Whenever Moze or Iron Bear inflicts a Status Effect on an enemy, they gain increased Status Effect Damage and Cryo Damage for a short time.
Status Effect Damage: +20%
Cryo Damage: +20%
Max Stacks: 5
Stack Duration: 8s
Adds a manned turret to the back of Iron Bear (IB).
While manned, Iron Bear and its rider gain Increased Damage.
If Iron Cub (IC) is equipped, it gains Increased Damage instead.
IB Damage: +50%
IB-Turret Damage: +125%
IC Damage: +20%
Whenever Moze or Iron Bear scores a Critical Hit, they deals bonus Incendiary Damage.
Whenever Moze scores a Critical Kill, her shields immediately begin recharging and she instantly regains a portion of her shield.
Max-Shield Restore: 10%
Moze can sprint and shoot at the same time.
While sprinting Moze's weapons gain Lifesteal.
Lifesteal (sprinting): +8%
Iron Bear (IB) and Iron Cub (IC) gains increased Damage and Damage Resistance.
Auto-Bear is unaffected.
Killing an enemy reduces Iron Bear's (IB) Cooldown.
This skill has diminishing returns
After Moze exits Iron Bear, it will remain deployed in place for a short time.
While Auto Bear remains active, it will target and attack nearby enemies until its duration ends, then it will charge at an enemy and self-destruct.
Let Off Some Steam
Minigun deals more damage as heat increases, and can be fired for longer before overheating.
Damage: up to +80%
Minigun Heat Capacity: +35%
All Splash Damage dealt by Moze has a chance to double in size.
Additionally, Moze and Iron Bear deal increased Splash Damage.