Increases your Accuracy and reduces Sniper Sway.
Increases your Sniper Damage.
Killing an enemy with a Critical Hit grants you and your team increased Experience.
Killing an enemy increases your Gun Damage and Reload Speed for a short time.
Increases your Sniper Magazine Size.
Hitting an enemy with a Sniper reduces Bloodwing Cooldown.
Increases your Bullet Damage and gives you a chance to ignore Shields and deal direct health damage.
Increases Bloodwing Damage and Speed.
Enemies damaged by Bloodwing have a chance to drop Ammo, Money, or Health Vials.
Increases your Reload Speed.
Damage dealt by Bloodwing heals you.
Gives Bloodwing a chance to Daze his targets, reducing their Movement Speed and Accuracy.
Daze Chance is more/less for enemies with a lower/higher Level than you.
Killing an enemy gives further kills a chance to drop Bonus Loot for a short time.
Increases the number of enemies Bloodwing can attack.
Increases your Critical Damage.
Every time you fire a Repeater/Revolver you have a chance to fire double Projectiles.
Increases your Melee Damage.
Additionally, every Melee Attack has a 35% Chance to deal Bonus Damage.
Killing an enemy grants you random Heath Regeneration for a short time.
Decreases your Bloodwing Cooldown.
Increases your Repeater's & Revolver's Fire Rate and Magazine Size.
Killing an enemy increases your Fire Rate and Recoil Reduction for a short time.
Additionaly, it grants your shots a 25% chance to deal Bonus Damage.