Equipping two of the same Weapons on Iron Bear increases the damage they deal.
Irion Bear Damage: +60%
After Moze exits Iron Bear, it will remain deployed in place for a short time.
While Auto Bear remains active, it will target and attack nearby enemies until its duration ends, then it will charge at an enemy and self-destruct.
Whenever Moze reloads, she loses a small portion of her health and grants additional Incendiary Damage to her and her allies’ rounds for a few seconds.
Hell on Rails
Pull the Holy Pin
Moze’s grenades have a chance to score a Critical Hit, dealing greatly increased damage.
Sources of Critical Hit Damage do not affect grenade Critical Hits.