+6% Damage when Gunzerking with two of the same type of guns, +6% Accuracy when Gunzerking with two different types of guns per level.
The last bullet fired from any gun does +8% damage per level per magazine size, up to +80% damage per level.
Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Load has reloaded a gun triggers Locked & Loaded.
Kill Skill. Killing an enemy gives +8% Fire Rate and +5% Critical Hit Damage with Guns per level for a short time.
While Gunzerking is in the process of cooling down you gain +5% Gun Damage, +6% Melee Damage, and +5% Grenade Damage per level.
While Gunzerking you regenerate up to 0.8% of your Maximum Health per second per level depending on how low your health is.
Melee Override. Throw a heavy punch dealing massive damage and knockback. Has a cooldown of 15 seconds.
Taking damage gives +0.4% Health Regeneration per level for 5 seconds. This effect does not stack.
Up to 10% chance per level for shots not to consume ammo depending on how low your health and shields are.
Grants a 5% chance per level to add an extra round of ammunition when firing instead of expending ammunition.
Increases the duration of Gunzerking by 0.6s per level every time an enemy is killed while Gunzerking.
Throwing a grenade while Gunzerking throws two grenades instead of one. The second grenade doesn't cost ammo.
Shooting an enemy decreases Gunzerking cooldown by 0.6 second per level. Has a cooldown of 3 seconds.