Whenever Zane kills an enemy, they create a Cryo Nova, dealing damage to all nearby enemies.
This skill has a short cooldown.
Hold down [action-skill] or [grenade] to end the action skill early.
When Zane’s Action Skill is ended, the Clone explodes, dealing Splash Damage to all nearby enemies.
The more Action Skill time remaining, the greater the damage.
Zane's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.
Whenever one or more of Zane's Action Skills are active, he gains increased Movement Speed for each active Action Skill.
Zane's Barrier becomes a dome, covering all sides.
Barrier Cooldown: +20%
Zane gains increased Action Skill Cooldown Rate.
This bonus is based on the amount of shields he has.
The more percent full, the greater the bonus.
Whenever Zane kills an enemy, he and his Digi-Clone receive increased Gun Damage and gain Health Regeneration for a few seconds.
Max Stacks: 2
Stack Duration: 8s