Press [action-skill] to summon Deathtrap (DT) to fight for you.
Duration: 60s
Cooldown: 60s
Your bullets have a chance to ricochet off surfaces towards nearby enemies at reduced damage.
Ricochet Damage: -50%
While your Magazine is full you Regenerate Health.
Increases your Shield Recharge Rate and decreases Recharge Delay.
The lower your Health, the greater these bonuses.
Deathtrap gets the ability to Restore Shields over 2s.
Shield Restored: 100% (NVHM)
Shield Restored: 30% (TVHM+)
Cooldown: 16s
While your Magazine is below 50%, you gain increased Fire Rate.
Increases your and Deathtrap's Maximum Health.
While Deathtrap is active, if you or Deathtrap kill an enemy, Deathtrap's Duration is extended, and both of you gain stacking Melee Damage.
All stacks are lost when Deathtrap goes away.
Extra Duration: +5s
Max Stacks: unlimited
Melee Damage: +4% /stack
Killing an enemy increases your Movement Speed and grants you Shield Regeneration for a short time.
Duration: 7s
Deathtrap creates an explosive blast with his robo-hands, dealing Explosive Damage to all nearby enemies.
Cooldown: 25s
You and Deathtrap gain increased Damage Resistance and Fire Resistance.
Additionally, Deathtrap gains Melee Damage.
Deathtrap gains a copy of your Shield with its Effects.
Increases your Status Effects Chance.
This Bonus is doubled for Shock.
Increases your Shock Resistance and Maximum Shield.
Whenever Deathtrap kills an enemy or you kill an enemy with a Critical Hit, an Electric Storm spawns at the enemies location dealing Electrocute Damage to nearby enemies for 2s.
Deathtrap fires a laser beam and sweeps it across the battlefield, dealing Burn Damage and possibly Igniting enemies.
Duration: 3s
Cooldown: 12s
Increases your and Deathtrap's Melee Damage.
When your Electrocute Status Effects deal damage to an enemy, they have a chance to also trigger a Burn Status Effect.
The amount of Burn Damage is based on the Electrocute damage dealt.
Reloading your gun causes an Electrical Explosion, damaging nearby enemies.
Killing an enemy increases your Status Effect Damage for a short time.
Duration: 7s
Deathtrap shoots a slow energy orb at an enemy.
If you shoot the orb, it will explode, dealing Shock Damage to nearby enemies.
Cooldown: 40s
You deal increased Shock and Electrocute Damage.
Not shooting for 2s grants you an Interspersed Outburst Stack every 1.8s.
Shooting an enemy, consumes all stacks and deals extra Slag Damage.
Each stack increases the Slag Chance and Damage.
Max Stacks: 5
Shooting Deathtrap with an elemental gun charges him with that element, causing his melee attacks to deal +200% Bonus Damage of that element.
Increases your Reload Speed, but reduces Magazine Size.
Killing an enemy or fully emptying your magazine during combat grants you an Anarchy stack.
Each Anarchy stack increases Gun Damage but decreases Accuracy.
All Anarchy stacks are lost by prematurely reloading or quickly decay in Fight for your Life.
Gun Damage: +1.75% /stack
Accuracy: -1.75% /stack
Max Anarchy Stacks: 150
Increases your maximum Anarchy stacks.
Deathtrap spins and lashes out with a flurry of 9 attacks within 1s.
Cooldown: 12s
Killing an enemy transfers a portion of your current Health into Shield.
Prematurely reloading activates Discord, increasing your Accuracy, Fire Rate, and Health Regeneration.
You constantly lose Anarchy stacks while Discord is active but it can be turned off by prematurely reloading again.
Fire Rate: +25%
Accuracy: +65%
Max-Health Regen/s: 3%
Gaining an Anarchy stack, has a chance to grant 1 extra stack.
If you have 0 Anarchy Stacks, the 1st time you would get a stack you instead gain 25.
Shooting an enemy while airborne consumes Anarchy stack and causes an Explosive Nova, damaging nearby enemies.
Every Nth bullet that hits an enemy will ricochet towards another nearby enemy.
Press [melee] to slash twice at an enemy, dealing Physical Melee Damage. Each Anarchy Stack increases the Melee Damage of the slashes.
This attack consumes 1 Anarchy stack.
Additionally, each slash restores 25% of your Missing Health.
Melee Damage: +0.6% /stack