Equips Iron Bear with a mannable Turret.
While manned, Iron Bear and its rider deal increased Damage.
Iron Cub always deals increased Damage instead.
Bear Damage: +50% (twice)
Turret Damage: +50%
Cub Damage: +20%
After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.
When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.
Exiting Iron Bear treats your Action Skill as ended.
Iron Bear gets equipped with a Bubble Shield and increased Damage Reduction.
The Bubble Shield is not weak to any Element.
Iron Cub receives increased Damage Reduction.
Bear Max-Shield: 50% of Max-Health
Bear Shield Recharge Delay: 5s
Bear Damage Reduction: +25%
Cub Damage Reduction: +50%
Killing an enemy stacks Gun Damage for you, Iron Bear/Cub, and allies but reduces your Fire Rate for a short time.
Max Stacks: 3
Stack Duration: 15s
Auto-Bear doesn't benefit.
Activating your Action Skill causes the Team's Shields to start Recharging and increases the team's Recharge Rate for 2s.
On Action Skill End your Shield start Recharging and you gain increased Damage Resistance for 5s.
Team: Recharge Rate: +25%
Damage Resistance: +50%