Nisha - The Lawbringer
Skill Tree Calculator

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Action Skill
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Augment
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Showdown
Saddle Up

Saddle Up

Tier: 0
Max Points: 5

Kill Skill

Killing an enemy grants you increased Movement Speed and Gun Damage for a short time.

Duration: 7s

`Movement Speed`,`+x%`,4_`Gun Damage`,`+x%`,5___
Ruthless

Ruthless

Tier: 0
Max Points: 5

Passive Skill

Kills during Showdown extend its duration.

`Skill Duration /kill`,`+xs`,0.1____
Order

Order

Tier: 0
Max Points: 1

Passive Skill

Every time you take 15% Maximum Health Damage you gain an Order Stack.
Based on your number Order Stacks you have a chance to instantly heal double the damage taken.

All Order Stacks are lost when outside combat for more than 10s.

Max Order Stacks: 10
Heal Chance: 1.2% /stack

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Law

Law

Tier: 0
Max Points: 4

Passive Skill

Increases your Shield Capacity and Melee Damage.

`Shield Capacity`,`+x%`,5_`Melee Damage`,`+x%`,5___
Bona Fide Grit

Bona Fide Grit

Tier: 0
Max Points: 5

Kill Skill

Killing an enemy grants you bonus Health Regeneration and increases Critical Hit Damage for a short time.

Duration: 7s

`Max-Health Regen/s`,`+x%`,0.4_`Crit Damage`,`+x%`,7___
Snap Shot

Snap Shot

Tier: 0
Max Points: 5

Passive Skill

When firing from the hip, you gain increased Accuracy and Recoil Reduction.

`Accuracy`,`+x%`,7_`Recoil Reduction`,`+x%`,5___
Showdown

Showdown

Tier: 0
Max Points: 1

Action Skill

Press [Action Skill] to activate Showdown, causing you to Automatically Aim at enemies and gain increased Gun Damage, Fire Rate, Reload Speed, Accuracy, and Projectile Speed.

Holding [Aim] and look in a direction allows you to swap to another target.
Snipers and Launchers do not receive the damage bonus.

Duration: 6s
Cooldown: 15s

Gun Damage: +42%
Fire Rate: +25%
Reload Speed: +125%
Accuracy: +15%
Projectile Speed: +50%

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Bottled Courage

Bottled Courage

Tier: 5
Max Points: 5

Passive Skill

Triggering Showdown restores some of your shields.
While Showdown is on cooldown, you gain improved Shield Recharge Rate and Recharge Delay.

`Shield Restoration`,`+x%`,10_`Shield Recharge Rate`,`+x%`,7_`Shield Recharge Delay`,`-x%`,7__
Magnificent Six

Magnificent Six

Tier: 5
Max Points: 5

Passive Skill

The last 6 bullets in Non-Elemental Weapon clips deal Bonus Damage.

`Bonus Damage`,`+x%`,6____
The Third Degree

The Third Degree

Tier: 5
Max Points: 5

Passive Skill

When Showdown ends or when killing an enemy you gain a stacking Melee Damage buff.
All stacks are consumed with the first strike.

Max Stacks: +5

`Melee Damage /stack`,`+x%`,20____
Rough Rider

Rough Rider

Tier: 5
Max Points: 1

Slam Augment

Increases your Slam Damage.
Dealing Slam Damage grants you 2 Order Stacks per damaged Enemy.

Max Order Stacks: +5

Slam Damage: +25%

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Wanted

Wanted

Tier: 5
Max Points: 5

Passive Skill

When an enemy would cause Nisha to gain an Order Stack, the enemy gains a Wanted Stack.
Damaging that target consumes all Wanted Stacks and deals Bonus Damage based on the consumed Wanted Stacks and Nisha's level.

Max Wanted Stacks: 5

`Bonus Damage`,`Rank x`,1____
Quick Shot

Quick Shot

Tier: 5
Max Points: 5

Passive Skill

A short time after reloading, you gain increased Gun Damage and Fire Rate when shooting from the hip.

Duration: 3s

`Gun Damage`,`+x%`,6_`Fire Rate`,`+x%`,7___
Unchained

Unchained

Tier: 5
Max Points: 5

Passive Skill

Shooting an enemy slowly generates Unchained Stacks that increase your Fire Rate.
All stacks are lost if you don't shoot any enemies for 10s.

Max Stacks: 21
Stack Interval: 1s

`Fire Rate /Stack`,`+x%`,1____
Short Fused

Short Fused

Tier: 10
Max Points: 1

Kill Skill

Killing an enemy, adds Bonus Explosive Damage to your for a short time.
This Bonus accelerates the closer you get to the target.

Duration: 7s

Bonus Explosive Damage: up to +35%

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Discipline

Discipline

Tier: 10
Max Points: 1

Passive Skill

Upon reaching 10 Order Stacks your shield is restored to full.
Also while at 10 or more Order Stacks you gain increased Shield Recharge Delay, Gun Damage, and Melee Damage for each Order Stack.

Max Order Stacks: +5

Melee Damage: +1.5% /stack
Gun Damage: +1% /stack
Shield Recharge Delay: -1.5% /stack

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Fistful of Bullets

Fistful of Bullets

Tier: 10
Max Points: 1

Passive Skill

Increases Magazine Size by 3.

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Faster 'n You

Faster 'n You

Tier: 11
Max Points: 5

Kill Skill

Killing an enemy greatly improves your Reload Speed, Weapon Swap Speed, and Fire Rate for a short time.

Duration: 7s

`Reload Speed`,`+x%`,7_`Weapone Swap Speed`,`+x%`,7_`Fire Rate`,`+x%`,7__
Pickpocket

Pickpocket

Tier: 11
Max Points: 1

Passive Skill

Melee attacks steal 6 bullets from an enemy and load them into your magazine.
Bullets exceeding your magazine size are added to your ammo pool.
Does not work with Launcher ammo.

Cooldown: 6s

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Gunslinger

Gunslinger

Tier: 11
Max Points: 5

Passive Skill

When Showdown begins and ends, ammo is instantly loaded into your weapon.

`Added Ammo`,`+x`,1____
Blood of the Guilty

Blood of the Guilty

Tier: 11
Max Points: 1

Passive Skill

When you or an ally kill an enemy, you gain a Order Stack and restore 5% Maximum Health.

Max Order Stacks: +5

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Due Process

Due Process

Tier: 11
Max Points: 5

Passive Skill

Hitting enemies with a Melee Attack increases your Gun Damage for a short time.

Duration: 6.5s

`Gun Damage`,`+x%`,5____
Jurisdiction

Jurisdiction

Tier: 11
Max Points: 5

Passive Skill

While Showdown is active you gain Heath Regeneration and Movement Speed.

`Max-Health Regen/s`,`+x%`,0.8_`Movement Speed`,`+x%`,4___
Impatience

Impatience

Tier: 11
Max Points: 1

Passive Skill

Killing an enemy grants a Impatience Stack, increasing your Reload Speed for each stack.
All stacks are lost upon reload.

Max Stacks: 21
Reload Speed: +20% /stack

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Hot Lead

Hot Lead

Tier: 11
Max Points: 5

Passive Skill

Critical Hits with Non-Elemental weapons have a chance to deal Bonus Incendiary Damage, with a high chance of Igniting targets.

`Bonus Incendiary Damage`,`+x%`,5_`Ignite Damage`,`Rank`,1___
Crack Shot

Crack Shot

Tier: 11
Max Points: 5

Passive Skill

The first shot fired from a full magazine deals Bonus Damage.
Enemies killed with Crack Shot's Bonus Damage explode, dealing damage to all nearby enemies.

`Bonus Damage`,`+x%`,10____
Hell's Comin' With Me!

Hell's Comin' With Me!

Tier: 16
Max Points: 5

Passive Skill

Topping off your gun with Pickpocket or reloading gives you a chance to fire twice a short time.

Duration: 4s

`Extra Shot Chance`,`+x%`,9____
High Noon

High Noon

Tier: 16
Max Points: 5

Passive Skill

You gain additional Gun Damage the longer you stay in Showdown.

`Showdown Gun Damage/s`,`+x%`,3____
No Pain, No Gain

No Pain, No Gain

Tier: 16
Max Points: 5

Passive Skill

Gain increased Gun Damage, the lower your Heath the greater the Bonus.

`Gun Damage`,`up to +x%`,10____
Rarin' to Go

Rarin' to Go

Tier: 16
Max Points: 5

Kill Skill

Killing an enemy increases your Gun Damage and Reload Speed, for a short time based on the number of Order stacks.

Duration: 7s

`Reload Speed /stack`,`+x%`,0.4_`Gun Damage /stack`,`+x%`,0.4___
Trick Shot

Trick Shot

Tier: 16
Max Points: 5

Passive Skill

Bullets that hit surfaces have a chance to ricochet into enemies at reduced damage.

Ricochet Damage: -20%

`Ricochet Chance`,`+x%`,8____
Tombstone

Tombstone

Tier: 16
Max Points: 5

Kill Skill

A short time after killing an enemy, everything has a chance to score a full-fledged Critical Hit.
This includes: body hits, melee strikes, explosions, slam damage...

Duration: 7s

`Crit Chance`,`+x%`,6____
One for Each of Ya

One for Each of Ya

Tier: 21
Max Points: 1

Passive Skill

When using a Pistol, you get an exact copy of that gun in your offhand.
While aiming down sights, you shoot with your main hand only.

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Thunder Crackdown

Thunder Crackdown

Tier: 21
Max Points: 1

Melee Override

Your Melee Attack deals Bonus Shock Damage for each Order Stack.
This Skill has a Cooldown.

Max Order Stacks: +5

Melee Shock Damage: +25% /stack
Cooldown: 15s

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The Unforgiven

The Unforgiven

Tier: 21
Max Points: 1

Passive Skill

While Showdown is active, shots that hit enemies ricochet towards other enemies, dealing 10% Weapon Damage per enemy.

At the end of Showdown every hit enemy explodes and takes explosive damage.

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Law
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Order
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The Third Degree
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0/5
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Rough Rider
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Wanted
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Discipline
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Due Process
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Blood of the Guilty
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Jurisdiction
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No Pain, No Gain
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Rarin' to Go
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Thunder Crackdown
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Law & Order

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Saddle Up
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Ruthless
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Magnificent Six
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Bottled Courage
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Short Fused
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Faster 'n You
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Pickpocket
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Gunslinger
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Hell's Comin' With Me!
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High Noon
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One for Each of Ya
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Fan the Hammer

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Snap Shot
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Bona Fide Grit
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Quick Shot
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Unchained
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Fistful of Bullets
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Crack Shot
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Impatience
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Hot Lead
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Trick Shot
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Tombstone
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The Unforgiven
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The Riflewoman

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