Moze gains increased Gun Damage.
The longer Iron Cub has been active, the greater the bonus.
Gun Damage/s: +0.5%
Iron Cub spawns with an Incendiary Vladof Assault Rifle in addition to Iron Cub's other weapons.
Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radiation Damage.
Whenever Moze or Iron Cub inflicts a Status Effect on an enemy, Iron Cub's armor is restored.
Max-Armor Restore: 12%
Moze summons Iron Cub in place of Iron Bear.
Iron Cub equips two of whatever weapon is equipped in the remaining Action Skill slot.
While deployed, Iron Cub follows Moze and will target and attack enemies for the duration.
Skills that affect Iron Bear affect Iron Cub.
Iron Cub still uses Fuel, but uses less of it and deals less damage (because it's smaller).
The Salamander burst-fires 3 projectiles with increased Fuel Drain, the first of which leaves a large Incendiary area.
Fuel Drain: +25%
Salamander now deals Corrosive Damage.
Additionally, Salamander’s Melt Damage is increased.
Melt Damage: +50%
Minigun fires Explosive Rounds that deal increased Splash Damage, but its Fire Rate is decreased.
Minigun Fire Rate: -75%
Minigun Damage: +126%
Reduces Salamander’s Fuel Drain.
Additionally, Iron Bear’s Movement Speed is increased after damaging an enemy with Salamander.
Fuel Drain: -25%
Movement Speed: +25%
The Salamander is a flamethrower that deals Incendiary Damage to enemies at close range.
Though the Salamander has infinite ammo, it drains Fuel with use.
Minigun deals more damage as heat increases, and can be fired for longer before overheating.
Damage: up to +80%
Minigun Heat Capacity: +35%
The Minigun is capable of sustained rapid fire.
Firing for long periods causes the Minigun to overheat, rendering it inoperable for a few seconds.
Instead of a volley of conventional rockets, the Vanquisher Rocket Pod launches a single rocket with a nuclear warhead, dealing massive Radiation Damage.
Damage: +380%
Mag Size: 1
The Vanquisher Rocket Pod deals greatly reduced damage per rocket, but fires in a 6-rocket spread.
Additionally, enemies hit by Vanquisher Rocket Pod rockets take increased damage from all sources.
Damage: -74%
Enemy Damage Taken: +15%
The V-35’s Reload Speed is greatly increased and it now fires a 5-round burst.
Reload Speed: +25%
The Vanquisher Rocket Pod now fires homing rockets and has increased Reload Speed.
Hold down [action-skill] and aim at enemies to designate up to 6 targets.
Releasing Fire Button launches a volley of homing rockets at the designated targets.
Reload Speed: +25%
Occasionally, the V-35 fires a Singularity Grenade that pulls in nearby enemies before exploding.
Singularity: Every 7th grenade
The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets.
Direct hits with the V-35 deal increased damage.
Direct Hit Damage: +35%
The V-35 is a semi-automatic grenade launcher.
Its grenades are not affected by Moze’s equipped grenade mod.
Bear Fist is now capable of sustained rapid fire punching.
Additionally, Bear Fist has reduced Fuel Drain and deals Bonus Shock Damage with each hit.
Bonus Shock Damage: +19%
Fuel Drain: -40%
Instead of punching, Bear Fist now launches its fist forward and grabs enemies at greatly increased range, dealing Shock Damage and pulling them back to Iron Bear.
Railgun now fires a specialty round that deals reduced damage and explodes after a short delay.
Railgun shots now deal Corrosive Damage with reduced Fuel Drain and increased Magazine Sizes.
Fuel Drain: -50%
Railgun Damage: -50%
Mag Size: +2
Whenever Bear Fist hits an enemy, it deals random bonus Elemental Damage to that enemy and all enemies nearby.
Bonus Elemental Damage: +35%
When Railgun hits an enemy, it chains to nearby enemies, dealing reduced Shock Damage to more targets.
Splinter Damage: -75%
The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range.
Railgun now fires superheated rounds that deal Incendiary Damage, but have increased Fuel Drain per shot.
Fuel Drain: +30%
The Railgun fires electrified high-velocity projectiles that deal Shock Damage.
Occasionally, Moze's and Iron Bear's shots will deal additional Incendiary Damage and won’t consume ammo.
Adds a manned turret to Iron Bear (IB).
While manned, Iron Bear and its rider gain Increased Damage.
If Iron Cub (IC) is equipped, it gains Increased Damage instead.
IB Damage: +50%
IB-Turret Damage: +125%
IC Damage: +20%
Moze's currently equipped weapon gains a stacking bonus to Magazine Size or decreased Heat per Shot for every equipped gear piece that has a matching manufacturer.
After Moze scores a Critical Hit, she regenerates ammo and health for a few seconds.
The lower her health, the more powerful the health regeneration.
Duration: 3s
While moving, Moze's Gun Damage, Handling, Weapon Swap and Mode Switch Speed are increased.
Moze can sprint and shoot at the same time.
While sprinting Moze's weapons gain Lifesteal.
Lifesteal (sprinting): +8%
Moze gains increased Fire Rate and Crit Damage and Iron Bear Damage.
Increases Moze's Magazine Size.
Equipping two of the same Weapons on Iron Bear (IB) or Iron Cub (IC) increases the damage they deal.
IB/IC Damage: +60%
Moze gains infinite ammo for a few seconds after exiting Iron Bear or after Iron Cub ends.
Moze gains increased Gun Damage as her magazine empties.
The less ammo there is remaining, the greater the increase.
If Moze has a COV gun equipped, she gains Gun Damage as her gun's heat increases.
Moze constantly regenerates ammo for her currently equipped weapon.
Ammo Regen/s: +5.0%
Whenever Moze deals Splash Damage, she deals bonus Incendiary Damage.
Firing Iron Bear Weapons drains less Fuel.
Killing an enemy while Iron Bear is active increases Fuel.
This skill has diminishing returns.
Killing an enemy reduces Iron Bear's (IB) Cooldown.
This skill has diminishing returns
Whenever Moze deals Splash Damage, there is a chance to add ammo to her currently equipped weapon’s magazine, with a smaller chance to return a grenade.
This skill has a short cooldown.
Cooldown: 0.3s
All Splash Damage dealt by Moze has a chance to double in size.
Additionally, Moze and Iron Bear deal increased Splash Damage.
Iron Bear (IB) gains additional armor, increased Maximum Fuel, and increased Damage.
Moze’s grenades have a chance to score a Critical Hit, dealing greatly increased damage.
Sources of Critical Hit Damage do not affect grenade Critical Hits.
After Moze exits Iron Bear, it will remain deployed in place for a short time.
While Auto Bear remains active, it will target and attack nearby enemies until its duration ends, then it will charge at an enemy and self-destruct.
Duration: 15s
Whenever Moze damages an enemy with a thrown grenade or Iron Bear deals area damage, for every enemy hit, she restores a portion of their missing health.
Iron Bear receives half this bonus.
Increases Moze’s grenade carrying capacity.
Moze gains the ability to throw grenades while in Fight For Your Life.
If she threw a grenade before gaining Second Wind, a grenade is refunded.
When Moze deals Splash Damage, her Cooldown Rate is increased for a short time.
Duration: 3s
Whenever Moze deals Gun Damage, there is a chance of a Secondary Explosion centered on the target.
Explosion Chance: 20%
Explosion Damage: 50% of Gun Damage
Whenever Moze reloads, she loses a small portion of her health and grants additional Incendiary Damage to her and her allies’ guns for a short time.
Iron Bear (IB) gains a bubble shield that reduces damage taken, while Iron Cub (IC) gains more Damage Reduction.
IB Shield Capacity: 50% Max-Heath
IB Shield Recharge Delay: 5s
IB Damage Reduction: +25%
IC Damage Reduction: +50%
While Moze’s shields are active, she gains Damage Reduction and increased Gun Damage.
Killing an enemy grants Moze a stack of Drowning in Brass.
For each stack of Drowning in Brass, Moze's Fire Rate is reduced, but Gun Damage is increased for her, Iron Bear, Iron Cub and other allies.
Max Stacks: 3
Stack Duration: 15s
Auto-Bear is unaffected.
A portion of Moze’s health is Reserved and cannot be restored, but her Maximum Shield is increased by the same amount.
Moze’s Maximum Shield and Shield Recharge Rate are increased, and she gains resistance to Shock Damage.
Entering Iron Bear or activating Iron Cub grants Moze and her team immediate shield recharge with a faster Shield Recharge Rate for 2s.
Team - Recharge Delay: 0s
Team - Recharge Rate: +25%
Exiting Iron Bear or when Iron Cub ends, Moze gains immediate shield recharge and damage reduction for 5s.
Recharge Delay: 0s
Damage Reduction: +50%
Whenever Moze or Iron Bear scores a Critical Hit, they deals bonus Incendiary Damage.
Moze’s Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.
Moze gains increased Gun Damage and Iron Bear Damage depending on how low Moze's or IB's health is.
The lower her health, the greater the increase.
After killing an enemy, Moze gains a stack of Phalanx Doctrine.
For every stack of Phalanx Doctrine, Moze’s Maximum Shield, Gun Damage and Iron Bear's Left-Arm Damage are increased.
Max Stacks: 99
Duration: 30s
Whenever Moze scores a Critical Kill, her shields immediately begin recharging and she instantly regains a portion of her shield.
Max-Shield Restore: 10%
Whenever Moze’s shield is fully depleted, she instantly restores a portion of her shield, and her Gun Damage is increased for a short time.
This skill can only trigger after Moze’s shields have fully recharged.
Max-Shield Restore: 40%
Gun Damage: +30%
Duration: 30s
Whenever Moze or Iron Bear ignites an enemy, they both regenerate health for a short time.
Duration: 8s
While Moze's Action Skill is cooling down, all damage she deals gets bonus Incendiary Damage.
Iron Bear (IB) and Iron Cub (IC) gain increased Damage.
Auto-Bear is unaffected.
While Moze's Action Skill is active, she and Iron Bear gain increased Movement Speed.
Moze gains increased Gun Damage for each weapon, shield, and grenade that matches the element of her gun.
Moze and Iron Bear gain increased Status Effect Damage and Status Effect Chance.
Skill currently fully ineffective!
Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate and Burst-Fire Delay for a short time.
This effect stacks.
Fire Rate: +5%
Burst-Fire Delay: +5%
Max Stacks: 5
Stack Duration: 12s
Iron Bear gains increased Maximum Fuel and Action Skill Cooldown Rate.
Whenever Moze or Iron Bear applies a Status Effect to an enemy, Iron Bear gains Fuel.
This skill has diminishing returns.
Iron Bear (IB) and Iron Cub (IC) gains increased Damage and Damage Resistance.
Auto-Bear is unaffected.
Moze gains increased Action Skill Cooldown Rate whenever she or Iron Bear inflicts a Status Effect on an enemy.
This effect stacks.
Max Stacks: 10
Stack Duration: 12s
Whenever Moze or Iron Bear inflicts a Status Effect on an enemy, they gain increased Status Effect Damage and Cryo Damage for a short time.
Status Effect Damage: +20%
Cryo Damage: +20%
Max Stacks: 5
Stack Duration: 8s
Whenever Moze or Iron Bear ignites an enemy, Iron Bear doesn't passively consume fuel for a short time.
Duration: 6s