You restore 100% Health, gain Dark Magic Efficiency, and deal Bonus Dark Magic Damage, but lose more Health every second.
When you would die, Reaper of Bones ends, causing you to restore Health and become Invulnerable for a short time.
Dark Magic Efficiency: +25%Bonus Dark Magic Damage: +20%
Invulnerability: 3sMax-Health restored: 20%Cooldown: 50s
You sacrifice a portion of your Health to deal Dark Magic Ability Damage to nearby enemies.
Dire Sacrifice always applies a Status Effect and deals bonus damage proportional to your sacrificed Health.
Current-Health sacrificed: 40%Bonus Damage: 150%Cooldown: 25s
You are joined by a floating Demi-Lich Companion that attacks enemies at range, dealing Dark Magic Damage.
Casting a Spell, causes your Demi-Lich to cast Hellish Blast, creating a homing projectile of the Spell's element, that deals area damage on impact.
Your Companions also receive your Damage Bonuses.
Respawn Cooldown: 30s
Increases your Maximum Health and Dark Magic Efficiency.
Killing an enemy increases your Spell Cooldown Rate for a short time.
Increases your Damage dealt for each Companion and your Companion Respawn Rate.
Casting a Spell grants you Health Regeneration for a short time.
Increases your Dark Magic Damage dealt.
Killing an enemy causes your Companions to deal Bonus Dark Magic Damage for a short time.This effect stacks.
Max Stacks: 2Duration: 12s
You deflect some of your damage taken to your Demi-Lich.
When you would enter Fight for your Soul, you instead sacrifice your Demi-Lich and restore Health. This skill has a long cooldown.
Damage deflected: 35%Max-Health Restored: 75%Cooldown: 120s
Your Spells deal Bonus Dark Magic Damage.
Killing an enemy has a chance to summon a Dark Hydra Companion, that deals Dark Magic Ability Damage to nearby enemies for a short time.
Chance: 60%Duration: 10s
Killing an enemy grants stacking Spell Damage and Maximum Health for a long time.
Max Stacks: 10Stack Duration: 30s
When your Demi-Lich casts Hellish Blast, there is a chance it will be cast again after a brief delay.
Increases your Damage Dealt and Damage Resistance.The lower your health the greater these bonuses.
Damage Dealt: up to +25%Damage Resistance: up to +25%
Dealing Spell Damage has a chance to create an explosion, dealing Ability Damage of the Spell's element to nearby enemies.The Elemental Explosion cannot critically hit.
Casting a Spell triggers all your Kill Skills.