Dealing Incendiary or Shock Damage causes you to gain Maelstrom Stacks, that decay over time. The Decay Rate increases along with the number of Maelstrom Stacks.
Elemental Damage is increased for each Maelstrom Stack.
Elemental Damage: +0.4% /stack
Press [Action Skill] to raise your Aspis and absorb all frontal damage.
The Aspis can absorb a finite amount of damage as energy, based on your level.
The Aspis is thrown at the end of the duration, or if you press [Action Skill] again.
The Aspis creates an explosion upon impact, dealing base damage plus double the stored energy, before returning to you.
Defensive Arc: 90°
Swapping weapons activates Storm Weaving for a short time.
While Storm Weaving is active you gain increased Fire Rate and Status Effect Chance.
Clarity of Purpose
Increases Melee Damage and Health.
Increases Athena's Gun Damage.
Shooting an enemy increases Melee Damage for a short time.
Increases Movement Speed and Gun Damage while holding the Aspis.
Deal Increased Damage to enemies with less than 50% Health.
Killing an enemy increases Movement Speed and Damage Resistance for a short time.
Hold the Line
Extends the Aspis Duration before it is automatically thrown.
While the Aspis is active, you and your nearby allies Regenerate Health.
The Health Regeneration increases as the Aspis absorbs damage.
While at least 1 Electrocute Status Effect is active, you regenerate a percentage of your shield every second. The percentage increases with every Maelstrom stack.
Increases Magazine Size and Reload Speed.
Melee attacks cause enemies to Bleed, dealing damage over time.
Bleed Damage benefits from Melee Damage, and deals more damage to enemies with higher health.
Bleed Duration: 12s
Bleed Damage: up to +100%
The Aspis can now absorb multiple Elements and all are dealt by the Aspis when thrown.
While airborne, shooting an enemy smites them, causing incendiary and shock damage in a small area.
Smite's damage increases along with the number of Maelstrom stacks.
Required Maelstrom Stacks: 10
Killing an enemy increases Weapon Swap Speed and Fire Rate for each stack of Maelstrom.
Using Slam creates a Singularity, that deals damage to nearby enemies and pulls them in.
When thrown, the Aspis' explosion revives an ally within its radius.
Additionally, you deal increased Damage while in Fight For Your Life.
FFYL Damage: +40%
When the Aspis is thrown, a devastating Fire and Lightning Storm spawns at the target location, dealing damage to those caught in the storm for a short time.
The Storm's Damage increases based on the amount of damage absorbed by the Aspis.
Storm Duration: 2s
You gain Health Regeneration for each Bleeding Enemy.
Allows the Aspis to absorb a percentage of your Allies' damage.
Additionally, increases your Health.
While Storm Weaving is active, your weapons have a chance to not consume ammo.
This chance is increased for every Maelstrom Stack.
When an enemy hits the Aspis, there is a chance for the Aspis to shock nearby enemies.
When that occurs you gain Maelstrom stacks.
Maelstrom Stacks: +5
Damage Absorbed by the Aspis now recharges your and your nearby allies Shields.
Additionally, increases your Shield Capacity.
You've Got Red on You
Enemies that are killed by your melee attack or die while bleeding, Explode.
Whenever you freeze an enemy, you gain Flash Freeze a short duration.
During this time, you cannot loose or gain Maelstrom stacks.
Prepare for Glory
Activating the Aspis taunts nearby enemies, making them more likely to attack you.
You gain a stack of Prepare for Glory for every enemy that damages your Aspis.
Each stack increasing your Gun Damage and persist for a short duration after the Aspis has been thrown.
The Aspis has now a chance to reflect incoming projectiles while still absorbing their energy.
The reflected projectiles deal significantly decreased damage.
Killing an enemy who is electrocuted or burning, has a chance to spread the status effect to a nearby enemy. When this happens, you gain Maelstrom stacks.
If the target is both Burning and Electrocuted you gain twice the Maelstrom stacks.
Bonus Maelstrom Stacks: +20
Fury of the Arena
Gain increased Fire Rate and Reload Speed for each Bleeding Enemy.
Press [melee] to rush towards an enemy and strike them with increased Melee Damage.
Blood Rush's Cooldown is reset if this attack kills a target or applies Bleed to a target that isn't Bleeding.
Melee Damage: +40%
Wrath of the Goddess
Allows the Aspis to Ricochet to up to 4 additional enemies, each taking less damage than the last.
Aspis Damage: -33% /ricochet
Slamming links Athena to nearby enemies with a Shock Tether for a short duration, electrocuting them.
Any enemies still tethered at the end of the duration, or who die while tethered, release an Incendiary Nova. For each Nova you gain Maelstrom Stacks.
Tether Duration: 3s
Maelstrom Stacks: +20 /nova