Press [Action Skill] to summon 2 Digi-Jacks to fight and die for you.
Digi-Jacks constantly lose health until they die.
When a Digi-Jack dies, a new one will be summoned near you.
Press and hold [Action Skill] to end Expendable Assets early and get a portion of the cooldown refunded.
Duration: 40s
Cooldown: 40s
While Expendable Assets is active, killing an enemy extends its duration.
This skill has diminishing returns.
Increases Max Health.
Digi-Jacks loose less Heath over time.
Additionally Digi-Jacks deal more Damage the longer they are alive.
Increases Magazine Size and Grenade Damage.
Bonuses increase for every grenade missing from your supply.
If you are carrying the maximum number of grenades, you receive no bonus.
Your Digi-Jacks gain an exact copy of your shield, complete with all of the benefits it brings.
Whenever you or your Digi-Jacks kill an enemy, you and your Digi-Jacks gain Health.
When you or your Digi-Jacks kill an enemy you gain a Cache Stack.
Throwing a grenade when you have 4 stacks consumes all Cache Stacks instead of grenade ammo.
Pressing [Action Skill] during Expendable Assets causes your Digi-Jacks to throw a copy of your grenade in the direction that they are aiming at.
You can only do this once each Expendable Assets activation.
Increases your Fire Rate and gives your Digi-Jacks a chance to fire a Bonus Corrosive Shot based on how high your health is.
While Expendable Assets is cooling down, you gain Shield Capacity and Health Regeneration.
The lower your health, the stronger the regeneration.
You deal increased Gun Damage against enemies with less than 40% Health.
If you have not damaged an enemy with less than 40% health, you deal even more Gun Damage.
Bonus Multiplier: 4
Whenever a Digi-Jack dies, you gain a Collaborate Stack. You and your Digi-Jacks deal increased Damage for every Collaborate Stack.
All Collaborate Stacks are lost when Expendable Assets ends.
Max Stacks: 10
Killing an enemy increases your Gun Damage and Crit Damage for a short time.
Duration: 7s
If an ally goes in Fight For Your Life or a Digi-Jack dies, you Regenerate Health for a short time.
This effect stacks.
Max Stacks: 10
Stack Duration: 10s
Whenever a Digi-Jack dies, you gain a Commitment Stack, that lasts for 6s.
Whenever an ally enters Fight for your Life you constantly gain Commitment Stack, but quickly loose them when they exit Fight for Your Life.
Each Commitment Stack increases your Fire Rate and Reload Speed.
Fire Rate: +2% /stack
Reload Speed: +4% /stack
Killing an enemy increases your Movement Speed for a short time and instantly recharges a portion of your shields.
Duration: 7s
When a friend or a Digi-Jack takes damage, you gain an Accountability Stack. When you take damage, you lose half of your stacks, and when you go into Fight For Your Life you lose all Accountability Stacks.
You gain bonus Fire Rate and Reload Speed for each Accountability Stack.
Max Stacks: 50
Fire Rate: +1% /stack
Reload Speed: +2% /stack
When one of your Digi-Jacks dies, he sets off an explosion, damaging all nearby enemies.
Also, the next Digi-Jack will spawn with less health.
Killing an enemy increases your Gun Damage, Fire Rate, Reload Speed, and Accuracy for a short time.
Duration: 7s
When your Digi-Jack spawns he sets off a Shock Nova.
Additionally, you can use Expendable Assets while in Fight For Your Life.
Swapping weapons stacks Fire Rate for a short time. All stacks are lost if you don't swap weapons within 10s.
Max Stacks: 4
Stack Duration: 10s
Shooting an enemy applies Compound Interest to the target, causing it to accumulate interest for 5s.
Shooting the same enemy with a different Gun consumes Compound Interest and deals Explosive Damage based on this Skill's Rank and the amount of interest.
This skill only works with Bullets or Lasers.
Picking up money stacks Money is Power.
You gain increased Gun Damage for each Money is Power Stack. All stacks are lost upon dying or spending money.
Max Stacks: 999
Gun Damage /stack: +0.25%
Grants increased Accuracy and Crit Damage based on the number of Hyperion Items you have equipped.
Increases your Fire Rate.
The bonus is based on the remaining bullets in the magazines of all your equipped guns.
The emptier your gun's magazines, the greater the bonus.
Killing an enemy gives your shots a chance to not consume ammo for a short time.
Launchers have a lower chance to not consume ammo.
Duration: 7s
Grants you and your allies constant Health Regeneration.
The lower your health, the more powerful the regeneration.
Allies share: 20%
Swapping weapons grants the new Weapon a Manufacturer Bonus based on the previous weapon's Manufacturer.
DAHL: +50% Recoil Reduction
Hyperion: +30% Accuracy
Jakobs: +30% Gun Damage
Maliwan: +25% Bonus [previous Element] Damage
SCAV: +35% Mag Size
Tediore: +35% Reload Speed
Torgue: +25% Bonus Explosive Damage
Vladof: +35% Fire Rate