Using an Action Skill causes the Fatemaker to become Enraged, adding bonus Frost Damage to their attacks.
Enrage Duration will not deplete while an Action Skill is active and ends if the Fatemaker enters Save Your Soul.
Activating an Action Skill when already Enraged restores a portion of the Enrage timer.
Bonus Frost Damage: +10%
Enrage restore: +35%
Enrage Duration: 15s
The Fatemaker leaps toward their target, dealing Frost Ability Damage to all nearby enemies.
Any non-Boss enemies damaged will be instantly executed if their Health is below 20%.
Killing an enemy with Feral Surge, resets its cooldown.
Cooldown: 32s
The Fatemaker spins, slashing anything nearby with their melee weapon and essentially becoming a pain tornado.
Grants increased Movement Speed and Slow Immunity for a duration.
Duration: 6s
Cooldown: 24s
Movement Speed: +20%
Increases your Frost Damage.
Increases your Melee Damage and Enrage Duration.
A percentage of Missing Health regenerates over time.
While Enraged, this effect is doubled.
The Fatemaker deals increased Damage against enemies that are Slowed.
The closer an enemy is to being Frozen, the greater the Damage increase.
The Fatemaker deals Bonus Damage and gains increased Damage Reduction the closer they are to the enemy.
The closer the enemy, the greater the bonuses.
Increases your Reload Speed and Weapon Swap Speed.
While Enraged, this effect is doubled.
Increases your Movement Speed and Frost Efficiency.
While Enraged, this effect is doubled.
A portion of the Fatemaker's Ward is Reserved and cannot be restored, but their Maximum Health is increased by a percentage of the reserved amount.
A Ward is now considered full at 50%.
Ward Reserved: 50%
Ward to Health: 150%
Killing an enemy restores a portion of your Enrage duration and a percentage of your Maximum Health.
Increases your Maximum Health and Splash Damage.
If the Fatemaker damages an enemy while in Save Your Soul, its duration is extended.
The amount extended decreases over time.
Killing an enemy while in Save Your Soul will cause the Fatemaker to become Enraged.
Whenever the Fatemaker deals Melee Damage to an enemy, there is a chance to release a Frost Nova, dealing Frost Ability Damage to nearby enemies.
Frost Nova cannot Critically Hit.
Nova Chance: 20%
Nova Damage: 25% of Melee Hit
Increases your Fire Rate and Melee Attack Speed.
While Enraged, this effect is doubled.
Killing an enemy reduces the Fatemaker's remaining Action Skill Cooldown.
If an Action Skill is currently active, its duration is extended instead.
Remaining Skill Cooldown: -20%
Skill Duration Restored: 20%