Casting a Spell or Reloading grants you a stack of Spellweaving, increasing your Spell Damage for a short time.
Casting a Repeating Spell has a chance to award additional Spellweaving stacks with each cast.
Max Stacks: 5Stack Duration: 10sRepeating Spell: Chance: 25%Spell Damage: +8% /stack
You turn an enemy into a Skeep for a short time. If the enemy is immune, you instead cast a free Spell and gain 2 Spellweaving stacks.
Players who damage the Skeep have a chance to cast a free Spell. The 1st time you deal Gun Damage to the Skeep always casts a free Spell and grants 1 Spellweaving stack.
Duration: 16sCooldown: 28s
You can equip a spell into your Action Skill slot.Pressing [Action-Skill] casts that spell.
Increases your Spell Crit Chance.
A potion of your Spell Damage Bonuses also applies to your Gun Damage.
Increases your Reload Speed.
Increases your Skill and Spell Cooldown Rate.
Gaining a Spellweaving stack restores a portion of your Ward.
Max-Ward restored: 10%
Increases your Fire Rate for each Spellweaving stack.
Increases your Spell Damage, but your Ward no longer recharges by itself.
Spell Damage: +30%
Casting a Spell causes your guns to deal Bonus Damage of the spell's element for a short time.This effect stacks once per spell.
Increases your Max Spellweaving Stacks.
Max Spellweaving Stacks: +3
Killing an enemy gives you a chance to instantly reload your weapon.This chance increases per Spellweaving Stack.
Reload Chance: +2% /stackCooldown: 1s
Scoring a Spell Critical Hit, causes the spell to deal Bonus Damage of your gun's element.
Increases your Gun Damage for each Spellweaving Stack.
Gun Damage: +4% /stack
Gun Critical Hits have a chance to reset all Spell Cooldowns. This skill has a short cooldown.
Reset Chance: 15%Cooldown: 5s