Killing an enemy during Expendable Assets extend its Duration. This has diminishing returns.
Pressing [Action Skill] once per Expendable Assets causes your Clones to throw your equipped grenade in their current direction.
While Expendable Assets is on Cooldown, you gain Maximum Shield and Health Regeneration.
When a Clone dies, you and your clones gain stacking Damage dealt. You lose all stacks when Expendable Assets ends.
Max Stacks: 10
When a Clone dies, you gain a Commitment Stack. While an ally is in Fight for your Life you constantly gain Commitment Stack, but quickly lose them when they leave Fight for Your Life.
Each Commitment Stack increases your Fire Rate and Reload Speed.
Stack Duration: 6s
Fire Rate: +2% /stack
Reload Speed: +4% /stack
When a clone or ally takes damage, you gain an Accountability Stack. When you take damage, you lose half of all stacks. When you enter Fight For Your Life you lose all Stacks.
Each Accountability Stack increases your Fire Rate and Reload Speed.
Max Stacks: 50
Fire Rate: +1% /stack
Reload Speed: +2% /stack
You can now use Expendable Assets in Fight For Your Life.
Also, when a clone spawns he creates a Shock Nova, dealing Shock Damage to nearby enemies.
Clone deaths count as your kills.
This triggers your Kill Skills and can grant you a Second Wind once per Expendable Assets activation.
Swapping guns grants the new gun a bonus based on the previous gun manufacturer.
DAHL: +50% Recoil Reduction
Hyperion: +30% Accuracy
Jakobs: +30% Gun Damage
Maliwan: +25% Bonus [Element] Damage*
SCAV: +35% Mag Size
Tediore: +35% Reload Speed
Torgue: +25% Bonus Explosive Damage
Vladof: +35% Fire Rate