Using an Action Skill causes the Fatemaker to become Enraged, adding bonus Frost Damage to their attacks.
Enrage Duration will not deplete while an Action Skill is active and ends if the Fatemaker enters Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.
The Fatemaker leaps toward their target, dealing Frost Ability Damage to all nearby enemies. Any non-Boss enemies damaged will be instantly executed if their Health is below 20%. Killing an enemy with Feral Surge, resets its cooldown.
Needed Points: 0
The Fatemaker spins, slashing anything nearby with their melee weapon and essentially becoming a pain tornado.
Grants increased Movement Speed and Slow Immunity for a duration.
If the Fatemaker damages an enemy while in Save Your Soul, its duration is extended. The amount extended decreases over time.
Killing an enemy while in Save Your Soul will cause the Fatemaker to become Enraged.
Max Points: 1
Whenever the Fatemaker deals Melee Strikes to an enemy, there is a chance to release a Frost Nova, dealing Frost Ability Damage to nearby enemies. Frost Nova scales of Melee Hit and cannot Critically Hit.
Nova Chance: 20%
Max Points: 5
Increases your Fire Rate and Melee Attack Speed. While Enraged, this effect is doubled.