Increases your Maximum Health and Leech Efficiency.
Killing an enemy increases your Spell Cooldown Rate for a duration.
Increases your Companion Respawn Rate.
Additionally, the Fatemaker deals Bonus Damage for every Companion they have.
Whenever the Fatemaker casts a Spell, they regenerate Health over a short time.
Increases your Dark Magic Damage.
Killing an enemy causes your Companions to deal Bonus Dark Magic Damage for a duration.
This effect stacks.
Max Stacks: 2
A portion of the damage taken by the Fatemaker is redirected to the Demi-Lich.
When the Fatemaker reaches 1 Health, they sacrifice the Demi-Lich and restore Health.
This skill has a long cooldown.
Damage Redirected: 35%
Max-Health Restored: 75%
The Fatemaker's Spells deal Bonus Dark Magic Damage.
Killing an enemy has a chance to summon a Dark Hydra Companion, that deals Dark Magic Ability Damage to nearby enemies for a duration.
Killing an enemy increases your Maximum Health and Spell Damage for a long duration.
This effect can stack.
Max Stacks: 10
When the Demi-Lich casts Hellish Blast, there is a chance it will be cast again after a brief delay.
The Fatemaker gains increased Damage Dealt and Damage Reduction the lower their Health.
Damage Dealt: up to +25%
Damage Reduction: up to +25%
When the Fatemaker deals Spell Damage, they have a chance to create an explosion that deals Ability Damage of the Spell's elemental type to nearby enemies.
The Elemental Explosion cannot critically hit.
Casting a Spell automatically activates all of the Fatemaker's Kill Skills.