Improves your Shield Capacity and Shield Recharge Delay.
Increases Damage and Projectile Speed with all guns types.
Increases the duration of Phaselock.
Killing an enemy gives you the ability to deflect bullets for a short time.
You take reduced damage from deflected bullets.
Your Movement Speed increases while your shields are depleted.
Your Phaselock ability now also pulls nearby enemies toward the original target.
This deals a small amount of damage to the affected enemies.
Killing an enemy causes your Shield to quickly regenerate and increase your Reload Speed for a few seconds.
Increases your Action Skill Cooldown Rate.
Phaselock causes enemies to turn on their friends instead of being locked down.
Additionally, Phaselock's Duration is increased.
Enemy-on-Enemy Combat: +100%
Phaselock Duration: +4s
Increases Critical Hit Damage and Melee Damage.
If the enemy you have Phaselocked is killed, it generates Life Orbs that automatically seek out and heal you and your friends.
The healing is stronger when you or your friend's health is low.
Shooting other players heals them.
Also increases your Maximum Health.
While you have an enemy Phaselocked you gain increased Fire Rate and Damage with all gun types.
While having an enemy Phaselocked you and your friends Regenerate Health.
You can instantly revive a friend in Fight for Your Life by using Phaselock on him/her.
When you take Health Damage there is a chance that your attacker takes damage equal of the amount of health you lost.
You constantly Regenerate Health.
The lower your current Health, the more powerful the Regeneration.
Killing an enemy causes you to Steal Health from any enemy you damage.
This effect lasts a short while.
Press [melee] to throw an Orb of Slag that constantly damages enemies near it.
This ability has a cooldown.
Pressing [melee] when Scorn is on cooldown will perform a regular melee attack.
Increases Magazine Size and Reload Speed with all weapon types.
Phaselocking an enemy causes a fiery explosion, damaging all nearby enemies.
While you have an enemy Phaselocked all of your shots that hit enemies have a chance to ricochet and hit another nearby enemy.
Chain Reaction only works with bullets.
Shooting an enemy creates a lingering Acid Cloud, dealing constant Corrosion Damage to enemies who touch it.
Only one Acid Cloud can be active at a time.
Your melee attacks deal additional Fire Damage.
Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies.
Your shields must fully recharge between explosions.
You deal increased Gun Damage to any enemy who has more than 50% of his health remaining.