Borderlands 3Skill Tree Calculator

  • Moze

    The Gunner

  • Current Level
    2
  • Unused Skill Points
    40
  • Includes 0 Extra Skill Points.
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The Railgun fires beams dealing Shock Skill Damage.
The Railgun needs to recharge after every shot.

Railgun

Converts Railgun to Fire Damage, but increases its Fuel Drain.

Fuel Drain: +80%

Hell on Rails

The Bear Fist extends to hit a single target at close range, dealing Physical Skill Damage.

Bear Fist

Enemies damaged by Railgun, chain reduced Shock Damage to nearby enemies.

Chain Damage: -30%

Capacitive Armature

Bear Fist deals Bonus random elemental Area Damage.

Bonus [Element] Damage: +35%

Wild Swing

Railgun now fires lower damage rounds that explode after 1.5s, dealing Corrosive Area Skill Damage on impact and explosion.

Additionally, Railgun receives improved Magazine Size and Fuel Drain.

Mag Size: +2
Fuel Drain
: -50%
Railgun Damage: -50%

Corrosive Sabot Round

Bear Fist now fires its hand at long-range, pulls an enemy to you, and deals Shock Skill Damage.

Close the Distance

Reduces Bear Fist Damage and Fuel Drain but it can now Rapid Punch, dealing Bonus Shock Damage.

Bear Fist Damage: -33.3%
Fuel Drain
: -40%
Bonus Shock Damage
: +60%

Shockhammer

The V-35 launches arching grenades that explode after 3 bounces or on enemy impact, dealing Physical Area Skill Damage.

V-35 Grenade Launcher

Increases the V-35's Direct Hit Damage.

Direct Hit Damage: +35%

Shaped Charge

The Vanquisher Rocket Pod fires rockets in a 3-Round burst that explode on impact, dealing Physical Area Skill Damage.

Vanquisher Rocket Pod

Every 7th shot with the V-35 is a Singularity Grenade that pulls in nearby enemies and explodes, dealing reduced damage.

Singularity Grenade Damage: -44%

Musical Chairs

Rocket Pod now fires homing rockets and has increased Reload Speed.

Hold [Fire] while aiming at enemies to place up to 6 marks on enemies. Releasing [Fire] launches homing rockets at these targets.

Reload Speed: +25%

Active Tracking

The V-35 now fires a 5-round burst and gains increased Reload Speed but reduced Damage.

Reload Speed: +25%
V-35 Damage: -18.5%

Lock and Speedload

Rocket Pod now fires 6 lower damage Rockets at once. Enemies damaged by these Rockets take increased Damage for 5s.

Damage: -74%
Enemy Damage Taken: +15%

Target Softening

Rocket Pod now fires a Nuke that explodes on impact, dealing Radiation Area Skill Damage. Each shot requires reloading.

Damage: +500%

Hammerdown Protocol

The Minigun fires bullets, dealing Physical Skill Damage. Prolonged firing overheats the Minigun, requiring a brief cool-off.

Minigun

Increases Minigun Damage as heat increases and you can fire longer before it overheats.

Damage: up to +80%
Minigun Max-Heat: +35%

Let Off Some Steam

The Salamander fires a medium range flame that burns enemies, dealing Fire Skill Damage.

Salamander

Converts Minigun to Cryo Damage, reducing Fuel Drain, and Heat per Shot.

Fuel Drain: -40%
Cryo Efficiency: +20%

General Winter

Reduces Salamander’s Fuel Drain.

Also, damaging an enemy with Salamander increases your Movement Speed for 3s.

Fuel Drain: -25%
Move Speed: +50%

Fuel Economy

Converts Minigun to Area Skill Damage, increasing its Damage but reducing its Fire Rate.

Minigun Fire Rate: -66.7%
Minigun Damage: +232%

Exploding. Bullets.

Converts Salamander to Corrosive Damage and increasing its Melt Damage.

Melt Damage: +125%

Chemical Warfare

Salamander now fires 3 fireballs, dealing increased Fire Area Skill Damage.

The 1st fireball leaves a Fire Area on impact, dealing Fire Damage for 3s.

Damage: +100%

Molten Roar

You summon Iron Cub equipped with duplicate weapons from the remaining skill slot.
Iron Cub follows you and attacks nearby enemies dealing reduced damage.

Iron Cub

When you or Iron Cub deal Status Damage to an enemy, Iron Cub's Armor is restored.

Max-Armor Restored: 12%

Fuel for the Fire

On Action Skill Start and End, Iron Cub creates a large explosion, dealing Radiation Area Skill Damage.

Baby Nukes

Iron Cub spawns with an extra Assault Rifle, dealing Fire Skill Damage.

My Little Friend

Increases your Gun Damage.
The longer Iron Cub is active, the greater this bonus.

Gun Damage: +0.5% /s
Max Stacks: 99

Efficiency Engine
Action Skill
Augment
Action Skill
Augment
0
Bottomless Mags

Every Nth shot from you or Iron Bear won't consume ammo and adds Bonus Fire Damage to your Gun Damage.

Cloud of Lead
0/0

Equips Iron Bear with a mannable Turret.
While manned, Iron Bear and its rider deal increased Damage.

Iron Cub always deals increased Damage instead.

Bear Damage: +50% (twice)
Turret Damage: +50%
Cub Damage
: +20%

Dakka Bear
0/0

Increases your Magazine Size for every equipped item that matches your held gun's Manufacturer.

Matched Set
0/0

Increases your and Iron Bear's Fire Damage.

Stoke the Embers
0/0

Scoring a Critical Hit, grants Health and Ammo Regeneration for a short time.
Launcher Ammo regenerates slower.

Duration: 3s

Redistribution
0/0

Moving increases your Gun Damage, Handling, Weapon Swap Speed and Mode Switch Speed.

Scrappy
0/0

You can now sprint and shoot at the same time.
You also gain Lifesteal while sprinting.

Sprinting Lifesteal: +8%

Rushin' Offensive
0/0

Increases your Fire Rate, Critical Damage, and Skill Damage.
Iron Bear/Cub receive double these bonuses*.

Scorching RPM's
0/0

Increases your Magazine Size and Heat per Shot*.

*Bug: Should decrease Heat per Shot.
The Iron Bank
0/0

Equipping Iron Bear with duplicate Weapons increases their Damage.

Bear/Cub Gun Damage: +60%

Specialist Bear
0/0

On Action Skill End you gain Infinite Ammo for a short time.

Some for the Road
0/0

Increases your Gun Damage.
The emptier your Magazine or the hotter your COV the greater this Bonus*.

"Click, Click..."
0/0

You gain passive Ammo Regeneration.
Launcher Ammo regenerates slower.

Ammo Regen/s: +5%
Launcher Ammo Regen/s: +0.5%

Forge
0/0
Reset Tree
0
Demolition Woman

Your Area Damage deals extra Fire Skill Damage*.

Fire in the Skag Den
0/0

Iron Bear's weapons drain less Fuel.

Killing an enemy refuels Iron Bear.
This has diminishing returns and Auto Bear is unaffected.

Deadlines
0/0

Killing an enemy reduces your Skill Cooldown.
This effect has diminishing returns*.

Grizzled
0/0
Kill Skill

Dealing Area Damage has a chance to return a Grenade or add Ammo to your magazine.
This skill has a short cooldown.

Cooldown: 0.3s

Means of Destruction
0/0

Increases your and Iron Bear's Area Damage.

Your and Iron Bear's Area Damage has a chance to double its size.

Area Damage Radius: +100%

Torgue Cross-Promotion
0/0

Increases Skill Damage, Maximum Fuel and Iron Bear Health.

Note:
Iron Bear/Cub receive this Skill Damage twice.
Stainless Steel Bear
0/0

Your Grenades can now score Critical Hits, doubling their damage.

Grenade Critical Hits are unaffected by Crit Damage Bonuses.

Pull the Holy Pin
0/0

After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.

When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.

Duration: 15s

Note:
Exiting Iron Bear treats your Action Skill as ended.
Auto Bear
0/0

Dealing Grenade Damage restores a portion of your Health.
When Iron Bear/Cub deal Area Damage they restore Health.

Vampyr
0/0

Increases your Grenade Carrying Capacity.

Why Can't I Carry All These Grenades?
0/0

You can now throw grenades while in Fight For Your Life.

Gaining a Second Wind with a Grenade refunds the grenade.

To the Last
0/0

Dealing Area Damage increases your Skill Cooldown Rate for a short time.

Duration: 3s

Explosive Punctuation
0/0

Dealing Gun Damage has a chance to trigger* an Explosion, dealing Physical Area Damage.
This has a short Cooldown.

Chance: 20% per projectile
Damage: 50% of damage dealt
Cooldown: 0.1s

Short Fuse
0/0
Reset Tree
0
Shield of Retribution

Reloading consumes a portion of your current Health and adds Bonus Fire Damage to the team's Gun Damage for a short time.

Selfless Vengeance
0/0

Iron Bear gets equipped with a Bubble Shield and increased Damage Reduction.
The Bubble Shield is not weak to any Element.

Iron Cub receives increased Damage Reduction.

Bear Max-Shield: 50% of Max-Health
Bear Shield Recharge Delay: 5s
Bear Damage Reduction: +25%

Cub Damage Reduction: +50%

Security Bear
0/0

While your Shield is active, you gain increased Gun Damage and Damage Resistance.

Armored Infantry
0/0

Killing an enemy stacks Gun Damage for you, Iron Bear/Cub, and allies but reduces your Fire Rate for a short time.

Max Stacks: 3
Stack Duration: 15s

Auto-Bear doesn't benefit.
Drowning in Brass
0/0
Kill Skill

A portion of your Health is transformed into Maximum Shield.

Thin Red Line
0/0

Increases your Shield Recharge Rate, Maximum Shield, and Shock Resistance.

Vladof Ingenuity
0/0

Activating your Action Skill increases the Team's Shield Recharge Rate and sets Recharge Delay to 0 for 2s.

On Action Skill End you gain increased Damage Resistance and your Recharge Delay is set to 0 for 5s.

Team: Recharge Rate: +25%
Damage Resistance: +50%

Full Can of Whoop-Ass
0/0

Your and Iron Bear/Cub's Critical Hits deal Bonus Fire Damage.

Experimental Munitions
0/0

Improves your Shield Recharge Rate and Delay.

Behind the Iron Curtain
0/0

Increases your Gun Damage.
The lower your Health the greater this bonus.

Increases Iron Bear/Cub's Damage.
The lower their Health the greater this bonus.

Desperate Measures
0/0

Killing an enemy grants you stacking Gun Damage, Maximum Shield, and Iron Bear Left-Arm Damage for a long time.

Max Stacks: 99
Stack Duration
: 30s

Phalanx Doctrine
0/0
Kill Skill

Getting a Critical Kill restores a portion of your Shield and starts its Recharge.

Max-Shield Restored: 10%

Force Feedback
0/0

When your Shield breaks it instantly restores a portion and you gain increased Gun Damage for a long time.
Your Shield needs to fully Recharge for this effect.

If your shield breaks while Iron Bear/Cub is active their Left-Arm receives this bonus.

Max-Shield Restored: 40%
Gun Damage
: +30%
Duration: 30s

Tenacious Defense
0/0
Reset Tree
0
Bear Mother

When you or Iron Bear/Cub ignite an enemy, you two gain Health Regeneration for a short time.

Duration: 8s

Biofuel
0/0

While your Action Skill is on Cooldown, all Damage you deal does extra Fire Skill Damage*.

Big Surplus
0/0

Increases Iron Bear/Cub's Damage.

Auto-Bear is not affected.
Really Big Guns
0/0

While your Action Skill is active, you and Iron Bear/Cub gain increased Movement Speed.

Double Time
0/0

Increases your Gun Damage with elemental guns.

Each equipped item that matches your gun's primary element* increases this bonus.

Harmonious Havoc
0/0

Increases your and Iron Bear's Status Effect Damage and Chance.

Bug: Bonuses are not working.
Explosive Fury
0/0

When you or Iron Bear apply a Status Effect to an enemy, you gain stacking Fire Rate and Burst-Fire Delay for a short time.

Max Stacks: 5
Stack Duration: 12s
Fire Rate: +5% /stack
Burst-Fire Delay: +5% /stack

Fired Up
0/0

Increases your Skill Cooldown Rate and Maximum Fuel.

Nitrotrinadium Engines
0/0

When you or Iron Bear apply a Status Effect to an enemy, Iron Bear gains Fuel.
This effect has diminishing returns.

Never Going to Give You Up
0/0

Increases Iron Bear/Cub's Damage and Damage Resistance.

Auto-Bear is unaffected.
Feature Creep
0/0

When you or Iron Bear apply a Status Effect on an enemy you gain stacking Skill Cooldown Rate for a short time.

Max Stacks: 10
Stack Duration
: 12s

Limit Break
0/0

When you or Iron Bear apply a Status Effect to an enemy, only you gain increased Status Effect Damage and Cryo Damage for a short time.

Max Stacks: 5
Stack Duration: 8s
Status Effect Damage: +20%
Cryo Damage: +20%

Superior Firepower
0/0

When you or Iron Bear ignite an enemy, Iron Bear stops passively consuming Fuel for a short time.

Duration: 6s

Running on Fumes
0/0
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