All Splash Damage dealt by Moze has a chance to double in size.
Additionally, Moze and Iron Bear deal increased Splash Damage.
Behind the Iron Curtain
Moze’s Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.
To the Last
Moze gains the ability to throw grenades while in Fight For Your Life.
If she threw a grenade before gaining Second Wind, a grenade is refunded.
Whenever Moze or Iron Bear inflicts a Status Effect on an enemy, they gain increased Status Effect Damage and Cryo Damage for a short time.
Status Effect Damage: +20%
Cryo Damage: +20%
Max Stacks: 5
Stack Duration: 8s
Whenever Moze’s shield is fully depleted, she instantly restores a portion of her shield, and her Gun Damage is increased for a short time.
This skill can only trigger after Moze’s shields have fully recharged.
Max-Shield Restore: 40%
Gun Damage: +30%
Moze’s Gun Damage and Iron Bear's Hard Point Damage are increased depending on how low Moze's or IB's health is.
The lower her health, the greater the increase.
Thin Red Line
A portion of Moze’s health is Reserved and cannot be restored, but her Maximum Shield is increased by the same amount.
Pull the Holy Pin
Moze’s grenades have a chance to score a Critical Hit, dealing greatly increased damage.
Sources of Critical Hit Damage do not affect grenade Critical Hits.
Iron Bear (IB) gains a bubble shield that reduces damage taken, while Iron Cub (IC) gains more Damage Reduction.
IB Shield Capacity: 50% Max-Heath
IB Shield Recharge Delay: 5s
IB Damage Reduction: +25%
IC Damage Reduction: +50%
Whenever Moze damages an enemy with a thrown grenade or Iron Bear deals area damage, for every enemy hit, she restores a portion of their missing health.
Iron Bear receives half this bonus.