Applying a Status Effect stacks Elemental Damage for a duration.
The Fatemaker summons a Plaguestorm at the target location, dealing Poison Status Effect Damage over time in an area.
Additionally, the Plaguestorm periodically unleashes Elemental Bolts at random enemies underneath, dealing random elemental Ability Damage.
A percentage of your Non-Ability Damage dealt is stored. Elemental Bolts consume the stored damage and evenly divide it among damaged enemies.
The Fatemaker summon a Bog Totem Companion at the target location.
The Bog Totem periodically spawns Elemental Spirits that seek out nearby enemies, exploding on impact and dealing Ability Damage. The Spirit's Element is based on your currently equipped Gun when activated.
Killing an enemy partially restores the Bog Totem's Duration. Pinging an enemy will cause your Bog Totem to target them. The Bog Totem has multiple charges.
Gun Critical Hits have a chance to create a homing Poison Bog Spirit that seeks out nearby enemies exploding on impact and dealing Poison Ability Damage.
Increases your Fire Rate.
Swapping your Gun, doubles this bonus for a duration.
Gain increased Damage Dealt based on how full your Ward is.
The fuller your Ward the greater the bonus.
Applying a Dark Magic Status Effect increases your Spell and Ability Damage for a duration.
This effect can stack.
Dealing Poison Damage has a chance to create a Water Nova, Soaking all nearby enemies.
This ability has a short cooldown.
Soaked enemies take +50% damage from Lighting and Frost Damage, but -50% from Fire Damage.
Applying a Lightning Status Effect increases your Movement Speed and regenerates a percentage of your Ward each second for a duration.
This effect can stack.
Applying a Frost Status Effect increases your Melee Damage and Crit Chance for a duration.
This effect can stack.
Applying a Fire Status Effect increases your Gun Damage and Spell Cooldown Rate for a duration.
This effect can stack.
Applying a Poison Status Effect increases your Crit Damage, Companion Damage, and Action Skill Cooldown Rate for a duration.
This effect can stack.
Increases your Max Ward, but decreases Max Health.
Additionally, Dark Magic's Life Leech now restores Ward instead of Health.
Applying a Status Effect has a chance to spawn a Spirit Swarm Companion that seeks out nearby enemies dealing elemental Damage over time based on the applied Status Effect.
Applying a new Status Effect refreshes the Spirit Swarm's Duration. Higher Damage Status Effects replace the Spirit Swarm's elemental Damage over time.
Pinging a new enemy redirects the Spirit Swarm.