Borderlands 3
Skill Tree Calculator

  • Moze

  • Current Level
    2
  • Unused Skill Points
    70
  • Includes 0 Extra Skill Points.
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Action Skill
empty
Railgun
Railgun
Bear Fist
Bear Fist
V-35 Grenade Launcher
V-35 Grenade Launcher
Vanquisher Rocket Pod
Vanquisher Rocket Pod
Minigun
Minigun
Salamander
Salamander
Iron Cub
Iron Cub
Augment
empty
Hell on Rails
Hell on Rails
Capacitive Armature
Capacitive Armature
Wild Swing
Wild Swing
Corrosive Sabot Round
Corrosive Sabot Round
Close the Distance
Close the Distance
Shockhammer
Shockhammer
Shaped Charge
Shaped Charge
Musical Chairs
Musical Chairs
Active Tracking
Active Tracking
Lock and Speedload
Lock and Speedload
Target Softening
Target Softening
Hammerdown Protocol
Hammerdown Protocol
Let Off Some Steam
Let Off Some Steam
General Winter
General Winter
Fuel Economy
Fuel Economy
Exploding. Bullets.
Exploding. Bullets.
Chemical Warfare
Chemical Warfare
Molten Roar
Molten Roar
Fuel for the Fire
Fuel for the Fire
Baby Nukes
Baby Nukes
My Little Friend
My Little Friend
Efficiency Engine
Efficiency Engine
empty
Action Skill
empty
Railgun
Railgun
Bear Fist
Bear Fist
V-35 Grenade Launcher
V-35 Grenade Launcher
Vanquisher Rocket Pod
Vanquisher Rocket Pod
Minigun
Minigun
Salamander
Salamander
Iron Cub
Iron Cub
Augment
empty
Hell on Rails
Hell on Rails
Capacitive Armature
Capacitive Armature
Wild Swing
Wild Swing
Corrosive Sabot Round
Corrosive Sabot Round
Close the Distance
Close the Distance
Shockhammer
Shockhammer
Shaped Charge
Shaped Charge
Musical Chairs
Musical Chairs
Active Tracking
Active Tracking
Lock and Speedload
Lock and Speedload
Target Softening
Target Softening
Hammerdown Protocol
Hammerdown Protocol
Let Off Some Steam
Let Off Some Steam
General Winter
General Winter
Fuel Economy
Fuel Economy
Exploding. Bullets.
Exploding. Bullets.
Chemical Warfare
Chemical Warfare
Molten Roar
Molten Roar
Fuel for the Fire
Fuel for the Fire
Baby Nukes
Baby Nukes
My Little Friend
My Little Friend
Efficiency Engine
Efficiency Engine
empty
Rage of the Ancients
Wyvern Companion
Mushroom Companion
Spellweaving
Dirty Fighting
Demi-Lich Companion
Main Feat
empty
Side Feat
empty
Action Skill
empty
Feral Surge
Feral Surge
Dreadwind
Dreadwind
Storm Dragon's Judgment
Storm Dragon's Judgment
Cleansing Flames
Cleansing Flames
Blizzard
Blizzard
Barrage
Barrage
Polymorph
Polymorph
Ambi-Hextrous
Ambi-Hextrous
Ghost Blade
Ghost Blade
From the Shadows
From the Shadows
Reaper of Bones
Reaper of Bones
Dire Sacrifice
Dire Sacrifice
Needed Points: 20
Moze

Efficiency Engine

Moze gains increased Gun Damage.
The longer Iron Cub has been active, the greater the bonus.

Gun Damage/s: +0.5%

Needed Points: 15
Moze

My Little Friend

Iron Cub spawns with an Incendiary Vladof Assault Rifle in addition to Iron Cub's other weapons.

Needed Points: 10
Moze

Baby Nukes

Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radiation Damage.

Needed Points: 5
Moze

Fuel for the Fire

Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.

Max-Armor Restore: 12%

Needed Points: 0
Moze

Iron Cub

Moze summons Iron Cub in place of Iron Bear.
Iron Cub equips two of whatever weapon is equipped in the remaining Action Skill slot.

While deployed, Iron Cub follows Moze and will target and attack enemies for the duration.

Skills that affect Iron Bear affect Iron Cub.
Iron Cub still uses Fuel, but uses less of it and deals less damage (because it's smaller).

Needed Points: 20
Moze

Molten Roar

The Salamander burst-fires 3 projectiles with increased Fuel Drain, the first of which leaves a large Incendiary area.

Fuel Drain: +25%

Needed Points: 15
Moze

Chemical Warfare

Salamander now deals Corrosive Damage.
Additionally, Salamander’s Melt Damage is increased.

Melt Damage: +50%

Needed Points: 15
Moze

Exploding. Bullets.

Minigun fires Explosive Rounds that deal increased Splash Damage, but its Fire Rate is decreased.

Minigun Fire Rate: -75%
Minigun Damage: +126%

Needed Points: 10
Moze

Fuel Economy

Reduces Salamander’s Fuel Drain.
Additionally, Iron Bear’s Movement Speed is increased after damaging an enemy with Salamander.

Fuel Drain: -25%
Movement Speed: +25%

Needed Points: 10
Moze

General Winter

Minigun fires Cryo rounds which reduce Heat Gain and Fuel Drain, but deal reduced damage.

Fuel Drain: -40%
Minigun Damage: -30%
Cryo Efficiency: +20%

Needed Points: 5
Moze

Salamander

The Salamander is a flamethrower that deals Incendiary Damage to enemies at close range.

Though the Salamander has infinite ammo, it drains Fuel with use.

Needed Points: 5
Moze

Let Off Some Steam

Minigun deals more damage as heat increases, and can be fired for longer before overheating.

Damage: up to +80%
Minigun Heat Capacity: +35%

Needed Points: 0
Moze

Minigun

The Minigun is capable of sustained rapid fire.
Firing for long periods causes the Minigun to overheat, rendering it inoperable for a few seconds.

Needed Points: 20
Moze

Hammerdown Protocol

Instead of a volley of conventional rockets, the Vanquisher Rocket Pod launches a single rocket with a nuclear warhead, dealing massive Radiation Damage.

Damage: +380%
Mag Size: 1

Needed Points: 15
Moze

Target Softening

The Vanquisher Rocket Pod deals greatly reduced damage per rocket, but fires in a 6-rocket spread.
Additionally, enemies hit by Vanquisher Rocket Pod rockets take increased damage from all sources.

Damage: -74%
Enemy Damage Taken: +15%

Needed Points: 15
Moze

Lock and Speedload

The V-35’s Reload Speed is greatly increased and it now fires a 5-round burst.

Reload Speed: +25%

Needed Points: 10
Moze

Active Tracking

The Vanquisher Rocket Pod now fires homing rockets and has increased Reload Speed.

Hold down [action-skill] and aim at enemies to designate up to 6 targets.
Releasing Fire Button launches a volley of homing rockets at the designated targets.

Reload Speed: +25%

Needed Points: 10
Moze

Musical Chairs

Occasionally, the V-35 fires a Singularity Grenade that pulls in nearby enemies before exploding.

Singularity: Every 7th grenade

Needed Points: 5
Moze

Vanquisher Rocket Pod

The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets.

Needed Points: 5
Moze

Shaped Charge

Direct hits with the V-35 deal increased damage.

Direct Hit Damage: +35%

Needed Points: 0
Moze

V-35 Grenade Launcher

The V-35 is a semi-automatic grenade launcher.
Its grenades are not affected by Moze’s equipped grenade mod.

Needed Points: 20
Moze

Shockhammer

Bear Fist is now capable of sustained rapid fire punching.

Additionally, Bear Fist has reduced Fuel Drain and deals Bonus Shock Damage with each hit.

Bonus Shock Damage: +19%
Fuel Drain: -40%

Needed Points: 15
Moze

Close the Distance

Instead of punching, Bear Fist now launches its fist forward and grabs enemies at greatly increased range, dealing Shock Damage and pulling them back to Iron Bear.

Needed Points: 15
Moze

Corrosive Sabot Round

Railgun now fires a specialty round that deals reduced damage and explodes after a short delay.

Railgun shots now deal Corrosive Damage with reduced Fuel Drain and increased Magazine Sizes.

Fuel Drain: -50%
Railgun Damage: -50%
Mag Size: +2

Needed Points: 10
Moze

Wild Swing

Whenever Bear Fist hits an enemy, it deals random bonus Elemental Damage to that enemy and all enemies nearby.

Bonus Elemental Damage: +35%

Needed Points: 10
Moze

Capacitive Armature

When Railgun hits an enemy, it chains to nearby enemies, dealing reduced Shock Damage to more targets.

Splinter Damage: -75%

Needed Points: 5
Moze

Bear Fist

The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range.

Needed Points: 5
Moze

Hell on Rails

Railgun now fires superheated rounds that deal Incendiary Damage, but have increased Fuel Drain per shot.

Fuel Drain: +30%

Needed Points: 0
Moze

Railgun

The Railgun fires electrified high-velocity projectiles that deal Shock Damage.

0
Bottomless Mags
Cloud of Lead

Cloud of Lead

Tier: 0
Max Points: 5

Passive Skill

Occasionally, Moze's and Iron Bear's shots will deal additional Incendiary Damage and won’t consume ammo.

`Bonus Incendiary Damage`,`+x%`,2.25_`Triggers every`,`xth shot`,[8,7,6,5,4,4,4,4,4,4]___
Passive Skill
Cloud of Lead
0/5
Dakka Bear

Dakka Bear

Tier: 0
Max Points: 1

Passive Skill

Adds a manned turret to Iron Bear (IB).
While manned, Iron Bear and its rider gain Increased Damage.
If Iron Cub (IC) is equipped, it gains Increased Damage instead.

IB Damage: +50%
IB-Turret Damage: +125%
IC Damage
: +20%

____
Passive Skill
Dakka Bear
0/1
Matched Set

Matched Set

Tier: 0
Max Points: 5

Passive Skill

Moze's currently equipped weapon gains a stacking bonus to Magazine Size or decreased Heat per Shot for every equipped gear piece that has a matching manufacturer.

`Mag Size`,`+x%`,2_`Heat /Shot`,`-x%`,2___
Passive Skill
Matched Set
0/5
Stoke the Embers

Stoke the Embers

Tier: 5
Max Points: 3

Passive Skill

Increases Moze and Iron Bear’s Incendiary Damage.

`Incendiary Damage`,`+x%`,10____
Passive Skill
Stoke the Embers
0/3
Redistribution

Redistribution

Tier: 5
Max Points: 1

Passive Skill

After Moze scores a Critical Hit, she regenerates ammo and health for a few seconds.
The lower her health, the more powerful the health regeneration.

Duration: 3s

`Ammo Regen/s`,`+x%`,5_`Missing-Health Regen/s`,`up to +x%`,2.5___
Passive Skill
Redistribution
0/1
Scrappy

Scrappy

Tier: 5
Max Points: 5

Passive Skill

While moving, Moze's Gun Damage, Handling, Weapon Swap and Mode Switch Speed are increased.

`Gun Damage`,`+x%`,6_`Handling`,`+x%`,[10.7,19.4,26.5,32.4,37.5,41.9,45.7,49.0,51.9,54.5]_`Weapon Swap Speed`,`+x%`,[16.0,27.5,36.3,43.2,48.7,53.3,57.1,60.3,63.1,65.5]_`Mode Switch Speed`,`+x%`,[16.0,27.5,36.3,43.2,48.7,53.3,57.1,60.3,63.1,65.5]_
Passive Skill
Scrappy
0/5
Rushin' Offensive

Rushin' Offensive

Tier: 10
Max Points: 1

Passive Skill

Moze can sprint and shoot at the same time.

While sprinting Moze's weapons gain Lifesteal.

Lifesteal (sprinting): +8%

____
Passive Skill
Rushin' Offensive
0/1
Scorching RPM's

Scorching RPM's

Tier: 10
Max Points: 5

Passive Skill

Moze gains increased Fire Rate and Crit Damage and Iron Bear Damage.

`Fire Rate`,`+x%`,3_`Crit Damage`,`+x%`,4_`IB Damage`,`+x%`,5__
Passive Skill
Scorching RPM's
0/5
The Iron Bank

The Iron Bank

Tier: 15
Max Points: 5

Passive Skill

Increases Moze's Magazine Size.

`Mag Size`,`+x%`,7____
Passive Skill
The Iron Bank
0/5
Specialist Bear

Specialist Bear

Tier: 15
Max Points: 1

Passive Skill

Equipping two of the same Weapons on Iron Bear (IB) or Iron Cub (IC) increases the damage they deal.

IB/IC Damage: +60%

____
Passive Skill
Specialist Bear
0/1
Some for the Road

Some for the Road

Tier: 20
Max Points: 1

Passive Skill

Moze gains infinite ammo for a few seconds after exiting Iron Bear or after Iron Cub ends.

`Duration`,`xs`,[5,6]____
Passive Skill
Some for the Road
0/1
Click, Click ...

Click, Click ...

Tier: 20
Max Points: 3

Passive Skill

Moze gains increased Gun Damage as her magazine empties.
The less ammo there is remaining, the greater the increase.

If Moze has a COV gun equipped, she gains Gun Damage as her gun's heat increases.

`Gun Damage`,`up to +x%`,20____
Passive Skill
Click, Click ...
0/3
Forge

Forge

Tier: 25
Max Points: 1

Passive Skill

Moze constantly regenerates ammo for her currently equipped weapon.

Ammo Regen/s: +5.0%

____
Passive Skill
Forge
0/1
Reset Tree
0
Demolition Woman
0
Select Class
Brr-Zerker
Brr-Zerker
Clawbringer
Clawbringer
Graveborn
Graveborn
Spellshot
Spellshot
Spore Warden
Spore Warden
Stabbomancer
Stabbomancer
Fire in the Skag Den

Fire in the Skag Den

Tier: 0
Max Points: 5

Passive Skill

Whenever Moze deals Splash Damage, she deals bonus Incendiary Damage.

`Bonus Incendiary Damage`,`+x%`,3____
Passive Skill
Fire in the Skag Den
0/5
Deadlines

Deadlines

Tier: 0
Max Points: 3

Passive Skill

Firing Iron Bear Weapons drains less Fuel.

Killing an enemy while Iron Bear is active increases Fuel.
This skill has diminishing returns.

`Fuel Drain`,`-x%`,[12,22,30,36,42,46]_`Fuel Returned`,`up to x%`,2___
Passive Skill
Deadlines
0/3
Grizzled

Grizzled

Tier: 0
Max Points: 5

Kill Skill

Killing an enemy reduces Iron Bear's (IB) Cooldown.
This skill has diminishing returns

`IB Cooldown`,`-xs`,1____
Kill Skill
Grizzled
0/5
Means of Destruction

Means of Destruction

Tier: 5
Max Points: 3

Passive Skill

Whenever Moze deals Splash Damage, there is a chance to add ammo to her currently equipped weapon’s magazine, with a smaller chance to return a grenade.
This skill has a short cooldown.

Cooldown: 0.3s

`Ammo Chance`,`x%`,[3.3,6.7,10.0,13.3,16.7,20.0,23.3,26.7]_`Grenade Chance`,`x%`,2___
Passive Skill
Means of Destruction
0/3
Torgue Cross-Promotion

Torgue Cross-Promotion

Tier: 5
Max Points: 5

Passive Skill

All Splash Damage dealt by Moze has a chance to double in size.
Additionally, Moze and Iron Bear deal increased Splash Damage.

`Splash Damage`,`+x%`,6_`Splash Radius Chance`,`x%`,3___
Passive Skill
Torgue Cross-Promotion
0/5
Stainless Steel Bear

Stainless Steel Bear

Tier: 5
Max Points: 5

Passive Skill

Iron Bear (IB) gains additional armor, increased Maximum Fuel, and increased Damage.

`IB Damage`,`+x%`,4_`IB Armor`,`+x%`,6_`Max Fuel`,`+x%`,8__
Passive Skill
Stainless Steel Bear
0/5
Pull the Holy Pin

Pull the Holy Pin

Tier: 10
Max Points: 3

Passive Skill

Moze’s grenades have a chance to score a Critical Hit, dealing greatly increased damage.

Sources of Critical Hit Damage do not affect grenade Critical Hits.

`Grenade Crit Chance`,`x%`,10____
Passive Skill
Pull the Holy Pin
0/3
Auto Bear

Auto Bear

Tier: 10
Max Points: 1

Passive Skill

After Moze exits Iron Bear, it will remain deployed in place for a short time.

While Auto Bear remains active, it will target and attack nearby enemies until its duration ends, then it will charge at an enemy and self-destruct.

Duration: 15s

____
Passive Skill
Auto Bear
0/1
Vampyr

Vampyr

Tier: 15
Max Points: 5

Passive Skill

Whenever Moze damages an enemy with a thrown grenade or Iron Bear deals area damage, for every enemy hit, she restores a portion of their missing health.
Iron Bear receives half this bonus.

`Missing-Health Restored`,`x%`,4_`Missing-Armor Restored`,`x%`,2___
Passive Skill
Vampyr
0/5
Why Can't I Carry All These Grenade?

Why Can't I Carry All These Grenade?

Tier: 15
Max Points: 3

Passive Skill

Increases Moze’s grenade carrying capacity.

`Grenade Capacity`,`+x`,1____
Passive Skill
Why Can't I Carry All These Grenade?
0/3
To the Last

To the Last

Tier: 20
Max Points: 1

Passive Skill

Moze gains the ability to throw grenades while in Fight For Your Life.
If she threw a grenade before gaining Second Wind, a grenade is refunded.

____
Passive Skill
To the Last
0/1
Explosive Punctuation

Explosive Punctuation

Tier: 20
Max Points: 5

Passive Skill

When Moze deals Splash Damage, her Cooldown Rate is increased for a short time.

Duration: 3s

`Cooldown Rate`,`+x%`,8____
Passive Skill
Explosive Punctuation
0/5
Short Fuse

Short Fuse

Tier: 25
Max Points: 1

Passive Skill

Whenever Moze deals Gun Damage, there is a chance of a Secondary Explosion centered on the target.

Explosion Chance: 20%
Explosion Damage: 50% of Gun Damage

____
Passive Skill
Short Fuse
0/1
Reset Tree
0
Shield of Retribution
Selfless Vengeance

Selfless Vengeance

Tier: 0
Max Points: 5

Passive Skill

Whenever Moze reloads, she loses a small portion of her health and grants additional Incendiary Damage to her and her allies’ guns for a short time.

`Bonus Incendiary Damage`,`+x%`,3_`Current-Health Cost`,`x%`,1_`Duration`,`xs`,[6,7,8,9,10,11,12,13,14,15]__
Passive Skill
Selfless Vengeance
0/5
Security Bear

Security Bear

Tier: 0
Max Points: 1

Passive Skill

Iron Bear (IB) gains a bubble shield that reduces damage taken, while Iron Cub (IC) gains more Damage Reduction.

IB Shield Capacity: 50% Max-Heath
IB Shield Recharge Delay: 5s

IB Damage Reduction: +25%
IC Damage Reduction: +50%

____
Passive Skill
Security Bear
0/1
Armored Infantry

Armored Infantry

Tier: 0
Max Points: 5

Passive Skill

While Moze’s shields are active, she gains Damage Reduction and increased Gun Damage.

`Gun Damage`,`+x%`,3_`Damage Reduction`,`+x%`,3___
Passive Skill
Armored Infantry
0/5
Drowning in Brass

Drowning in Brass

Tier: 5
Max Points: 5

Kill Skill

Killing an enemy grants Moze a stack of Drowning in Brass.

For each stack of Drowning in Brass, Moze's Fire Rate is reduced, but Gun Damage is increased for her, Iron Bear, Iron Cub and other allies.

Max Stacks: 3
Stack Duration: 15s

Auto-Bear is unaffected.
`Gun Damage /stack`,`+x%`,4_`Fire Rate /stack`,`-x%`,0.5___
Kill Skill
Drowning in Brass
0/5
Thin Red Line

Thin Red Line

Tier: 5
Max Points: 3

Passive Skill

A portion of Moze’s health is Reserved and cannot be restored, but her Maximum Shield is increased by the same amount.

`Health into Shield`,`x%`,20____
Passive Skill
Thin Red Line
0/3
Vladof Ingenuity

Vladof Ingenuity

Tier: 5
Max Points: 5

Passive Skill

Moze’s Maximum Shield and Shield Recharge Rate are increased, and she gains resistance to Shock Damage.

`Shield Capacity`,`+x%`,6_`Shield Recharge Rate`,`+x%`,4_`Shock Resistance`,`+x%`,[15,26,35,42,47,52,56,59,62,64]__
Passive Skill
Vladof Ingenuity
0/5
Full Can of Whoop-Ass

Full Can of Whoop-Ass

Tier: 10
Max Points: 1

Passive Skill

Entering Iron Bear or activating Iron Cub grants Moze and her team immediate shield recharge with a faster Shield Recharge Rate for 2s.
Team - Recharge Delay: 0s
Team - Recharge Rate: +25%

Exiting Iron Bear or when Iron Cub ends, Moze gains immediate shield recharge and damage reduction for 5s.
Recharge Delay: 0s
Damage Reduction: +50%

____
Passive Skill
Full Can of Whoop-Ass
0/1
Experimental Munitions

Experimental Munitions

Tier: 10
Max Points: 1

Passive Skill

Whenever Moze or Iron Bear scores a Critical Hit, they deals bonus Incendiary Damage.

`Bonus Incendiary Damage`,`+x%`,15____
Passive Skill
Experimental Munitions
0/1
Behind the Iron Curtain

Behind the Iron Curtain

Tier: 15
Max Points: 3

Passive Skill

Moze’s Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.

`Shield Recharge Rate`,`+x%`,11_`Shield Recharge Delay`,`-x%`,[12,21,28]___
Passive Skill
Behind the Iron Curtain
0/3
Desperate Measures

Desperate Measures

Tier: 15
Max Points: 3

Passive Skill

Moze gains increased Gun Damage and Iron Bear Damage depending on how low Moze's or IB's health is.
The lower her health, the greater the increase.

`Gun/IB Damage`,`up to +x%`,[17,33,50,67,83,100]____
Passive Skill
Desperate Measures
0/3
Phalanx Doctrine

Phalanx Doctrine

Tier: 20
Max Points: 5

Kill Skill

After killing an enemy, Moze gains a stack of Phalanx Doctrine.
For every stack of Phalanx Doctrine, Moze’s Maximum Shield, Gun Damage and Iron Bear's Left-Arm Damage are increased.

Max Stacks: 99
Duration
: 30s

`Gun Damage /stack`,`+x%`,2_`IB's Left-Arm Damage /stack`,`+x%`,2_`Shield Capacity /stack`,`+x%`,4__
Kill Skill
Phalanx Doctrine
0/5
Force Feedback

Force Feedback

Tier: 20
Max Points: 1

Passive Skill

Whenever Moze scores a Critical Kill, her shields immediately begin recharging and she instantly regains a portion of her shield.

Max-Shield Restore: 10%

____
Passive Skill
Force Feedback
0/1
Tenacious Defense

Tenacious Defense

Tier: 25
Max Points: 1

Passive Skill

Whenever Moze’s shield is fully depleted, she instantly restores a portion of her shield, and her Gun Damage is increased for a short time.

This skill can only trigger after Moze’s shields have fully recharged.

Max-Shield Restore: 40%
Gun Damage
: +30%
Duration: 30s

____
Passive Skill
Tenacious Defense
0/1
Reset Tree
0
Bear Mother
Biofuel

Biofuel

Tier: 0
Max Points: 5

Passive Skill

Whenever Moze or Iron Bear ignites an enemy, they both regenerate health for a short time.

Duration: 8s

`Max-Health Regen/s`,`+x%`,0.7_`Armor Regen/s`,`+x%`,1___
Passive Skill
Biofuel
0/5
Big Surplus

Big Surplus

Tier: 0
Max Points: 3

Passive Skill

While Moze's Action Skill is cooling down, all damage she deals gets bonus Incendiary Damage.

`Bonus Incendiary Damage`,`+x%`,5____
Passive Skill
Big Surplus
0/3
Really Big Guns

Really Big Guns

Tier: 0
Max Points: 5

Passive Skill

Iron Bear (IB) and Iron Cub (IC) gain increased Damage.

Auto-Bear is unaffected.
`IB/IC Damage`,`+x%`,4____
Passive Skill
Really Big Guns
0/5
Double Time

Double Time

Tier: 5
Max Points: 3

Passive Skill

While Moze's Action Skill is active, she and Iron Bear gain increased Movement Speed.

`Movement Speed`,`+x%`,4____
Passive Skill
Double Time
0/3
Harmonious Havoc

Harmonious Havoc

Tier: 5
Max Points: 5

Passive Skill

Moze gains increased Gun Damage for each weapon, shield, and grenade that matches the element of her gun.

`Gun Damage`,`+x%`,2____
Passive Skill
Harmonious Havoc
0/5
Explosive Fury

Explosive Fury

Tier: 5
Max Points: 3

Passive Skill

Moze and Iron Bear gain increased Status Effect Damage and Status Effect Chance.

Skill currently fully ineffective!
`Status Effect Chance`,`+x%`,9_`Status Effect Damage`,`+x%`,5___
Passive Skill
Explosive Fury
0/3
Fired Up

Fired Up

Tier: 10
Max Points: 1

Passive Skill

Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate and Burst-Fire Delay for a short time.
This effect stacks.

Fire Rate: +5%
Burst-Fire Delay: +5%
Max Stacks: 5
Stack Duration: 12s

____
Passive Skill
Fired Up
0/1
Nitrotrinadium Engines

Nitrotrinadium Engines

Tier: 15
Max Points: 5

Passive Skill

Iron Bear gains increased Maximum Fuel and Action Skill Cooldown Rate.

`Max Fuel`,`+x%`,5_`Cooldown Rate`,`+x%`,4___
Passive Skill
Nitrotrinadium Engines
0/5
Never Going to Give You Up

Never Going to Give You Up

Tier: 15
Max Points: 5

Passive Skill

Whenever Moze or Iron Bear applies a Status Effect to an enemy, Iron Bear gains Fuel.
This skill has diminishing returns.

`Fuel Return`,`up to x%`,5____
Passive Skill
Never Going to Give You Up
0/5
Feature Creep

Feature Creep

Tier: 20
Max Points: 1

Passive Skill

Iron Bear (IB) and Iron Cub (IC) gains increased Damage and Damage Resistance.

Auto-Bear is unaffected.
`IB/IC Damage`,`+x%`,18_`IB/IC Damage Resistance`,`+x%`,45___
Passive Skill
Feature Creep
0/1
Limit Break

Limit Break

Tier: 20
Max Points: 3

Passive Skill

Moze gains increased Action Skill Cooldown Rate whenever she or Iron Bear inflicts a Status Effect on an enemy.
This effect stacks.

Max Stacks: 10
Stack Duration
: 12s

`Cooldown Rate /stack`,`+x%`,4____
Passive Skill
Limit Break
0/3
Superior Firepower

Superior Firepower

Tier: 20
Max Points: 1

Passive Skill

Whenever Moze or Iron Bear inflicts a Status Effect on an enemy, they gain increased Status Effect Damage and Cryo Damage for a short time.

Status Effect Damage: +20%
Cryo Damage: +20%
Max Stacks: 5
Stack Duration: 8s

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Passive Skill
Superior Firepower
0/1
Running on Fumes

Running on Fumes

Tier: 25
Max Points: 1

Passive Skill

Whenever Moze or Iron Bear ignites an enemy, Iron Bear doesn't passively consume fuel for a short time.

Duration: 6s

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Passive Skill
Running on Fumes
0/1
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