Zane
AD

Class Mods

Hustler

Hustler

Brainfreeze
Brainfreeze
Like a Ghost
Like a Ghost
Adrenaline
Adrenaline
Conductor

Conductor

Good Misfortune
Good Misfortune
Borrowed Time
Borrowed Time
Adrenaline
Adrenaline
Seein' Dead

Seein' Dead

Violent Violence
Violent Violence
Donnybrook
Donnybrook
Playing Dirty
Playing Dirty
Antifreeze

Antifreeze

Violent Speed
Violent Speed
Violent Momentum
Violent Momentum
Supersonic Man
Supersonic Man
Techspert

Techspert

Ready for Action
Ready for Action
Rise to the Occasion
Rise to the Occasion
Really Expensive Jacket
Really Expensive Jacket
Shockerator

Shockerator

Duct Tape Mod
Duct Tape Mod
Pocket Full of Grenades
Pocket Full of Grenades
Best Served Cold
Best Served Cold
Infiltrator

Infiltrator

Violent Momentum
Violent Momentum
Supersonic Man
Supersonic Man
Like a Ghost
Like a Ghost
Executor

Executor

Violent Violence
Violent Violence
Playing Dirty
Playing Dirty
Good Misfortune
Good Misfortune
Cold Warrior

Cold Warrior

Synchronicity
Synchronicity
Trick of the Light
Trick of the Light
Ready for Action
Ready for Action
AD

Skill Trees

Under Cover

Under Cover
Barrier

Barrier

Skill Type:
Action Skill
Drop a deployable Barrier that blocks incoming projectiles. Zane and his allies can shoot through the Barrier, dealing increased Gun Damage. Pressing the Action Skill button while Barrier is active picks up and holds the Barrier, but the size and bonuses are decreased. 9 second Duration, 18 second Cooldown, 20% Damage Amp
Adrenaline

Adrenaline

Skill Type:
Passive Skill
Zane gains increased Action Skill Cooldown Rate. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus. Up to 4% Action Skill Cooldown Rate.
Hearty Stock

Hearty Stock

Skill Type:
Passive Skill
Zane gains increased Maximum Shield Capacity. 6% Max Shields
Ready for Action

Ready for Action

Skill Type:
Passive Skill
Zane gains improved Shield Recharge Rate and Shield Recharge Delay. 6% Shield Recharge Rate, -8% Shield Recharge Delay
Charged Relay

Charged Relay

Skill Type:
Action Skill Augment
Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Fire Rate for a few seconds. 13% Fire Rate, 11% Movement Speed, 8 second Duration after moving away from the Barrier
Brainfreeze

Brainfreeze

Skill Type:
Passive Skill
Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed. 2.5% Slow Chance
Stiff Upper Lip

Stiff Upper Lip

Skill Type:
Passive Skill
Whenever Zane is damaged, he gains Damage Resistance against that damage type. 5% Damage Resistance
Rise to the Occasion

Rise to the Occasion

Skill Type:
Passive Skill
Zane gains Health Regeneration. The lower his shield is, the higher the bonus. While Zane's shields are full, he does not receive any health regeneration. Up to 1% of Max Health Regeneration per second
Nanites or Some Shite

Nanites or Some Shite

Skill Type:
Action Skill Augment
Zane and his allies gain Health Regeneration, increased Reload Speed, and greatly improved Shield Recharge Delay while near his Barrier. The lowe their health, the more health is regenerated. Up to 4% Max Health regeneration per second while near the Barrier. -33% Shield Recharge Delay.11% Reload Speed.
Confident Competence

Confident Competence

Skill Type:
Passive Skill
While Zane's shields are active, he gains increased Gun Damage and Accuracy. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus. Up to 35% Gun Damage, up to 22% Accuracy
All-rounder

All-rounder

Skill Type:
Action Skill Augment
Zane's Barrier becomes a dome, covering all sides. 20% Cooldown
Redistribution

Redistribution

Skill Type:
Action Skill Augment
Zane and allies near the Barrier gain increased Gun Damage for a few seconds after the Barrier takes damage. 10% Gun Damage, 3 second Duration
Really Expensive Jacket

Really Expensive Jacket

Skill Type:
Passive Skill
Elemental damage over time effects applied to Zane have reduced duration. -50% Elemental Effect Duration
Best Served Cold

Best Served Cold

Skill Type:
Passive Skill
Kill Skill. Whenever Zane kills an enemy, they create a Cryo Nova, dealing damage to all nearby enemies. This skill has a short cooldown. 3 Damage, 3 second Cooldown
Futility Belt

Futility Belt

Skill Type:
Passive Skill
Zane gains resistance to non-elemental damage. Kill Skill. All elemental damage Zane takes is converted to non-elemental damage. 22% Damage Reduction, 8 second Duration
Deterrence Field

Deterrence Field

Skill Type:
Action Skill Augment
Enemies that touch the Barrier take Shock Damage and are staggered. 18 Shock Damage
Refreshment

Refreshment

Skill Type:
Passive Skill
Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health. 8% Life Steal on damage dealt
Calm, Cool, Collected

Calm, Cool, Collected

Skill Type:
Passive Skill
Whenever Zane Freezes an enemy, his shield instantly begins recharging. If Zane's shields are already full, he regenerates health for a few seconds. If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset. Up to 4% max Health Regeneration per second, 3 second Regeneration Duration
Nerves of Steel

Nerves of Steel

Skill Type:
Passive Skill
Zane gains increasing Accuracy and Handling. The longer his shield is full, the greater the bonus. 2% Accuracy per second, 2.5% Handling per second, 99 Max Stacks
Distributed Denial

Distributed Denial

Skill Type:
Passive Skill
Zane's Barrier gains the effects of his currently equipped Shield Mod. Additionally, shield effects are applied to all allies near the Barrier. Bonuses to Zane are reduced.
AD

Doubled Agent

Doubled Agent
Digi-Clone

Digi-Clone

Skill Type:
Action Skill
Spawn a Digi-Clone of Zane. This clone stays in place, but distracts and fires at enemies. Pressing the Action Skill button while the Clone is active causes Zane and the Clone to swap places. 18 second Duration, 26 second Duration
Synchronicity

Synchronicity

Skill Type:
Passive Skill
Whenever one or more of Zane's Action Skills are active, he gains increased Gun Damage for each active Action Skill. 2% Gun Damage per active Action Skill
Praemunitus

Praemunitus

Skill Type:
Passive Skill
Zane and his Digi-Clone gain increased Magazine Size. 4% Magazine Size
Borrowed Time

Borrowed Time

Skill Type:
Passive Skill
Zane gains increased Action Skill Duration for every active Action Skill. 30% Action Skill Duration per active Action Skill
Binary System

Binary System

Skill Type:
Action Skill Augment
Whenever Zane swaps places with his Clone, a Cryo Nova is triggered around Zane and his Clone. 66 Nova Damage
Donnybrook

Donnybrook

Skill Type:
Passive Skill
Kill Skill. Whenever Zane kills an enemy, he and his Digi-Clonee receive increased Gun Damage and gain Health Regeneration for a few seconds. 2% Gun Damage, 0.5% Health Regeneration per second related to Missing Health, 8 second Duration
Fractal Frags

Fractal Frags

Skill Type:
Passive Skill
The Digi-Clone throws a copy of Zane's current grenade mod when it is first activated. If the Digi-Clone is killed, it drops a free grenade. Kill Skill. Killing an enemy while the Digi-Clone is active gives the Clone a chance to throw a grenade. 30% Grenade Chance
Duct Tape Mod

Duct Tape Mod

Skill Type:
Passive Skill
The first shot fired from Zane's gun has a chance to also fire a grenade. The more grenades in his capacity, the higher the chance. Up to 5% Grenade Chance
Schadenfreude

Schadenfreude

Skill Type:
Action Skill Augment
Whenever the Clone takes damage, Zane's shield is restored by a portion of that damage. 11% Shield Restored on Digi-Clone damage
Quick Breather

Quick Breather

Skill Type:
Passive Skill
Whenever Zane swaps places with his Clone, his shield immediately begins recharging and restores 50% of his health.
Which One's Real

Which One's Real

Skill Type:
Action Skill Augment
Enemies are more likely to target the Clone for a few seconds after it's summoned and after swapping places. 6 second Duration
Dooelbanger

Dooelbanger

Skill Type:
Action Skill Augment
Hold down the Action Skill button to end the Action Skill early. When Zane's Action Skill is ended, the Clone explodes, dealing Fire Damage to all nearby enemies. The more Action Skill time remaining, the greater the damage. Up to 1326 Damage
Pocket Full of Grenades

Pocket Full of Grenades

Skill Type:
Passive Skill
Kill Skill. After killing an enemy, Zane gains Grenade Regeneration for a few seconds. 5% Grenade Regeneration, 8 second Duration
Old-U

Old-U

Skill Type:
Passive Skill
Press the Action Skill button during Fight for Your Life if Digi-Clone is active to destroy the clone and immediately gain a Second Wind with full health.
Supersonic Man

Supersonic Man

Skill Type:
Passive Skill
Whenever one or more of Zane's Action Skills are active, he gains increased Movement Speed for each active Action Skill. 4% Movement Speed per active Action Skill
Digital Distribution

Digital Distribution

Skill Type:
Action Skill Augment
If Zane takes health damage while the Clone is active, a portion of that damage is shared to his Clone instead. 75% Shared Health Damage
Like a Ghost

Like a Ghost

Skill Type:
Passive Skill
Zane and his Digi-Clone gain a chance to ignore bullets. This chance is increased for a few seconds after activating an action skill. This effect stacks. 4% Ignore Bullet Chance, 1% Additional Ignore Bullet Chance, 8 second Duration
Boom. Enhance.

Boom. Enhance.

Skill Type:
Passive Skill
Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades. For every grenade consumed, the Digi-Clone gains increased Gun Damage, Max Health, Fire Rate and Reload Speed. 11% Gun Damage per grenade, 17% Max Health per grenade, 17% Fire Rate per grenade, 12% Reload Speed per grenade
Trick of the Light

Trick of the Light

Skill Type:
Passive Skill
Zane deals Bonus Shock Damage to enemies that aren't targeting him. 36% of damage dealt as Bonus Damage
Double Barrel

Double Barrel

Skill Type:
Passive Skill
The Clone is equipped with a copy of Zane's Current Weapon when activated. Swapping places with the Clone causes Zane and his clone to gain increased Gun Damage. 25% Gun Damage, 100% Item Duping
AD

Hitman

Hitman
SNTNL

SNTNL

Skill Type:
Action Skill
Send into battle an automated SNTNL drone that continually flies through the environment and attacks enemies with its Machine Guns. Pressing the Action Skill button while SNTNL is active causes it to attack the enemy under Zane's crosshairs, if any. 10 Machine Gun Damage, 24 second Duration, 36-second Cooldown
Violent Speed

Violent Speed

Skill Type:
Passive Skill
Kill Skill. After killing an enemy, Zane gains increased Movement Speed for a few seconds. 4% Movement Speed, 8 second Duration
Cold Bore

Cold Bore

Skill Type:
Passive Skill
Zane gains increased Weapon Swap Speed. The next shot fired after swapping weapons deals Bonus Cryo Damage. 15% Weapon Swap Speed, 6% Bonus Cryo Damage
Violent Momentum

Violent Momentum

Skill Type:
Passive Skill
Zane's Gun Damage is increased while moving. The quicker he moves, the greater the Gun Damage bonus. 6% bonus Gun Damage at default walk speed
Winter's Drone

Winter's Drone

Skill Type:
Action Skill Augment
Converts SNTNL's primary weapons to Cryo Damage. Converts SNTNL Weapon Damage to Cryo
Cool Hand

Cool Hand

Skill Type:
Passive Skill
Zane gains increased Reload Speed. Kill Skill. After killing an enemy, Zane's Reload Speed is increased for a few seconds. 3% Reload Speed after kill, 2% Reload Speed, 8 second Duration
Drone Delivery

Drone Delivery

Skill Type:
Passive Skill
SNTNL will occasionally drop a free grenade based on your current grenade mod while attacking enemies. 15 second Cooldown
Salvation

Salvation

Skill Type:
Passive Skill
Kill Skill. After killing an enemy, Zane's weapons gain Life Steal for a few seconds. 4% Life Steal on damage dealt, 8 second Duration
Bad Dose

Bad Dose

Skill Type:
Action Skill Augment
SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane. For every weakened enemy, Zane's Movement Speed and Fire Rate are increased. Weakened enemies have decreased Movement Speed and Attack Speed. 3% Fire Rate per enemy, 6% Movement Speed per enemy, 2 Damage, 12 second Duration, 8 second Cooldown
Seein' Red

Seein' Red

Skill Type:
Passive Skill
Activating an Action Skill automatically activates all of Zane's Kill Skills.
Static Field

Static Field

Skill Type:
Action Skill Augment
SNTNL emits a static field that sends a Shock beam to nearby enemies, draining their shields and replenishing Zane's. 2 Shield Damage per second, 2 second Cooldown
Boomsday

Boomsday

Skill Type:
Action Skill Augment
SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns. 50 Rocket Damage
Violent Violence

Violent Violence

Skill Type:
Passive Skill
Kill Skill. After killing an enemy, Zane gains increased Fire Rate for a few seconds. 3% Fire Rate, 8 second Duration
Playing Dirty

Playing Dirty

Skill Type:
Passive Skill
Kill Skill. After killing an enemy, Zane's next five shots all have a chance to fire an additional projectile. 10% Extra Shot Chance
Almighty Ordnance

Almighty Ordnance

Skill Type:
Action Skill Augment
Hold down the Action Skill button while SNTNL is deployed to paint a target area. SNTNL fires a missile barrage at the area, and if an enemy is killed, Almighty Ordinance duration is reset. This can only be used once per Action Skill use. 25 Missile Damage, 5 Missiles per Barrage
Good Misfortune

Good Misfortune

Skill Type:
Passive Skill
Kill Skill. Killing an enemy increases Zane's Action Skill Duration. This skill has diminishing returns. Up to 5% max duration Duration Return
Death Follows Close

Death Follows Close

Skill Type:
Passive Skill
All of Zane's Kill Skills gain increased effect and duration. 40% Kill Skill Bonus, 4 second Kill Skill Duration

Zane - Buffs and Nerfs

Patch & Hotfix 07.23.2020:

  • Addressed a bug where the Operative’s Digi-clone was interacting with certain weapons like the O.P.Q. in a way that received Mayhem damage scaling multiple times.

Patch 06.25.2020:

  • Added the ability for Digi-clone to support damage scaling.

Patch & Hotfix 06.11.2020:

  • Addressed a concern with the Operative’s SNTNL not targeting enemies in some cases.
  • Addressed a reported concern that the Operative’s Action Skill Anointed effects can be affected by other Action Skills when activating two Action Skills at the same time.

Patch & Hotfix 04.23.2020:

Addressed multiple concerns:

  • Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still active.
  • The Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served Cold.
  • The Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources.
  • The Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill.
  • The Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operative’s Digi-Clone when using the Double Barrel skill.
  • The Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skill.
  • Some enemies’ projectiles could damage the Operative when holding the shield.

Hotfix 01.16.2020:

  • Zane Anointment: While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%).
  • Zane Anointment: While SNTL is active, gain 100% (from 50%) of damage as bonus Cryo damage.

Patch 12.12.2019:

  • Addressed a reported concern that Zane’s Quick Breather skill was sometimes not functioning.
  • Addressed a reported concern that Zane’s Schadenfreude skill would sometimes not award the player Shield restoration.
  • Addressed a reported concern that Zane’s Praemunitus skill would sometimes not award the proper size clip on the first clip of the weapon the Digiclone is spawned with.

Patch & Hotfix 11.21.2019:

Hotfix 10.17.2019:

  • Digi-Clone: health increased by 100%.
  • Addressed a bug with Salvation where grenades were giving life-steal.

Hotfix 10.10.2019:

  • Death Follows Close will correctly update several kill skills after unlocking this ability.
  • Zane Anointment: When Zane swaps positions with his Digi-Clone, the damage gained is increased to 130% (up from 75%).

Hotfix 09.27.2019:

  • Digi-Clone Damage Increased by 38%.
  • SNTNL Damage increased by 50%.
  • Cryo Bullets damage penalty removed.
  • Drone Rocket damage increased by 50%.
  • Almighty Ordnance Rockets damage increased by 75%.
AD

Other Borderlands 3 Classes

Moze

Moze - The Gunner

Description:

Moze is a battle-hardened former Vladof army soldier who specializes in mechanized combat.

She uses her action skill to digistruct and climb into her bipedal tank, Iron Bear.

Iron Bear's arms can be equipped with diverse weaponry:

  • High-velocity Railguns.
  • Rapid-firing Miniguns.
  • Semi-automatic Grenade Launchers.
  • Flamethrowers.
  • Pneumatic fists.
  • Homing Rocket Launchers.
Fl4k

Fl4k - The Beastmaster

Description:

FL4K is a wandering robot who always brings one of his three loyal pets into battle to buff stats and attack enemies.

His action skills lets him:

  • Send forth dive-bombing Rakk, which attack enemies both near and far away.
  • Teleport Gamma Burst-irradiated pets through rifts.
  • Fade Away to temporarily become invisible while moving faster and regenerating health.
Amara

Amara - The Siren

Description:

Gifted with powerful Siren abilities, Amara is a renowned champion of the people and bonafide badass.

Using her action skills, she can:

  • Phaseslam the ground to damage nearby enemies and knock them into the air.
  • Phasegrasp enemies in place with a giant ethereal fist.
  • Phasecast an astral projection of herself that deals damage to everything in its path.