Borderlands TPSSkill Tree Calculator

  • Athena

    The Gladiator

  • Current Level
    3
  • Unused Skill Points
    40
  • Includes 0 Extra Skill Points.
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Press [Action Skill] to raise your Aspis and absorb all frontal damage.
The Aspis can absorb a finite amount of damage as energy, based on your level.

The Aspis is thrown at the end of the duration, or if you press [Action Skill] again.
The Aspis creates an explosion upon impact, dealing base damage plus double the stored energy, before returning to you.

Defensive Arc: 90°
Duration: 11s
Cooldown: 16s

Kinetic Aspis
0
Phalanx

Increases your Aspis Damage.

Invictus
0/0

While Aspis is active, you gain increased Movement Speed and Gun Damage.

Ephodos
0/0

While Aspis is active, you and your nearby allies Regenerate Health. The more charged the Aspis the greater the Regeneration.

You still get half the Regeneration with no charge.

Vanguard
0/0

Extends your Aspis Duration.

Hold the Line
0/0

The Aspis can now absorb multiple Elements and all are dealt by the Aspis when thrown.

Prismatic Aegis
0/0
Augment

Increases your Shield Capacity.

Damage Absorbed by the Aspis now recharges your and your nearby allies Shields.

United Front
0/0

The thrown Aspis revives an ally* within its explosion radius.

While in Fight For Your Life, you deal increased Gun Damage.

FFYL Gun Damage: +40%

Clear!
0/0
Augment

Increases your maximum Health.

The Aspis now absorb a portion of Damage dealt by Allies.

Stalwart
0/0

The Aspis gets a chance to reflect incoming projectiles while still absorbing their energy.
The reflected projectiles deal significantly decreased damage.

Return Fire
0/0

Activating Aspis taunts nearby enemies, making them more likely to attack you.

You gain a Prepare for Glory stack for each enemy that damages your Aspis.
Each stack increases your Gun Damage and lasts while Aspis is active and for 5s after.

Prepare for Glory
0/0
Augment

Your Aspis now ricochets between up to 4 different enemies, with each ricochet dealing less damage.

Aspis Damage: -33% /ricochet

Wrath of the Goddess
0/0
Augment
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0
Xiphos

Increases your Gun Damage.
Shooting an enemy increases your Melee Damage for a short time.

Duration: 5s

Gun Kata
0/0

Increases your Melee Damage and Maximum Health.

Clarity of Purpose
0/0

Killing an enemy increases Movement Speed and Damage Resistance for a short time.

Duration: 7s

Mercurial
0/0
Kill Skill

Deal increased Damage to enemies below 50% Health.

Omega-Senshu
0/0

Melee attacks cause enemies to Bleed, dealing Melee Damage over time.
Enemies with more remaining Health take more Bleed Damage.

Bleed Duration: 12s
Bleed Damage: up to +100%

Rend
0/0

Each Bleeding Enemy grants you Health Regeneration.

Bloodlust
0/0

Slamming creates a Singularity, that pulls in nearby enemies.

Epicenter
0/0
Slam Augment

Bleeding Enemies take increased Gun Damage.

Tear
0/0

Killing an enemy with Melee Damage, creates an Explosion that deals Bleed Grenade Damage* to nearby enemies.

You've Got Red on You
0/0

Each Bleeding Enemy increases your Fire Rate and Reload Speed.

Fury of the Arena
0/0

Press [melee] while aiming at an enemy to dash forward and attack the target, dealing increased Melee Damage.
Killing an enemy or applying a fresh Bleed to them resets Blood Rush's Cooldown.

Cooldown: 10s
Melee Damage: +40%

Blood Rush
0/0
Melee Override
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0
Ceraunic Storm

Swapping weapons activates Storm Weaving for a short time.
While Storm Weaving is active you gain increased Fire Rate and Status Effect Chance.

Duration: 9s

Storm Weaving
0/0

Dealing Fire or Shock Damage stacks Maelstrom, increasing your Elemental Damage with each stack.
The more Maelstrom Stacks you have the faster they decay.

Max Maelstrom Stacks: 999
Elemental Damage
: +0.4% /stack

Maelstrom
0/0

Increases your Magazine Size and Reload Speed.

Gathering Tempest
0/0

While you have a Shock Status Effect applied to an enemy, you gain maximum Shield Regeneration.
This Shield Regeneration increases for each Maelstrom stack.

Conduit
0/0

Shooting an enemy while airborne smites the target, causing a small Fire and Shock Explosion.
Each Maelstrom stack increases Smite Damage.

Cooldown: 12s
Required Maelstrom Stacks: 10

Smite
0/0

Killing an enemy increases Fire Rate and Weapon Swap Speed per Maelstrom Stack for a short time.

Duration: 7s

Unrelenting
0/0
Kill Skill

When an enemy hits your Aspis, you have a chance to shock nearby enemies and gain extra Maelstrom stacks.

Extra Maelstrom Stacks: +5

Superconductor
0/0

Throwing your Aspis spawns a Fire and Lightning Storm at the target location, damaging all enemies within for a short time.

The Storm's Damage increases based on the amount of damage absorbed by the Aspis.

Storm Duration: 2s

Zeus' Rage
0/0
Augment

While Storm Weaving is active, you have a chance to not consume ammo.
This chance increases for each Maelstrom Stack.

Elemental Barrage
0/0

Killing a burning or electrocuted enemy gives each effect a chance to spread to a nearby enemy.

You gain Extra Maelstrom stacks for each status effect that spreads by this effect.

Extra Maelstrom Stacks: +20

Overload
0/0

Freezing an enemy freezes your Maelstrom stacks for a short time. Causing you to neither gain nor lose Maelstrom stacks.

Flash Freeze
0/0

Slamming links you and nearby enemies with a Shock Tether for a short time, electrocuting them.

Enemies tethered for the full duration or who die while tethered release a Fire Nova at their location. You gain Extra Maelstrom stacks for each Fire Nova.

Cooldown: 15s
Tether Duration: 3s
Extra Maelstrom Stacks: +20

Hades' Shackles
0/0
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