All in the Reflexes
Increases Reload Speed and Melee Damage.
Shooting an enemy decreases Gunzerking Cooldown.
This effect can only occur once every 3 seconds.
Ain't Got Time to Bleed
While Gunzerking, you Regenerate Health.
The lower your current health, the more powerful your Regeneration.
Reduces the duration of enemy Elemental Status Effects on you.
Filled to the Brim
Increases your Magazine Size with all weapon types.
Also increases your Ammo Carrying Capacity with all ammo types.
I'm Ready Already
Increases your Action Skill Cooldown Rate.
Locked and Loaded
Reloading your gun gives you a Fire Rate bonus for a short time.
Yippee Ki Yay
Killing an enemy while Gunzerking increases the amount of time you can Gunzerk.
The last round fired from your magazine gains massive Bonus Damage.
Guns with small magazine sizes receive a smaller bonus.
This skill works with all weapon types.
Fistful of Hurt
Press [melee] to throw all your weight into a punch, causing massive damage and knocking back the enemy.
Fistful of Hurt also has a cooldown.
While Fistful of Hurt is on cooldown, [melee] will perform a regular melee attack.
Down Not Out
You can Gunzerk while in Fight for Your Life.
Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands.
Swapping guns after Auto-Loader has reloaded a gun triggers Locked and Loaded.
All I Need is One
Swapping Weapons causes your next shot fired to deal Bonus Damage.
Keep It Piping Hot
While Gunzerking is in the process of cooling down you gain bonus Gun Damage, Melee Damage, and Grenade Damage.
Your shots have a chance to not consume ammo.
The lower your health and shields, the greater the chance of free ammo.
Taking damage gives you Health Regeneration for 5 seconds.
This effect does not stack multiple times.
Come At Me Bro
Action Skill Augment
While Gunzerking press [action-skill] to taunt your enemies and instantly gain Full Health.
Taunted enemies are more likely to attack you, but for the next few seconds you gain massive damage reduction.
I'm the Juggernaut
Killing an enemy reduces all damage you take for a few seconds.
Increases Weapon Swap Speed and Critical Hit Damage with all gun types.
Killing an enemy increases Fire Rate and Critical Hit Damage with Guns for a short time.
Just Got Real
Increases the Damage you deal with all gun types.
The lower your health, the greater the damage bonus.
5 Shots or 6
Killing an enemy causes every shot fired to have a chance to add ammunition into the magazine instead of expending ammunition.
Double Your Fun
Throwing a grenade while Gunzerking causes you to throw 2 grenades.
The 2nd grenade does not cost ammo.
Taking damage from enemies increases your Movement Speed and Reload Speed for a few seconds.
I'm Your Huckleberry
Increases Damage and Reload Speed with Pistols.
Press [action-skill] to draw a second gun and go nuts!
While Gunzerking you instantly regain 50% of your Maximum Health, gain Damage Reduction against enemy attacks, and constantly regenerate health and ammo.
Does not regenerate rockets.
Hard to Kill
Increases your Maximum Health and gives you a small amount of Health Regeneration.
Bus That Can't Slow Down
Increases your Movement Speed while Gunzerking.
While Gunzerking, the longer you hold down the trigger the faster your guns fire and the faster you reload.
Fire Rate: up to +88%
Reload Speed: up to +25%
Steady as She Goes
Reduces Recoil with both guns while Gunzerking.
Additionally each shot that hits an enemy has a chance to improve your Accuracy with both guns.
Better Accuracy Chance: 30%
Out of Bubblegum
Increases your Fire Rate with all gun types while your Shields are depleted.
Increases the Gunzerking Duration.