You send forth 2 Fire Rakk that attack an enemy dealing Fire Area Skill Damage.
This skill has multiple charges.
Cooldown: 18s
Skill Charges: 2
You send forth 2 Fire Rakk that attack an enemy dealing Fire Area Skill Damage.
This skill has multiple charges.
Cooldown: 18s
Skill Charges: 2
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You are joined by a Spiderant Companion.
Issuing an Attack Command, causes the Spiderant to charge into enemies.
You gain passive Health Regeneration.
Max-Health Regen/s: +1%
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Dealing Damage with Rakk Attack, restores a portion of your Health.
Max-Health restored: 7%
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Your Spiderant evolves into a Scorcher, that deals Fire Damage to nearby enemies.
Issuing an Attack Command, causes the Scorcher to charge into enemies.
You gain passive Health Regeneration and increased Elemental Damage.
Max-Health Regen/s: +1%
Elemental Damage: +10%
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Your Spiderant evolves into a Countess.
Issuing an Attack Command, causes the Countess to burrow underground and then emerge dealing Corrosive Area Damage.
You gain passive Health Regeneration and Damage Resistance.
Max-Health Regen/s: +1%
Damage Resistance: +5%
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You teleport your Pet through a Rift at the target location, dealing Radiation Area Skill Damage.
This adds Bonus Radiation Damage to your pet's attacks, prevents damage beyond 1 Health and enlarges it for the duration.
For twice the Cooldown, you can use this skill to revive your Pet, restoring 30% of its Health and teleporting it through the Rift.
Duration: 20s
Cooldown: 30s
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You are joined by a Skag Companion.
Issuing an Attack Command, causes the Skag to vomit acid onto enemies.
Increases your Damage dealt.
Damage: +5%
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While Gamma Burst is active, your Pet radiates, dealing constant Radiation Area Damage to nearby enemies.
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Your Skag evolves into a Great Horned Skag.
Issuing an Attack Command, causes the Great Horned Skag to charge and knock up enemies.
Increases your Damage dealt and Gun Damage.
Damage: +5%
Gun Damage: +10%
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When you or your Pet kill an enemy during Gamma Burst extends its duration and increases Pet Damage for the duration.
These effects stack.
Max Stacks: 5
Gamma Burst Duration: +3s /kill
Pet Damage: +10% /kill
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Your Skag evolves into an Eridian Skag.
Issuing an Attack Command creates a Singularity on the Eridian Skag that pulls in nearby enemies.
Increases your Damage dealt and Fire Rate.
Damage: +5%
Fire Rate: +5%
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The Rift Gamma Burst creates remains for the full duration, granting Health Regeneration to nearby allies.
Max-Health Regen/s: +20%
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You become Invisible and increase your Health Regeneration and Movement Speed.
While cloaked you can fire 3 shoots that are guaranteed Critical Hits.
Duration: 15s
Cooldown: 45s
Move Speed: +25%
Max-Health Regen/s: +3%
Crit Damage: +200%
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You are joined by a Jabber Companion with a Pistol.
Issuing an Attack Command, causes the Jabber to throw a Radiation Barrel at an enemy.
Increases your Movement Speed.
Move Speed: +5%
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Fade Away no longer ends after 3 shots, but it has less Duration and Critical Damage.
Crit Damage: +25%
Fade Away Duration: 5s
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When Fade Away ends, your pet Taunts nearby enemies and receives increased Damage Resistance for a short time.
Taunt Duration: 6s
Pet Damage Resistance: +80%
Loader Pets are unsupported!
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Your Jabber evolves into a Beefcake with a Shotgun.
Issuing an Attack Command, causes the Beefcake to pull out a club that knocks back enemies.
Increases your Movement Speed and Maximum Health.
Movement Speed: +5%
Max-Health: +10%
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Your Health Regeneration and Movement Speed bonuses persists for 10s after Fade Away ends.
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Your Jabber evolves into a Gunslinger with an SMG.
Issuing an Attack Command, equips the Gunslinger with a Launcher for a short time.
Increases your Movement Speed and Critical Damage.
Movement Speed: +5%
Crit Damage: +5%
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Hitting a target during Fade Away increases your Critical Damage. This resets every 3 hits.
Crit Damage: +75% /hit
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You toss out a Trap that sends out Zero Gravity impulses every 3s, causing enemies to levitate in a large radius and be stunned for 1s.
You can pick up the Trap to end Gravity Snare early and refund a portion of its Cooldown.
Duration: 16s
Cooldown: 36s
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You are joined by an ION Loader Companion with a Shock Sniper and homing Shock Orbs that when shot create a Shock Nova.
Issuing an Attack Command, causes the ION Loader to fire a laser beam.
Due to an in-game bug, you take increased Elemental Damage.
Elemental Damage taken: +30%
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Your ION Loader upgrades to a BUL Loader with a Shotgun, increased Damage Resistance and a Roundhouse Melee Attack.
Issuing an Attack Command, turns the BUL Loader into a Bulldozer that charges and knocks up enemies.
Increases your Maximum Shield.
Max-Shield: +20%
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Your ION Loader upgrades to a WAR Loader with a Fire Shotgun and Grenades.
Issuing an Attack Command, causes the WAR Loader to launch a Missile Barrage at the target.
Increases your Fire Rate and Burst-Fire Delay.
Fire Rate: +12%
Burst-Fire Delay: +12%
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While Gravity Snare is ready for activation, you'll throw your Trap at the enemy that downs you.
Duration: 16s
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Instead of stunning enemies Gravity Snare Confuses enemies, causing them to attack their allies for a short time.
Confuse Duration: 8s
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Shooting an enemy stacks Gun Damage, Pet Damage, and Handling for a short time.
Max Stacks: 10
Stack Duration: 4s
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Killing an enemy reduces your Skill Cooldown.
When your pet gets a kill your Attack Command Cooldown is reset and your Skill Cooldown is reduced even more.
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You share a Health Regeneration portion with the Team.
Your pets share double the Health Regeneration.
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Your Pet gets the ability to revive you. If it does, your pet gains increased Damage for a long time.
Pet Damage: +30%
Duration: 60s
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Dealing Damage heals your Pet for a portion of the damage.
When your Pet deals damage, you gain Health Regeneration for a short time. When your pet deals damage early the duration resets.
Duration: 5s
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When your pet deals damage, you stack Damage dealt. Stacks decay if your pet didn't deal damage for a short time.
Max Stacks: 10
Decay Delay: 3s
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You deflect some damage you taken to your pet.
When you take damage your pet deals Bonus Damage for a short time.
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When your pet drops below 30% Health, it gains Damage Resistance and Health Regeneration for a short time.
Duration: 6s
Cooldown: 15s
Damage Resistance: +30%
Pet Max-Health Regen/s: +6.7%
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While below 30% Health, you gain increased Damage Resistance and your pet heals for half of your damage taken.
Damage Resistance: +50%
Pet Healing: 50% of your damage taken
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Scoring a Critical hit while aiming or meleeing an enemy establishes Dominance and turns the target into an ally for a short time. You can only dominate one enemy at a time and only once.
The target loses 2% Max-Health/s and is more likely to be attacked. When the duration ends or the target dies, they release a Nova, dealing Radiation Area Skill Damage.
Duration: 12s
Beast Duration: 24s
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Killing an enemy grants you stacking Pet Damage and Damage dealt for a short time. Each enemy type you kill grants a unique stacking Bonus. Your Pet benefits from all bonuses.
Individual Max Stacks: 3
Individual Stack Duration: 8s
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When you or your Pet score a Critical Hit, you have a chance to add 1 ammo to your magazine.
This has a short Cooldown.
Cooldown: 0.3s
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Killing an enemy increases your and your pet's Reload Speed for a short time. Critical Kills double this bonus.
Duration: 5s
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When your or your pet's Shield breaks or fills up, both of you create a Nova, dealing Radiation Area Skill Damage.
Cooldown: 3s
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Reduces your Pet's Respawn Time.
When your Loader Pet would enter Fight For Your Life, it instead turns into an EXP Loader.
The EXP Loader charges at an enemy and self-destructs, dealing Fire Area Pet Damage in a large radius.
Pet Respawn Time: -33.3%
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Increases your pet's Critical Damage.
When your pet scores a Critical Hit, your next shot is converted to Physical Amp Damage.
Amp Damage: +86%
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When your pet gets a kill, you gain stacking Action Skill Duration and Cooldown Rate for a short time.
Max Stacks: 10
Stack Duration: 12s
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