Press [action-skill] to Phaselock an enemy in place for a short time.
Enemies immune to Phaselock instead take Physical Damage*, which is boosted by Roid Shields.
Duration: 5s
Cooldown: 13s
Physical Damage: up to 11,970k
Extends your Phaselock Duration.
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Killing an enemy lets you deflect all bullets for a short time.
Deflected bullets deal reduced damage to you.
Duration: 7s
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Killing an enemy increase your Reload Speed and grants you Shield Regeneration and for a short time.
Duration: 7s
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Instead of phaselocking a target, the enemy now becomes an ally for Phaselock's duration.
Additionally, increases Phaselock Duration.
Phaselock Duration: +4s
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If a Phaselocked enemy dies, they release homing Life Orbs that seek out you or an ally.
Each Life Orb restores 15% Missing-Health.
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While an enemy is Phaselocked you gain increased Fire Rate and Gun Damage.
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While an enemy is Phaselocked the team receives Health Regeneration.
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While an enemy is Phaselocked, your bullets have a chance to ricochet off enemies towards other nearby enemies.
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Shooting an enemy spawns a lingering Acid Cloud, dealing Corrosive Skill Damage* every 0.25s to enemies within.
Only one Acid Cloud can be active at a time.
Duration: 5s
Corrosive Effect Chance: 100%
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Your melee attacks deal extra Fire Damage*.
On Shield break, you release a Fire Nova* that damages nearby enemies.
Your shield must fully recharge between novas.
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