Moze summons Iron Cub in place of Iron Bear.
Iron Cub equips two of whatever weapon is equipped in the remaining Action Skill slot.
While deployed, Iron Cub follows Moze and will target and attack enemies for the duration.
Skills that affect Iron Bear affect Iron Cub.
Iron Cub still uses Fuel, but uses less of it and deals less damage (because it's smaller).
Whenever Moze or Iron Bear ignites an enemy, they both regenerate health for a short time.
While Moze's Action Skill is cooling down, she deals bonus Incendiary Damage.
Really Big Guns
Iron Bear gains increased Damage.
The Railgun fires electrified high-velocity projectiles that deal Shock Damage.
Killing an enemy reduces Moze’s remaining Action Skill Cooldown Time.
This skill has diminishing returns.
Moze's currently equipped weapon gains a stacking bonus to Magazine Size and Decreased Heat Per Shot for every piece of equipped gear that has a matching manufacturer.
Fire in the Skag Den
Whenever Moze deals Splash Damage, she deals bonus Incendiary Damage.
Iron Bear gains a bubble shield that reduces damage taken.
The shield deactivates if it sustains too much damage, reactivating after a short cooldown.
If Iron Cub is equipped, it gains Damage Reduction instead.
The Minigun is capable of sustained rapid fire.
Firing for long periods causes the Minigun to overheat, rendering it inoperable for a few seconds.
Cloud of Lead
Occasionally, Moze's and Iron Bear's shots will deal additional Incendiary Damage and won’t consume ammo.
Adds a manned turret to the back of Iron Bear.
While manned, Iron Bear and its rider gain Increased Damage.
If Iron Cub is equipped, it gains Increased Damage instead.
Whenever Moze reloads, she loses a small portion of her health and grants additional Incendiary Damage to her and her allies’ rounds for a few seconds.
Firing Iron Bear Weapons drains less Fuel.
Killing an enemy while Iron Bear is active increases Fuel.
his skill has diminishing returns.
While Moze’s shields are active, she gains Damage Reduction and increased Gun Damage.
V-35 Grenade Launcher
The V-35 is a semi-automatic grenade launcher.
Its grenades are not affected by Moze’s equipped grenade mod.
While Moze's Action Skill is active, she and Iron Bear gain increased Movement Speed.
Moze gains increased Gun Damage for each weapon, shield, and grenade that matches the element of her gun.
Moze and Iron Bear gain increased Status Effect Damage and Status Effect Chance.
Fuel for the Fire
Drowning in Brass
Killing an enemy grants Moze a stack of Drowning in Brass.
For each stack of Drowning in Brass, Moze's Fire Rate is reduced, but Gun Damage is increased for both her and her allies.
Thin Red Line
A portion of Moze’s health is Reserved and cannot be restored, but her Maximum Shield is increased by the same amount.
Let Off Some Steam
Minigun deals more damage as heat increases, and can be fired for longer before overheating.
After Moze scores a Critical Hit, she regenerates ammo and health for a few seconds.
The lower her health, the more powerful the health regeneration.
Stainless Steel Bear
Iron Bear gains additional armor, increased Maximum Fuel, and increased Damage.
The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range.
Moze’s Maximum Shield and Shield Recharge Rate are increased, and she gains resistance to Shock Damage.
The Salamander is a flamethrower that deals Incendiary Damage to enemies at close range.
Though the Salamander has infinite ammo, it drains Fuel with use.
Stoke the Embers
Increases Moze and Iron Bear’s Incendiary Damage.
Means of Destruction
Whenever Moze deals Splash Damage, there is a chance to add ammo to her currently equipped weapon’s magazine, with a smaller chance to return a grenade.
This skill has a short cooldown.
While moving, Moze's Weapon Damage, Handling, Weapon Swap and Mode Switch Speed are increased.
Hell on Rails
Direct hits with the V-35 deal increased damage.
Vanquisher Rocket Pod
The Vanquisher Rocket Pod is a rocket launcher capable of rapid-firing volleys of unguided explosive rockets.
All Splash Damage dealt by Moze has a chance to double in size.
Additionally, Moze and Iron Bear deal increased Splash Damage.
Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate for a short time.
This effect stacks.
The Vanquisher Rocket Pod now fires homing rockets and has increased Reload Speed.
Hold down [action-skill] and aim at enemies to designate up to 6 targets.
Releasing Fire Button launches a volley of homing rockets at the designated targets.
Whenever Bear Fist hits an enemy, it deals random bonus Elemental Damage to that enemy and all enemies nearby.
Moze gains increased Fire Rate and Critical Hit Damage.
Iron Bear gains increased Hard Point Damage.
Occasionally, the V-35 fires a Singularity Grenade that pulls in nearby enemies before exploding.
After Moze exits Iron Bear, it will remain deployed in place for a short time.
While Auto Bear remains active, it will target and attack nearby enemies until its duration ends, then it will charge at an enemy and self-destruct.
Full Can of Whoop-Ass
Entering Iron Bear causes Moze’s and her allies’ shields to immediately begin recharging at an increased Shield Recharge Rate.
Whenever Moze or Iron Bear scores a Critical Hit, they deals bonus Incendiary Damage.
Moze can sprint and shoot at the same time.
While sprinting Moze's weapons gain Life Steal.
Pull the Holy Pin
Moze’s grenades have a chance to score a Critical Hit, dealing greatly increased damage.
Sources of Critical Hit Damage do not affect grenade Critical Hits.
Iron Bear gains increased Maximum Fuel and Action Skill Cooldown Rate.
Never Going to Give You Up
Whenever Moze or Iron Bear applies a Status Effect to an enemy, Iron Bear gains Fuel.
This skill has diminishing returns.
My Little Friend
Moze’s Gun Damage and Iron Bear's Hard Point Damage are increased depending on how low their health is.
The lower their health, the greater the increase.
Equipping two of the same Weapons on Iron Bear increases the damage they deal.
Close the Distance
Whenever Moze damages an enemy with a thrown grenade or Iron Bear deals area damage, for every enemy hit, she restores a portion of their missing health.
Iron Bear receives half this bonus.
Why Can't I Carry All These Grenade?
Increases Moze’s grenade carrying capacity.
Lock and Speedload
The V-35’s Reload Speed is greatly increased and it now fires a 5-round burst.
Behind the Iron Curtain
Moze’s Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.
Minigun fires Explosive Rounds that deal increased Splash Damage, but its Fire Rate is decreased.
Corrosive Sabot Round
Railgun now fires a specialty round that deals reduced damage and explodes after a short delay.
Moze gains increased Action Skill Cooldown Rate whenever she or Iron Bear inflicts a Status Effect on an enemy.
This effect stacks.
Whenever Moze or Iron Bear inflicts a Status Effect on an enemy, they gain increased Status Effect Damage.
Moze gains increased Gun Damage.
The longer Iron Cub has been active, the greater the bonus.
To the Last
Moze gains the ability to throw grenades while in Fight For Your Life.
If she threw a grenade before gaining Second Wind, a grenade is refunded.
Bear Fist is now capable of sustained rapid fire punching.
When Moze deals Splash Damage, her Action Skill Cooldown Rate is briefly increased.
Whenever Moze scores a Critical Kill, her shields immediately begin recharging and she instantly regains a portion of her shield.
Some for the Road
Moze gains infinite ammo for a few seconds after exiting Iron Bear.
After killing an enemy, Moze gains a stack of Phalanx Doctrine.
For every stack of Phalanx Doctrine, Moze’s Maximum Shield and Gun Damage are increased.
Click, Click ...
Moze gains increased Gun Damage as her magazine empties.
The less ammo there is remaining, the greater the increase.
If Moze has a COV gun equipped, she gains Gun Damage as her gun's heat increases.
Running on Fumes
Whenever Moze or Iron Bear ignites an enemy, Iron Bear does not consume fuel for a short time.
Whenever Moze deals Gun Damage, there is a chance of a secondary explosion centered on the target.
Whenever Moze’s shield is fully depleted, she instantly restores a portion of her shield, and her Gun Damage is increased for a short time.
This skill can only trigger after Moze’s shields have fully recharged.