Increases the maximum number of grenades you can carry.
Your Sabre Turret can be deployed on walls and ceilings.
Do or Die
Allows you to throw Grenades while in Fight For Your Life.
Also increases Damage dealt with Grenades and Launchers.
Grenade Damage: +10%
Launcher Damage: +10%
Allows you to deploy Two Sabre Turrets.
Increases the Gun Damage and Fire Rate of non-elemental guns.
You gain a chance to ignore damage that would otherwise kill you.
In addition to not taking damage from the attack you will Regenerate half your Maximum Health.
Reduces Recoil with all gun types, as well as damage dealt with grenades and rocket launchers.
Turret Deploy Range: +10,000%
Turret Health: +110%
You gain increased Gun Damage and Melee Damage while your shields are depleted.
Press [action-skill] to deploy a Sabre Turret that automatically fires at enemies.
When you're near the Sabre Turret, press [primary-use] to reclaim it and refund some of your cooldown.
Increases Shield Capacity.
Also, when your shield is full, you Regenerate Health.
Increases the Accuracy of your Sabre Turret.
Increases your Weapon Swap Speed and Aim Speed.
Also, your Movement Speed is increased while aiming.
Adds Multi-Rocket Pods to your Sabre Turret.
Rockets /Volley: 22
Increase Gun Damage and Melee Damage.
Improves your Shield Recharge Rate and Shield Recharge Delay.
Last Ditch Effort
Increases Gun Damage and Movement Speed while in Fight For Your Life.
More Turret Guns: +100%
Deploying your Sabre Turret sets off a small Nuclear Blast.
Killing an enemy dramatically increases your Fire Rate and reduces Recoil for a short period of time.
While your Sabre Turret is deployed you deal increased damage.
Improves your Reload Speed and Shield Recharge Delay based on how much Health you have.
The lower your Health the higher the bonuses.
Increases your Cooldown Rate on your Sabre Turret Action Skill.
Killing an enemy increases your Gun Damage and Movement Speed for a short time.
Damaging an enemy causes you to regenerate health for a few seconds.
This effect does not stack.
Killing an enemy causes your Shields to quickly regenerate for a short time.
Makes you better at just about everything.
Reduces the duration of Status Effects and increases Maximum Health.
Your Sabre Turret projects a Protective Shield.
The Shield attempts to block enemy ranged attacks, but lets friendly ranged attacks pass through.
Enemy movement and melee attacks are not affected.