The Railgun fires beams dealing Shock Skill Damage.
The Railgun needs to recharge after every shot.
The Railgun fires beams dealing Shock Skill Damage.
The Railgun needs to recharge after every shot.
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The Bear Fist extends to hit a single target at close range, dealing Physical Skill Damage.
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Enemies damaged by Railgun, chain reduced Shock Damage to nearby enemies.
Chain Damage: -30%
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Railgun now fires lower damage rounds that explode after 1.5s, dealing Corrosive Area Skill Damage on impact and explosion.
Additionally, Railgun receives improved Magazine Size and Fuel Drain.
Mag Size: +2
Fuel Drain: -50%
Railgun Damage: -50%
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Bear Fist now fires its hand at long-range, pulls an enemy to you, and deals Shock Skill Damage.
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Reduces Bear Fist Damage and Fuel Drain but it can now Rapid Punch, dealing Bonus Shock Damage.
Bear Fist Damage: -33.3%
Fuel Drain: -40%
Bonus Shock Damage: +60%
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The V-35 launches arching grenades that explode after 3 bounces or on enemy impact, dealing Physical Area Skill Damage.
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The Vanquisher Rocket Pod fires rockets in a 3-Round burst that explode on impact, dealing Physical Area Skill Damage.
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Every 7th shot with the V-35 is a Singularity Grenade that pulls in nearby enemies and explodes, dealing reduced damage.
Singularity Grenade Damage: -44%
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Rocket Pod now fires homing rockets and has increased Reload Speed.
Hold [Fire] while aiming at enemies to place up to 6 marks on enemies. Releasing [Fire] launches homing rockets at these targets.
Reload Speed: +25%
The V-35 now fires a 5-round burst and gains increased Reload Speed but reduced Damage.
Reload Speed: +25%
V-35 Damage: -18.5%
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Rocket Pod now fires 6 lower damage Rockets at once. Enemies damaged by these Rockets take increased Damage for 5s.
Damage: -74%
Enemy Damage Taken: +15%
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Rocket Pod now fires a Nuke that explodes on impact, dealing Radiation Area Skill Damage. Each shot requires reloading.
Damage: +500%
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The Minigun fires bullets, dealing Physical Skill Damage. Prolonged firing overheats the Minigun, requiring a brief cool-off.
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Increases Minigun Damage as heat increases and you can fire longer before it overheats.
Damage: up to +80%
Minigun Max-Heat: +35%
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The Salamander fires a medium range flame that burns enemies, dealing Fire Skill Damage.
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Converts Minigun to Cryo Damage, reducing Fuel Drain, and Heat per Shot.
Fuel Drain: -40%
Cryo Efficiency: +20%
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Reduces Salamander’s Fuel Drain.
Also, damaging an enemy with Salamander increases your Movement Speed for 3s.
Fuel Drain: -25%
Move Speed: +50%
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Converts Minigun to Area Skill Damage, increasing its Damage but reducing its Fire Rate.
Minigun Fire Rate: -66.7%
Minigun Damage: +232%
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Converts Salamander to Corrosive Damage and increasing its Melt Damage.
Melt Damage: +125%
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Salamander now fires 3 fireballs, dealing increased Fire Area Skill Damage.
The 1st fireball leaves a Fire Area on impact, dealing Fire Damage for 3s.
Damage: +100%
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You summon Iron Cub equipped with duplicate weapons from the remaining skill slot.
Iron Cub follows you and attacks nearby enemies dealing reduced damage.
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When you or Iron Cub deal Status Damage to an enemy, Iron Cub's Armor is restored.
Max-Armor Restored: 12%
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On Action Skill Start and End, Iron Cub creates a large explosion, dealing Radiation Area Skill Damage.
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Increases your Gun Damage.
The longer Iron Cub is active, the greater this bonus.
Gun Damage: +0.5% /s
Max Stacks: 99
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Every Nth shot from you or Iron Bear won't consume ammo and adds Bonus Fire Damage to your Gun Damage.
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Equips Iron Bear with a mannable Turret.
While manned, Iron Bear and its rider deal increased Damage.
Iron Cub always deals increased Damage instead.
Bear Damage: +50% (twice)
Turret Damage: +50%
Cub Damage: +20%
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Scoring a Critical Hit, grants Health and Ammo Regeneration for a short time.
Launcher Ammo regenerates slower.
Duration: 3s
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You can now sprint and shoot at the same time.
You also gain Lifesteal while sprinting.
Sprinting Lifesteal: +8%
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Iron Bear's weapons drain less Fuel.
Killing an enemy refuels Iron Bear.
This has diminishing returns and Auto Bear is unaffected.
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Dealing Area Damage has a chance to return a Grenade or add Ammo to your magazine.
This skill has a short cooldown.
Cooldown: 0.3s
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Increases your and Iron Bear's Area Damage.
Your and Iron Bear's Area Damage has a chance to double its size.
Area Damage Radius: +100%
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Increases Skill Damage, Maximum Fuel and Iron Bear Health.
Note:
Iron Bear/Cub receive this Skill Damage twice.
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Your Grenades can now score Critical Hits, doubling their damage.
Grenade Critical Hits are unaffected by Crit Damage Bonuses.
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After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.
When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.
Duration: 15s
Note:
Exiting Iron Bear treats your Action Skill as ended.
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Dealing Grenade Damage restores a portion of your Health.
When Iron Bear/Cub deal Area Damage they restore Health.
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Reloading consumes a portion of your current Health and adds Bonus Fire Damage to the team's Gun Damage for a short time.
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Iron Bear gets equipped with a Bubble Shield and increased Damage Reduction.
The Bubble Shield is not weak to any Element.
Iron Cub receives increased Damage Reduction.
Bear Max-Shield: 50% of Max-Health
Bear Shield Recharge Delay: 5s
Bear Damage Reduction: +25%
Cub Damage Reduction: +50%
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Killing an enemy stacks Gun Damage for you, Iron Bear/Cub, and allies but reduces your Fire Rate for a short time.
Max Stacks: 3
Stack Duration: 15s
Auto-Bear doesn't benefit.
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Activating your Action Skill increases the Team's Shield Recharge Rate and sets Recharge Delay to 0 for 2s.
On Action Skill End you gain increased Damage Resistance and your Recharge Delay is set to 0 for 5s.
Team: Recharge Rate: +25%
Damage Resistance: +50%
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Increases your Gun Damage.
The lower your Health the greater this bonus.
Increases Iron Bear/Cub's Damage.
The lower their Health the greater this bonus.
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Killing an enemy grants you stacking Gun Damage, Maximum Shield, and Iron Bear Left-Arm Damage for a long time.
Max Stacks: 99
Stack Duration: 30s
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When you or Iron Bear/Cub ignite an enemy, you two gain Health Regeneration for a short time.
Duration: 8s
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Increases your Gun Damage with elemental guns.
Each equipped item that matches your gun's primary element* increases this bonus.
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When you or Iron Bear apply a Status Effect to an enemy, you gain stacking Fire Rate and Burst-Fire Delay for a short time.
Max Stacks: 5
Stack Duration: 12s
Fire Rate: +5% /stack
Burst-Fire Delay: +5% /stack
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When you or Iron Bear apply a Status Effect to an enemy, Iron Bear gains Fuel.
This effect has diminishing returns.
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When you or Iron Bear apply a Status Effect on an enemy you gain stacking Skill Cooldown Rate for a short time.
Max Stacks: 10
Stack Duration: 12s
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