Borderlands 3
Skill Tree Calculator

  • Zane

  • Current Level
    2
  • Unused Skill Points
    70
  • Includes 0 Extra Skill Points.
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Action Skill
empty
SNTNL
SNTNL
Digi-Clone
Digi-Clone
Barrier
Barrier
MNTIS Shoulder Cannon
MNTIS Shoulder Cannon
Augment
empty
Winter's Drone
Winter's Drone
Bad Dose
Bad Dose
Static Field
Static Field
Boomsday
Boomsday
Almighty Ordnance
Almighty Ordnance
Binary System
Binary System
Schadenfreude
Schadenfreude
Which One's Real
Which One's Real
Doppelbanger
Doppelbanger
Digital Distribution
Digital Distribution
Charged Relay
Charged Relay
Nanites or Some Shite
Nanites or Some Shite
All-rounder
All-rounder
Retaliation
Retaliation
Deterrence Field
Deterrence Field
Colder Shoulder
Colder Shoulder
Wetwork
Wetwork
Brain Drain
Brain Drain
No Way Out
No Way Out
Proliferation
Proliferation
Augment
empty
Winter's Drone
Winter's Drone
Bad Dose
Bad Dose
Static Field
Static Field
Boomsday
Boomsday
Almighty Ordnance
Almighty Ordnance
Binary System
Binary System
Schadenfreude
Schadenfreude
Which One's Real
Which One's Real
Doppelbanger
Doppelbanger
Digital Distribution
Digital Distribution
Charged Relay
Charged Relay
Nanites or Some Shite
Nanites or Some Shite
All-rounder
All-rounder
Retaliation
Retaliation
Deterrence Field
Deterrence Field
Colder Shoulder
Colder Shoulder
Wetwork
Wetwork
Brain Drain
Brain Drain
No Way Out
No Way Out
Proliferation
Proliferation
Action Skill
empty
SNTNL
SNTNL
Digi-Clone
Digi-Clone
Barrier
Barrier
MNTIS Shoulder Cannon
MNTIS Shoulder Cannon
Augment
empty
Winter's Drone
Winter's Drone
Bad Dose
Bad Dose
Static Field
Static Field
Boomsday
Boomsday
Almighty Ordnance
Almighty Ordnance
Binary System
Binary System
Schadenfreude
Schadenfreude
Which One's Real
Which One's Real
Doppelbanger
Doppelbanger
Digital Distribution
Digital Distribution
Charged Relay
Charged Relay
Nanites or Some Shite
Nanites or Some Shite
All-rounder
All-rounder
Retaliation
Retaliation
Deterrence Field
Deterrence Field
Colder Shoulder
Colder Shoulder
Wetwork
Wetwork
Brain Drain
Brain Drain
No Way Out
No Way Out
Proliferation
Proliferation
Augment
empty
Winter's Drone
Winter's Drone
Bad Dose
Bad Dose
Static Field
Static Field
Boomsday
Boomsday
Almighty Ordnance
Almighty Ordnance
Binary System
Binary System
Schadenfreude
Schadenfreude
Which One's Real
Which One's Real
Doppelbanger
Doppelbanger
Digital Distribution
Digital Distribution
Charged Relay
Charged Relay
Nanites or Some Shite
Nanites or Some Shite
All-rounder
All-rounder
Retaliation
Retaliation
Deterrence Field
Deterrence Field
Colder Shoulder
Colder Shoulder
Wetwork
Wetwork
Brain Drain
Brain Drain
No Way Out
No Way Out
Proliferation
Proliferation
Rage of the Ancients
Wyvern Companion
Mushroom Companion
Spellweaving
Dirty Fighting
Demi-Lich Companion
Main Feat
empty
Side Feat
empty
Action Skill
empty
Feral Surge
Feral Surge
Dreadwind
Dreadwind
Storm Dragon's Judgment
Storm Dragon's Judgment
Cleansing Flames
Cleansing Flames
Blizzard
Blizzard
Barrage
Barrage
Polymorph
Polymorph
Ambi-Hextrous
Ambi-Hextrous
Ghost Blade
Ghost Blade
From the Shadows
From the Shadows
Reaper of Bones
Reaper of Bones
Dire Sacrifice
Dire Sacrifice
Needed Points: 20
Zane

Proliferation

Zane's MNTIS Shoulder Cannon gains Additional Charges and deals Increased Damage based on the number of charges remaining.

Cannon Charges: +2
Cannon Damage /charge: +20%

Needed Points: 15
Zane

No Way Out

Enemies damaged by Zane's Shoulder Cannon take increased Damage for a short time.
Additionally, the target is pulled towards Zane, if it can be pulled.

But the cooldown of Zane's MNTIS Shoulder Cannon increased.

Cannon Cooldown: +20%
Damage Increase: +25%
Duration: 6s

Needed Points: 10
Zane

Brain Drain

Whenever Zane kills an enemy with a Critical Hit from his Shoulder Cannon, two charges are instantly returned.

Needed Points: 10
Zane

Wetwork

Whenever Zane kills an enemy with his Shoulder Cannon, that enemy explodes into an Elemental Puddle.

Needed Points: 5
Zane

Colder Shoulder

Converts Zane's MNTIS Shoulder Cannon damage to Cryo Damage but deals reduced damage.
Additionally, Zane gains Increased Cryo Freeze Rate.

Cannon Damage: -10%
Freeze Rate: +20%

Needed Points: 0
Zane

MNTIS Shoulder Cannon

Zane equips a Shoulder Mounted Cannon.
Pressing [action-skill] or [grenade] causes Zane to fire his cannon at his crosshairs and consume one charge.

Max Charges: 3
Cooldown: 12s

Needed Points: 15
Zane

Deterrence Field

Enemies that touch the Barrier take Shock Damage and are staggered.
Additionally, while Zane holds the Barrier his Melee Attacks are converted to Shock Damage.

Needed Points: 15
Zane

Retaliation

Zane and allies near the Barrier gain increased Gun Damage for a few seconds after the Barrier takes damage.
Retaliation won't activate when Zane holds the Barrier.

Gun Damage: +10%
Duration: 3s

Needed Points: 10
Zane

All-rounder

Zane's Barrier becomes a dome, covering all sides.

Barrier Cooldown: +20%

Needed Points: 10
Zane

Nanites or Some Shite

Zane and his allies gain Health Regeneration, increased Reload Speed, and greatly improved Shield Recharge Delay while near his Barrier.
These buffs don't apply when Zane holds the Barrier.

Missing-Health Regen/s: up to +4%
Shield Recharge Delay: -33%
Reload Speed: +11%

Needed Points: 5
Zane

Charged Relay

Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Reload Speed for a few seconds.
Charged Relay won't activate when Zane holds the Barrier.

Reload Speed: +20%
Movement Speed: +11%
Duration: 8s
After moving away form Barrier.

Needed Points: 0
Zane

Barrier

Drop a deployable Barrier that blocks incoming projectiles.
Zane and his allies can shoot through the Barrier, dealing increased Gun Damage.

Pressing [action-skill] or [grenade] while Barrier is active picks up and holds the Barrier, but its size and bonus Damage decrease.

Amp Damage: +25%
Amp Damage: +14.4% (picked up)
Duration
: 14s
Cooldown
: 24s

Needed Points: 15
Zane

Digital Distribution

If Zane takes health damage while the Clone is active, a portion of that damage is shared to his Clone instead.

Shared Health Damage: 25.0%

Needed Points: 15
Zane

Doppelbanger

Hold down [action-skill] or [grenade] to end the action skill early.

When Zane’s Action Skill is ended, the Clone explodes, dealing Splash Damage to all nearby enemies.
The more Action Skill time remaining, the greater the damage.

Needed Points: 10
Zane

Which One's Real

Enemies are more likely to target the Clone for a few seconds after it’s summoned and after swapping places.

Duration: 4s

Needed Points: 10
Zane

Schadenfreude

Whenever the Clone takes damage, Zane's shield is restored by a portion of that damage.

Shields Restored: 100.0% of Clone Damage taken

Needed Points: 5
Zane

Binary System

Whenever Zane swaps places with his Clone, a Cryo Nova is triggered around Zane and his Clone.

Needed Points: 0
Zane

Digi-Clone

Spawn a Digi-Clone of Zane.
This clone stays in place, but distracts and fires at enemies.

Pressing [action-skill] or [grenade] while the Clone is active causes Zane and the Clone to swap places.

Duration: 15s
Cooldown: 28s

Needed Points: 15
Zane

Almighty Ordnance

Hold down [action-skill] or [grenade] while SNTNL is deployed to paint a target area.
This can only be used once per Action Skill use.

SNTNL fires a missile barrage at that area, and if an enemy is killed, SNTNL's duration is reset.

Missiles per Barrage: 4

Needed Points: 15
Zane

Boomsday

SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.

Needed Points: 10
Zane

Static Field

SNTNL emits a static field that sends a Shock Beam to nearby enemies, draining their shields and replenishing Zane’s.

Cooldown: 2s

Needed Points: 10
Zane

Bad Dose

SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane.

For every weakened enemy, Zane’s Movement Speed and Fire Rate are increased.
Weakened enemies have decreased Movement Speed and Attack Speed.

Fire Rate /enemy: +2%
Movement Speed /enemy: +6%
Duration
: 12s
Cooldown: 8s

Needed Points: 5
Zane

Winter's Drone

Converts SNTNL's primary weapons to Cryo Damage.

Drone Damage: -20%

Needed Points: 0
Zane

SNTNL

Send into battle an automated SNTNL drone that continually flies through the environment and attacks enemies with its Machine Guns.

Pressing [action-skill] or [grenade] while SNTNL is active causes it to attack the enemy under Zane's crosshairs, if any.

Duration: 24s
Cooldown: 60s

0
Under Cover
Adrenaline

Adrenaline

Tier: 0
Max Points: 5

Passive Skill

Zane gains increased Action Skill Cooldown Rate.
This bonus is based on Zane's Shield Capacity - the fuller, the greater.

`Cooldown Rate`,`up to +x%`,7____
Passive Skill
Adrenaline
0/5
Hearty Stock

Hearty Stock

Tier: 0
Max Points: 3

Passive Skill

Zane gains increased Maximum Shield Capacity.

`Shield Capacity`,`+x%`,10____
Passive Skill
Hearty Stock
0/3
Ready for Action

Ready for Action

Tier: 0
Max Points: 5

Passive Skill

Zane gains improved Shield Recharge Rate and Shield Recharge Delay.

`Shield Recharge Rate`,`+x%`,6_`Shield Recharge Delay`,`-x%`,7___
Passive Skill
Ready for Action
0/5
Brainfreeze

Brainfreeze

Tier: 5
Max Points: 5

Passive Skill

Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed.
This effect stacks until the target is Frozen.

`Slow Chance`,`x%`,4____
Passive Skill
Brainfreeze
0/5
Stiff Upper Lip

Stiff Upper Lip

Tier: 5
Max Points: 3

Passive Skill

Whenever Zane is damaged, he gains Damage Resistance against that damage type.

`Damage Resistance`,`+x%`,4____
Passive Skill
Stiff Upper Lip
0/3
Rise to the Occasion

Rise to the Occasion

Tier: 5
Max Points: 5

Passive Skill

Zane gains Health Regeneration.
The lower his shield is, the higher the bonus.

`Max-Health Regen/s`,`up to +x%`,1____
Passive Skill
Rise to the Occasion
0/5
Distributed Denial

Distributed Denial

Tier: 10
Max Points: 1

Passive Skill

Zane's Barrier gains the effects of his currently equipped Shield Mod.
Additionally, shield effects are applied to all allies near the Barrier.
Bonuses to Zane are reduced.

____
Passive Skill
Distributed Denial
0/1
Really Expensive Jacket

Really Expensive Jacket

Tier: 15
Max Points: 1

Passive Skill

Elemental Status Effects applied to Zane have reduced duration.

`Status Effect Duration`,`-x%`,[50,67]____
Passive Skill
Really Expensive Jacket
0/1
Best Served Cold

Best Served Cold

Tier: 15
Max Points: 5

Kill Skill

Whenever Zane kills an enemy, he creates a Cryo Nova, dealing damage to all nearby enemies.
This skill has a short cooldown.

Cooldown: 3s

____
Kill Skill
Best Served Cold
0/5
Futility Belt

Futility Belt

Tier: 15
Max Points: 1

Kill Skill

After killing an enemy, all elemental damage Zane takes is converted to non-elemental damage.

Zane gains resistance to non-elemental damage.

Damage Reduction: +15.0%
Duration: 8s

____
Kill Skill
Futility Belt
0/1
Refreshment

Refreshment

Tier: 20
Max Points: 3

Passive Skill

Whenever Zane damages a frozen enemy, he gains some of that damage back as health.

`Freeze Lifesteal`,`+x%`,8____
Passive Skill
Refreshment
0/3
Calm, Cool, Collected

Calm, Cool, Collected

Tier: 20
Max Points: 1

Passive Skill

Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane's shields are full, he regenerates health for a short time.
If Zane's health is full, his Skill Cooldowns and Durations are immediately reset.

Max-Health Regen/s: up to 3%
Regen Duration: 3s

____
Passive Skill
Calm, Cool, Collected
0/1
Nerves of Steel

Nerves of Steel

Tier: 20
Max Points: 3

Passive Skill

Zane gains increasing Accuracy and Handling.
The longer his shield is full, the greater the bonus.

Max Stacks: 15

`Accuracy/s`,`+x%`,2_`Handling/s`,`+x%`,[2.4,4.8,7.0]___
Passive Skill
Nerves of Steel
0/3
Confident Competence

Confident Competence

Tier: 25
Max Points: 1

Passive Skill

While Zane's shields are active, he gains increased Gun Damage and Accuracy.
This bonus is based on the amount of shield he has.
The more percent full, the greater the bonus.

Gun Damage: up to +35%
Accuracy: up to +33%

____
Passive Skill
Confident Competence
0/1
Reset Tree
0
Hitman
0
Select Class
Brr-Zerker
Brr-Zerker
Clawbringer
Clawbringer
Graveborn
Graveborn
Spellshot
Spellshot
Spore Warden
Spore Warden
Stabbomancer
Stabbomancer
Violent Speed

Violent Speed

Tier: 0
Max Points: 5

Kill Skill

After killing an enemy, Zane gains increased Movement Speed for a few seconds.

Max Stacks: 2
Stack Duration: 8s

`Movement Speed /stack`,`+x%`,4____
Kill Skill
Violent Speed
0/5
Cold Bore

Cold Bore

Tier: 0
Max Points: 5

Passive Skill

Zane gains increased Weapon Swap Speed.
The next shot fired after swapping weapons deals Bonus Cryo Damage.

`Bonus Cryo Damage`,`+x%`,40_`Weapon Swap Speed`,`+x%`,[13,23,31,38,43,47,51,55,57,60]___
Passive Skill
Cold Bore
0/5
Violent Momentum

Violent Momentum

Tier: 0
Max Points: 5

Passive Skill

Zane's Gun Damage is increased while moving.
The quicker he moves, the greater the Gun Damage bonus.

`Gun Damage (walk speed)`,`+x%`,4____
Passive Skill
Violent Momentum
0/5
Cool Hand

Cool Hand

Tier: 5
Max Points: 5

Kill Skill

Zane gains increased Reload Speed.

After killing an enemy, Zane's Reload Speed is increased for a few seconds.

Max Stacks: 2
Stack Duration: 8s

`Reload Speed`,`+x%`,3_`Reload Speed /kill-stack`,`+x%`,4___
Kill Skill
Cool Hand
0/5
Drone Delivery

Drone Delivery

Tier: 5
Max Points: 1

Passive Skill

SNTNL will occasionally drop a free grenade based on Zane's current grenade mod while attacking enemies.

Cooldown: 15s

____
Passive Skill
Drone Delivery
0/1
Salvation

Salvation

Tier: 5
Max Points: 5

Kill Skill

After killing an enemy, Zane's weapons gain Lifesteal for a few seconds.

Duration: 8s

`Lifesteal`,`+x%`,2____
Kill Skill
Salvation
0/5
Seein' Red

Seein' Red

Tier: 10
Max Points: 1

Passive Skill

Activating an Action Skill automatically activates all of Zane's Kill Skills.

Kill Skill Bonus: +15%

____
Passive Skill
Seein' Red
0/1
Violent Violence

Violent Violence

Tier: 15
Max Points: 5

Kill Skill

After killing an enemy, Zane gains increased Fire Rate and Burst-Fire Delay for a short time.

Max Stacks: 2
Stack Duration: 8s

`Fire Rate /stack`,`+x%`,3_`Burst-Fire Delay /stack`,`+x%`,4___
Kill Skill
Violent Violence
0/5
Playing Dirty

Playing Dirty

Tier: 15
Max Points: 5

Kill Skill

After killing an enemy, Zane has a chance that the next five shots all fire an extra projectile.
The extra shot count resets, if Playing Dirty is triggered before all 5 shots are used.

`Extra Projectile Chance`,`x%`,10____
Kill Skill
Playing Dirty
0/5
Good Misfortune

Good Misfortune

Tier: 20
Max Points: 3

Kill Skill

Killing an enemy increases Zane's Action Skill Duration.
This skill has diminishing returns.

`Duration Return`,`up to x%`,4____
Kill Skill
Good Misfortune
0/3
Death Follows Close

Death Follows Close

Tier: 25
Max Points: 1

Passive Skill

All of Zane's Kill Skills gain increased effect and duration.

Kill Skill Bonus: +25.0%
Kill Skill Duration: +7s

____
Passive Skill
Death Follows Close
0/1
Reset Tree
0
Doubled Agent
Synchronicity

Synchronicity

Tier: 0
Max Points: 5

Passive Skill

Whenever one or more of Zane's action skills are active, he gains increased Gun Damage for each active action skill.

`Gun Damage`,`+x%`,4____
Passive Skill
Synchronicity
0/5
Praemunitus

Praemunitus

Tier: 0
Max Points: 3

Passive Skill

Zane and his Digi-Clone gain increased Magazine Size.

`Mag Size`,`+x%`,8.33____
Passive Skill
Praemunitus
0/3
Borrowed Time

Borrowed Time

Tier: 0
Max Points: 5

Passive Skill

Zane gains increased Action Skill Duration for every active Action Skill.

`Skill Duration`,`+x%`,6____
Passive Skill
Borrowed Time
0/5
Donnybrook

Donnybrook

Tier: 5
Max Points: 5

Kill Skill

Whenever Zane kills an enemy, he and his Digi-Clone receive increased Gun Damage and gain Health Regeneration for a few seconds.

Max Stacks: 2
Stack Duration: 8s

`Gun Damage /stack`,`+x%`,3_`Missing-Health Regen/s /stack`,`+x%`,0.5___
Kill Skill
Donnybrook
0/5
Fractal Frags

Fractal Frags

Tier: 5
Max Points: 1

Kill Skill

The Digi-Clone throws a copy of Zane's current grenade mod when it is first activated.
If the Digi-Clone is killed, it drops a free grenade.

Killing an enemy while the Digi-Clone is active gives the Clone a chance to throw a grenade.

Grenade Chance: 30%

____
Kill Skill
Fractal Frags
0/1
Duct Tape Mod

Duct Tape Mod

Tier: 5
Max Points: 5

Passive Skill

The first shot fired from Zane's gun has a chance to also fire a grenade.
This skill has a short cooldown.

Additionally, Zane gains immunity from his own guns and grenades.

Cooldown: 8s

`Grenade Chance`,`up to x%`,4____
Passive Skill
Duct Tape Mod
0/5
Quick Breather

Quick Breather

Tier: 10
Max Points: 1

Passive Skill

Whenever Zane swaps places with his Clone, his shield immediately begins recharging and restores health to his Clone.

Clone Restore: 50% Missing-Health

____
Passive Skill
Quick Breather
0/1
Pocket Full of Grenades

Pocket Full of Grenades

Tier: 15
Max Points: 3

Kill Skill

After killing an enemy, Zane gains Grenade Regeneration for a few seconds.

Max Stacks: 2
Stack Duration: 8s

`Grenade Regen/s /stack`,`x%`,5____
Kill Skill
Pocket Full of Grenades
0/3
Old-U

Old-U

Tier: 15
Max Points: 1

Passive Skill

Press [action-skill] or [grenade] during Fight for Your Life if Digi-Clone is active to destroy the clone and immediately gain a Second Wind with full health.

Max-Health Restored: 100%

____
Passive Skill
Old-U
0/1
Supersonic Man

Supersonic Man

Tier: 15
Max Points: 3

Passive Skill

Whenever one or more of Zane's Action Skills are active, he gains increased Movement Speed for each active Action Skill.

`Movement Speed`,`+x%`,4____
Passive Skill
Supersonic Man
0/3
Like a Ghost

Like a Ghost

Tier: 20
Max Points: 3

Passive Skill

Zane and his Digi-Clone gain a chance to ignore bullets.
This chance is increased for a few seconds after activating an Action Skill.
This effect stacks.

Max Stacks: 2
Stack Duration
: 8s

`Ignore Chance`,`x%`,5_`Ignore Chance (Skill)`,`x%`,5___
Passive Skill
Like a Ghost
0/3
Boom. Enhance.

Boom. Enhance.

Tier: 20
Max Points: 1

Passive Skill

Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades.
For each grenade, the Digi-Clone gains increased Gun Damage, Health, Fire Rate, Reload Speed, and Duration.

Gun Damage /grenade: +20%
Health /grenade: +81%
Fire Rate /grenade: +5%
Reload Speed /grenade: +31%
Duration /grenade: +25.0%

____
Passive Skill
Boom. Enhance.
0/1
Trick of the Light

Trick of the Light

Tier: 20
Max Points: 3

Passive Skill

Zane deals Bonus Cryo Damage to enemies that aren't targeting him.

`Bonus Cryo Damage`,`+x%`,15____
Passive Skill
Trick of the Light
0/3
Double Barrel

Double Barrel

Tier: 25
Max Points: 1

Passive Skill

The Clone is equipped with a copy of Zane's Current Weapon when activated.
Swapping places with the Clone causes Zane and his clone to gain increased Gun Damage.

Gun Damage: +25%
Item Duping: 100%

____
Passive Skill
Double Barrel
0/1
Reset Tree
0
The Professional
Man of Focus

Man of Focus

Tier: 0
Max Points: 5

Passive Skill

Activating an Action Skill grants Zane increased Accuracy and Handling for a short time.
This effect stacks.

Max Stacks: 10
Stack Duration
: 12s

`Accuracy /stack`,`+x%`,[7,14,19,24,29]_`Handling /stack`,`+x%`,[7.4,13.8,19.4,24.2,28.6]___
Passive Skill
Man of Focus
0/5
Renegade

Renegade

Tier: 0
Max Points: 3

Passive Skill

After scoring a Critical Hit, Zane Regenerates Health for a short time.

Duration: 12s

`Max-Health Regen/s`,`up to x%`,0.5____
Passive Skill
Renegade
0/3
Déjà Vu

Déjà Vu

Tier: 0
Max Points: 5

Kill Skill

Whenever Zane kills an enemy with a Critical Hit, there is a chance for 1 ammo to be added to his magazine.

`Ammo Chance`,`x%`,9____
Kill Skill
Déjà Vu
0/5
Headsman's Hand

Headsman's Hand

Tier: 5
Max Points: 5

Kill Skill

Zane gains increased Critical Hit Damage.

Max Stacks: 2
Stack Duration: 8s

`Crit Damage`,`+x%`,4____
Kill Skill
Headsman's Hand
0/5
Tunnel Vision

Tunnel Vision

Tier: 5
Max Points: 3

Passive Skill

While moving, Zane gains increased Accuracy and Handling.
The quicker Zane moves, the greater the bonus.

`Accuracy (walk speed)`,`up to +x%`,10_`Handling (walk speed)`,`up to +x%`,11___
Passive Skill
Tunnel Vision
0/3
Commitment

Commitment

Tier: 5
Max Points: 5

Kill Skill

Killing an enemy stacks Gun Damage and Action Skill Cooldown Rate.

Max Stacks: 2
Stack Duration: 8s

`Gun Damage /stack`,`+x%`,4_`Cooldown Rate /stack`,`+x%`,4___
Kill Skill
Commitment
0/5
Fugitive

Fugitive

Tier: 10
Max Points: 1

Passive Skill

Zane can sprint and shoot at the same time.

____
Passive Skill
Fugitive
0/1
Domino Effect

Domino Effect

Tier: 15
Max Points: 5

Passive Skill

Whenever Zane scores a Critical Hit, he gains increased Fire Rate, Reload Speed and Burst-Fire Delay for a short time.
If he scores a Critical Hit with his Action Skill, he doubles this effect.

Duration: 8s

`Fire Rate`,`+x%`,3_`Reload Speed`,`+x%`,4_`Burst-Fire Delay`,`+x%`,4__
Passive Skill
Domino Effect
0/5
The Art of War

The Art of War

Tier: 15
Max Points: 5

Passive Skill

After activating an Action Skill or Action Skill Ability, Zane's next shot fired from his weapon deals Increased Damage.
This effect stacks.

Max Stacks: 10

`Gun Damage /stack`,`+x%`,3____
Passive Skill
The Art of War
0/5
Sheer Will

Sheer Will

Tier: 20
Max Points: 3

Passive Skill

Zane gains increased Cooldown Rate.
Scoring a Critical Hit increases this effect.
This effect stacks.

Max Stacks: 15
Stack Duration
: 8s

`Cooldown Rate`,`+x%`,5_`Cooldown Rate (crit)`,`+x%`,2.5___
Passive Skill
Sheer Will
0/3
Eraser

Eraser

Tier: 20
Max Points: 3

Passive Skill

Zane and his Clone's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.

`Pierce Damage /enemy`,`+x%`,40____
Passive Skill
Eraser
0/3
Our Man Flynt

Our Man Flynt

Tier: 25
Max Points: 1

Passive Skill

While aiming down sights, Zane's weapons deal Bonus Damage and automatically apply their Status Effect when he scores a Critical Hit.

Bonus Damage: +25%

____
Passive Skill
Our Man Flynt
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