Press [Action Skill] to activate Showdown, causing you to Automatically Aim at enemies, get pinpoint Accurate and gain increased Gun Damage, Fire Rate, Reload Speed, and Projectile Speed.
Holding [Aim] and look in a direction allows you to swap to another target.
Snipers and Launchers do not receive the damage bonus.
Duration: 6s
Cooldown: 15s
Gun Damage: +42%
Fire Rate: +25%
Reload Speed: +125%
Projectile Speed: +50%
Increases your Shield Capacity and Melee Damage.
Every time you take 15% Maximum Health Damage you gain an Order Stack.
Based on your number Order Stacks you have a chance to instantly heal double the damage taken.
All Order Stacks are lost when outside combat for more than 10s.
Max Order Stacks: 10
Heal Chance /stack: 1.2%
When Showdown ends or when killing an enemy you gain a stacking Melee Damage buff.
All stacks are consumed with the first strike.
Max Stacks: +5
Increases your Slam Damage. Dealing Slam Damage grants you 2 Order Stacks per damaged Enemy.
Max Order Stacks: +5
Slam Damage: +25%
When an enemy would cause Nisha to gain an Order Stack, the enemy gains a Wanted Stack.
Damaging that target consumes all Wanted Stacks and deals Bonus Damage based on the consumed Wanted Stacks and Nisha's level.
Max Wanted Stacks: 5
Upon reaching 10 Order Stacks your shield is restored to full.
Also while at 10 or more Order Stacks you gain increased Shield Recharge Delay, Gun Damage, and Melee Damage for each Order Stack.
Max Order Stacks: +5
Melee Damage /stack: +1.5%
Gun Damage /stack: +1%
Shield Recharge Delay /stack: -1.5%
Hitting enemies with a Melee Attack increases your Gun Damage for a short time.
Duration: 6.5s
When you or an ally kill an enemy, you gain a Order Stack and restore 5% Maximum Health.
Max Order Stacks: +5
While Showdown is active you gain Heath Regeneration and Movement Speed.
Gain increased Gun Damage, the lower your Heath the greater the Bonus.
Killing an enemy increases your Gun Damage and Reload Speed, for a short time based on the number of Order stacks.
Duration: 7s
Your Melee Attack deals Bonus Shock Damage for each Order Stack. This Skill has a Cooldown.
Max Order Stacks: +5
Melee Shock Damage /stack: +25%
Cooldown: 15s
Killing an enemy grants you increased Movement Speed and Gun Damage for a short time.
Duration: 7s
Kills during Showdown extend its duration.
The last 6 bullets in Non-Elemental Weapon clips deal Bonus Damage.
Triggering Showdown restores some of your shields.
While Showdown is on cooldown, you gain improved Shield Recharge Rate and Recharge Delay.
Killing an enemy, adds Bonus Explosive Damage to your for a short time. This Bonus accelerates the closer you get to the target.
Duration: 7s
Bonus Explosive Damage: up to +35%
Killing an enemy greatly improves your Reload Speed, Weapon Swap Speed, and Fire Rate for a short time.
Duration: 7s
Melee attacks steal 6 bullets from an enemy and load them into your magazine.
Bullets exceeding your magazine size are added to your ammo pool.
Does not work with Launcher ammo.
Cooldown: 6s
When Showdown begins and ends, ammo is instantly loaded into your weapon.
Topping off your gun with Pickpocket or reloading gives you a chance to fire twice a short time.
Duration: 4s
You gain additional Gun Damage the longer you stay in Showdown.
When using a Pistol, you get an exact copy of that gun in your offhand.
While aiming down sights, you shoot with your main hand only.
When firing from the hip, you gain increased Accuracy and Recoil Reduction.
Killing an enemy grants you bonus Health Regeneration and increases Critical Hit Damage for a short time.
Duration: 7s
A short time after reloading, you gain increased Gun Damage and Fire Rate when shooting from the hip.
Duration: 3s
Shooting an enemy slowly generates Unchained Stacks that increase your Fire Rate. All stacks are lost if you don't shoot any enemies for 10s.
Max Stacks: 21
Stack Interval: 1s
Increases Magazine Size by 3.
The first shot fired from a full magazine deals Bonus Damage.
Enemies killed with Crack Shot's Bonus Damage explode, dealing damage to all nearby enemies.
Killing an enemy grants a Impatience Stack, increasing your Reload Speed for each stack.
All stacks are lost upon reload.
Max Stacks: 21
Reload Speed: +20% /stack
Critical Hits with Non-Elemental weapons have a chance to deal Bonus Incendiary Damage, with a high chance of Igniting targets.
Bullets that hit surfaces have a chance to ricochet into enemies at reduced damage.
Ricochet Damage: -20%
A short time after killing an enemy, everything has a chance to score a full-fledged Critical Hit.
This includes: body hits, melee strikes, explosions, slam damage...
Duration: 7s
While Showdown is active, shots that hit enemies ricochet towards other enemies, dealing 10% Weapon Damage per enemy.
At the end of Showdown every hit enemy explodes and takes explosive damage.