Kill Skill. Killing an enemy causes you to deflect bullets against nearby enemies, reducing damage to you by 10% and dealing 20% damage per level for a short time.
Kill Skill. Killing an enemy regenerates 0.8% of your Shield per second and increases your Reload Speed by 10% per level for a short time.
When an enemy dies under the effects of Phaselock, there is a chance for your Phaselock to seek out and affect another target (20% chance per level).
Increases Magazine Size and Reload Speed with all weapon types. +4% Magazine Size and +5% Reload Speed per level.
Phaselocking an enemy causes a fiery explosion, damaging all nearby enemies. +1 Helios Damage Rank per level.
While you have an enemy Phaselocked all of your bullets that hit enemies have a 8% chance per level to ricochet and hit another nearby enemy.
Your melee attacks deal additional Fire Damage. Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies. Your shields must fully recharge between explosions. +1 Backdraft Damage Rank per level.
Shooting an enemy creates a lingering Acid Cloud, which lasts for 5 seconds, dealing constant Corrosive Damage to enemies who touch it. Only one Acid Cloud can be active at a time.
You deal +8% increased Gun Damage per level to any enemy who has more than 50% of his health remaining.
Kill Skill. Killing an enemy causes you to deal constant Fire and Corrosive Damage to nearby enemies for a short time. The damage is based on your Level and the Level of the Blight Phoenix.
Killing an enemy who is currently Phaselocked creates 1 Life Orb per level which automatically seeks out and heals you and your friends. The healing is stronger when you or your friend's health is low (up to 15% per Orb, does not increase with level).
You and your friends regenerate 1% health per second per level while you have an enemy Phaselocked.
Taking Health damage has a 10% chance per level of dealing an equal amount of damage to your attacker.