The Fatemaker is fully Healed, gains Leech Efficiency, and deals Bonus Dark Magic Damage for a duration, but loses an ever-increasing amount of Health per second.
Leech Efficiency: 25%
Bonus Dark Magic Damage: +20%
When the Fatemaker would die, they become Invulnerable for a duration, restore some Health, and Reaper of Bones ends.
Invulnerability: 3s
Max-Health restored: 20%
Cooldown: 50s
The Fatemaker sacrifices some of their Current Health to deal Dark Magic Ability Damage and apply Dark Magic Status Effects to all enemies nearby.
Dire Sacrifice deals bonus damage proportional to the sacrificed amount of Health.
Current-Health sacrificed: 40%
Bonus Damage: 150%
Cooldown: 25s
The Fatemaker is accompanied by a floating Demi-Lich Companion that targets enemies at range and deals Dark Magic damage.
Whenever the Fatemaker casts a Spell, the Demi-Lich will cast Hellish Blast, creating a homing projectile of the Spell's elemental type, dealing damage to nearby enemies on impact.
Any increases to the Fatemaker's Damage also apply to their Companions.
Respawn Cooldown: 30s
Increases your Maximum Health and Leech Efficiency.
Killing an enemy increases your Spell Cooldown Rate for a duration.
Duration: 12s
Increases your Companion Respawn Rate.
Additionally, the Fatemaker deals Bonus Damage for every Companion they have.
Whenever the Fatemaker casts a Spell, they regenerate Health over a short time.
Duration: 2s
Increases your Dark Magic Damage.
Killing an enemy causes your Companions to deal Bonus Dark Magic Damage for a duration.
This effect stacks.
Max Stacks: 2
Duration: 12s
A portion of the damage taken by the Fatemaker is redirected to the Demi-Lich.
When the Fatemaker reaches 1 Health, they sacrifice the Demi-Lich and restore Health.
This skill has a long cooldown.
Damage Redirected: 35%
Max-Health Restored: 75%
Cooldown: 120s
The Fatemaker's Spells deal Bonus Dark Magic Damage.
Killing an enemy has a chance to summon a Dark Hydra Companion, that deals Dark Magic Ability Damage to nearby enemies for a duration.
Chance: 60%
Duration: 10s
Killing an enemy increases your Maximum Health and Spell Damage for a long duration.
This effect can stack.
Max Stacks: 10
Duration: 30s
When the Demi-Lich casts Hellish Blast, there is a chance it will be cast again after a brief delay.
Chance: 20%
The Fatemaker gains increased Damage Dealt and Damage Reduction the lower their Health.
Damage Dealt: up to +25%
Damage Reduction: up to +25%
When the Fatemaker deals Spell Damage, they have a chance to create an explosion that deals Ability Damage of the Spell's elemental type to nearby enemies.
The Elemental Explosion cannot critically hit.
Chance: 20%
Casting a Spell automatically activates all of the Fatemaker's Kill Skills.