Borderlands TPS
Skill Tree Calculator

  • Jack

  • Current Level
    3
  • Unused Skill Points
    67
  • Includes 0 Extra Skill Points.
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Action Skill
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Augment
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Whisper of Rot
Rage of the Ancients
Wyvern Companion
Mushroom Companion
Spellweaving
Dirty Fighting
Demi-Lich Companion
Main Feat
empty
Side Feat
empty
Action Skill
empty
Plaguestorm
Plaguestorm
Bog Totem
Bog Totem
Feral Surge
Feral Surge
Dreadwind
Dreadwind
Storm Dragon's Judgment
Storm Dragon's Judgment
Cleansing Flames
Cleansing Flames
Blizzard
Blizzard
Barrage
Barrage
Polymorph
Polymorph
Ambi-Hextrous
Ambi-Hextrous
Ghost Blade
Ghost Blade
From the Shadows
From the Shadows
Reaper of Bones
Reaper of Bones
Dire Sacrifice
Dire Sacrifice
Expendable Assets
Needed Points: 0
Jack

Expendable Assets

Press [Action Skill] to summon 2 Digi-Jacks to fight and die for you.

Digi-Jacks constantly lose health until they die.
When a Digi-Jack dies, a new one will be summoned near you.
Press and hold [Action Skill] to end Expendable Assets early and get a portion of the cooldown refunded.

Duration: 40s
Cooldown: 40s

0
The Hero of this Story
Best Foot Forward

Best Foot Forward

Tier: 0
Max Points: 5

Passive Skill

While Expendable Assets is active, killing an enemy extends its duration.
This skill has diminishing returns.

`Skill Duration /kill`,`+xs`,0.5____
Passive Skill
Best Foot Forward
0/5
Bolster

Bolster

Tier: 0
Max Points: 5

Passive Skill

Increases Max Health.

Digi-Jacks loose less Heath over time.
Additionally Digi-Jacks deal more Damage the longer they are alive.

`Health`,`+x%`,3_`Digi-Jack Health loss`,`-x%`,6_`Digi-Jack Damage/s`,`+x%`,2__
Passive Skill
Bolster
0/5
Just Compensation

Just Compensation

Tier: 5
Max Points: 5

Passive Skill

Increases Magazine Size and Grenade Damage.
Bonuses increase for every grenade missing from your supply.

If you are carrying the maximum number of grenades, you receive no bonus.

`Grenade Damage`,`up to +x%`,8_`Mag Size`,`up to +x%`,12___
Passive Skill
Just Compensation
0/5
You Have My Shield

You Have My Shield

Tier: 5
Max Points: 1

Passive Skill

Your Digi-Jacks gain an exact copy of your shield, complete with all of the benefits it brings.

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Passive Skill
You Have My Shield
0/1
Take Their Freedom

Take Their Freedom

Tier: 5
Max Points: 5

Passive Skill

Whenever you or your Digi-Jacks kill an enemy, you and your Digi-Jacks gain Health.

`Health Restoration (on Kill)`,`+x%`,2.5____
Passive Skill
Take Their Freedom
0/5
Jack's Cache

Jack's Cache

Tier: 10
Max Points: 1

Passive Skill

When you or your Digi-Jacks kill an enemy you gain a Cache Stack.
Throwing a grenade when you have 4 stacks consumes all Cache Stacks instead of grenade ammo.

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Passive Skill
Jack's Cache
0/1
Inspire

Inspire

Tier: 10
Max Points: 1

Passive Skill

Jack will occasionally Inspire you with words of greatness that have no effect.

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Passive Skill
Inspire
0/1
Hero Pose

Hero Pose

Tier: 11
Max Points: 5

Passive Skill

Improves Shield Capacity, Shield Recharge Rate, and Shield Recharge Delay.

`Shield Capacity`,`+x%`,4_`Shield Recharge Rate`,`+x%`,4_`Shield Recharge Delay`,`-x%`,4__
Passive Skill
Hero Pose
0/5
On My Mark

On My Mark

Tier: 11
Max Points: 1

Passive Skill

Pressing [Action Skill] during Expendable Assets causes your Digi-Jacks to throw a copy of your grenade in the direction that they are aiming at.
You can only do this once each Expendable Assets activation.

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Passive Skill
On My Mark
0/1
Lean On Me

Lean On Me

Tier: 11
Max Points: 5

Passive Skill

Increases your Fire Rate and gives your Digi-Jacks a chance to fire a Bonus Corrosive Shot based on how high your health is.

`Fire Rate`,`up to +x%`,7_`Digi-Jack Bonus Corrosive Shot`,`up to +x%`,7___
Passive Skill
Lean On Me
0/5
Persistence

Persistence

Tier: 16
Max Points: 5

Passive Skill

While Expendable Assets is cooling down, you gain Shield Capacity and Health Regeneration.
The lower your health, the stronger the regeneration.

`Max-Health Regen/s`,`up to +x%`,2_`Shield Capacity`,`+x%`,8___
Passive Skill
Persistence
0/5
Resolute

Resolute

Tier: 16
Max Points: 5

Passive Skill

You and your Digi-Jacks gain Damage Resistance and Gun Damage for a few seconds after you take damage.

Duration: 6s

`Damage Resistance`,`+x%`,[4,7,11,14,17,19,22,24,26,29,31]_`Gun Damage`,`+x%`,7___
Passive Skill
Resolute
0/5
Promote the Ranks

Promote the Ranks

Tier: 21
Max Points: 1

Passive Skill

Your first Digi-Jack spawned will be a Badass that deals increased damage, has increased health, and can launch a powerful Digi-Missile Barrage.
Each Digi-Jack spawned afterwards has a chance to be a Badass.

Badass Digi-Hack Chance: 33%

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Passive Skill
Promote the Ranks
0/1
Reset Tree
0
Greater Good
0
Select Class
Blightcaller
Blightcaller
Brr-Zerker
Brr-Zerker
Clawbringer
Clawbringer
Graveborn
Graveborn
Spellshot
Spellshot
Spore Warden
Spore Warden
Stabbomancer
Stabbomancer
Integrity

Integrity

Tier: 0
Max Points: 5

Passive Skill

You deal increased Gun Damage against enemies with less than 40% Health.
If you have not damaged an enemy with less than 40% health, you deal even more Gun Damage.

Bonus Multiplier: 4

`Gun Damage`,`+x%`,8____
Passive Skill
Integrity
0/5
Collaborate

Collaborate

Tier: 0
Max Points: 5

Passive Skill

Whenever a Digi-Jack dies, you gain a Collaborate Stack. You and your Digi-Jacks deal increased Damage for every Collaborate Stack.

All Collaborate Stacks are lost when Expendable Assets ends.

Max Stacks: 10

`Damage /stack`,`+x%`,1____
Passive Skill
Collaborate
0/5
Synergy

Synergy

Tier: 5
Max Points: 5

Kill Skill

Killing an enemy increases your Gun Damage and Crit Damage for a short time.

Duration: 7s

`Gun Damage`,`+x%`,6_`Crit Damage`,`+x%`,6___
Kill Skill
Synergy
0/5
Diversify

Diversify

Tier: 5
Max Points: 1

Passive Skill

Your Digi-Jack's wrist laser is now a Shotgun Laser.

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Passive Skill
Diversify
0/1
Teamwork

Teamwork

Tier: 5
Max Points: 5

Passive Skill

If an ally goes in Fight For Your Life or a Digi-Jack dies, you Regenerate Health for a short time.
This effect stacks.

Max Stacks: 10
Stack Duration: 10s

`Max-Heath Regen/s /stack`,`+x%`,0.5____
Passive Skill
Teamwork
0/5
Commitment

Commitment

Tier: 10
Max Points: 1

Passive Skill

Whenever a Digi-Jack dies, you gain a Commitment Stack, that lasts for 6s.

Whenever an ally enters Fight for your Life you constantly gain Commitment Stack, but quickly loose them when they exit Fight for Your Life.

Each Commitment Stack increases your Fire Rate and Reload Speed.

Fire Rate: +2% /stack
Reload Speed: +4% /stack

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Passive Skill
Commitment
0/1
Winning

Winning

Tier: 11
Max Points: 5

Kill Skill

Killing an enemy increases your Movement Speed for a short time and instantly recharges a portion of your shields.

Duration: 7s

`Movement Speed`,`+x%`,4_`Shield Restoration`,`+x%`,5___
Kill Skill
Winning
0/5
Accountability

Accountability

Tier: 11
Max Points: 1

Passive Skill

When a friend or a Digi-Jack takes damage, you gain an Accountability Stack. When you take damage, you lose half of your stacks, and when you go into Fight For Your Life you lose all Accountability Stacks.

You gain bonus Fire Rate and Reload Speed for each Accountability Stack.

Max Stacks: 50
Fire Rate: +1% /stack
Reload Speed: +2% /stack

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Passive Skill
Accountability
0/1
Optimism

Optimism

Tier: 11
Max Points: 5

Passive Skill

When one of your Digi-Jacks dies, he sets off an explosion, damaging all nearby enemies.
Also, the next Digi-Jack will spawn with less health.

`Damage`,`Rank x`,1____
Passive Skill
Optimism
0/5
Believe

Believe

Tier: 16
Max Points: 5

Kill Skill

Killing an enemy increases your Gun Damage, Fire Rate, Reload Speed, and Accuracy for a short time.

Duration: 7s

`Gun Damage`,`+x%`,5_`Fire Rate`,`+x%`,4_`Reload Speed`,`+x%`,4_`Accuracy`,`+x%`,4_
Kill Skill
Believe
0/5
Potential

Potential

Tier: 16
Max Points: 1

Passive Skill

When your Digi-Jack spawns he sets off a Shock Nova.

Additionally, you can use Expendable Assets while in Fight For Your Life.

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Passive Skill
Potential
0/1
Delegation

Delegation

Tier: 16
Max Points: 5

Passive Skill

A portion of damage dealt to you is redistributed to your Digi-Jacks instead.

`Damage Redistribution`,`+x%`,5____
Passive Skill
Delegation
0/5
Leadership

Leadership

Tier: 21
Max Points: 1

Passive Skill

When a Digi-Jack dies, it counts as if you had killed an enemy.

This may grant you a Second Wind and activates all of your Kill Skills.
Second Wind can be granted once per Expendable Assets activation.

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Passive Skill
Leadership
0/1
Reset Tree
0
Free Enterprise
High Frequency Trading

High Frequency Trading

Tier: 0
Max Points: 5

Passive Skill

Increases Weapon Swap Speed.

`Swap Speed`,`+x%`,15____
Passive Skill
High Frequency Trading
0/5
Incentives

Incentives

Tier: 0
Max Points: 5

Passive Skill

Swapping weapons stacks Fire Rate for a short time. All stacks are lost if you don't swap weapons within 10s.

Max Stacks: 4
Stack Duration: 10s

`Fire Rate /stack`,`+x%`,2____
Passive Skill
Incentives
0/5
Compound Interest

Compound Interest

Tier: 5
Max Points: 5

Passive Skill

Shooting an enemy applies Compound Interest to the target, causing it to accumulate interest for 5s.
Shooting the same enemy with a different Gun consumes Compound Interest and deals Explosive Damage based on this Skill's Rank and the amount of interest.

This skill only works with Bullets or Lasers.

`Interest Rate /s`,`+x%`,14____
Passive Skill
Compound Interest
0/5
Marginal Benefits

Marginal Benefits

Tier: 5
Max Points: 5

Passive Skill

Throwing a grenade has a Chance to Reload all equipped weapons.

`Reload Chance`,`+x%`,9____
Passive Skill
Marginal Benefits
0/5
Money is Power

Money is Power

Tier: 10
Max Points: 1

Passive Skill

Picking up money stacks Money is Power.
You gain increased Gun Damage for each Money is Power Stack. All stacks are lost upon dying or spending money.

Max Stacks: 999
Gun Damage /stack: +0.25%

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Passive Skill
Money is Power
0/1
Company Man

Company Man

Tier: 11
Max Points: 5

Passive Skill

Grants increased Accuracy and Crit Damage based on the number of Hyperion Items you have equipped.

`Accuracy /item`,`+x%`,1.5_`Crit Damage /item`,`+x%`,2___
Passive Skill
Company Man
0/5
Merger

Merger

Tier: 11
Max Points: 1

Melee Override

Pressing [melee] to fire Shock lasers from your wrists.

Cooldown: 20s

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Melee Override
Merger
0/1
Taxation of Trade Routes

Taxation of Trade Routes

Tier: 11
Max Points: 5

Passive Skill

Increases your Fire Rate.
The bonus is based on the remaining bullets in the magazines of all your equipped guns.
The emptier your gun's magazines, the greater the bonus.

`Fire Rate`,`up to +x%`,12____
Passive Skill
Taxation of Trade Routes
0/5
Absolute Advantage

Absolute Advantage

Tier: 16
Max Points: 5

Kill Skill

Killing an enemy gives your shots a chance to not consume ammo for a short time.
Launchers have a lower chance to not consume ammo.

Duration: 7s

`Free Ammo Chance (no Rockets) `,`+x%`,8_`Free Rocket Chance`,`+x%`,4___
Kill Skill
Absolute Advantage
0/5
Laser Surplus

Laser Surplus

Tier: 16
Max Points: 1

Slam Augment

Slamming, shoots out a Cone of Lasers in front of you.

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Slam Augment
Laser Surplus
0/1
Supply and Demand

Supply and Demand

Tier: 16
Max Points: 5

Passive Skill

Grants you and your allies constant Health Regeneration.
The lower your health, the more powerful the regeneration.

Allies share: 20%

`Max-Health Regen/s`,`+x%`,1____
Passive Skill
Supply and Demand
0/5
Sponsored By...

Sponsored By...

Tier: 21
Max Points: 1

Passive Skill

Swapping weapons grants the new Weapon a Manufacturer Bonus based on the previous weapon's Manufacturer.

DAHL: +50% Recoil Reduction
Hyperion: +30% Accuracy
Jakobs: +30% Gun Damage
Maliwan: +25% Bonus [previous Element] Damage
SCAV: +35% Mag Size
Tediore: +35% Reload Speed
Torgue: +25% Bonus Explosive Damage
Vladof: +35% Fire Rate

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Passive Skill
Sponsored By...
0/1
Reset Tree
0
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