Applying a Status Effect stacks Elemental Damage for a short time.
Max Stacks: 10
Stack Duration: 10s
Elemental Damage: +2.5% /stack
Applying a Status Effect stacks Elemental Damage for a short time.
Max Stacks: 10
Stack Duration: 10s
Elemental Damage: +2.5% /stack
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You summon a Plaguestorm at the target location, dealing Poison Status Effect Damage over time in an area.
The Plaguestorm periodically unleashes Elemental Bolts at random enemies below, dealing random elemental Ability Damage. Elemental Bolts can't apply Status Effects.
A percentage of your Non-Ability Damage dealt is stored. Elemental Bolts consume the stored damage and evenly divide it among damaged enemies.
Duration: 20s
Cooldown: 60s
Damage stored: 25% of Damage dealt
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You summon a Bog Totem Companion at the target location.
The Bog Totem periodically spawns Elemental Bog Spirits that seek out nearby enemies, exploding on impact and dealing Ability Damage. The Spirit's Element is based on your currently equipped Gun when activated.
Killing an enemy restores 10% of the Bog Totem's Duration. Pinging an enemy will cause your Bog Totem to target them.
Duration: 15s
Cooldown: 45s
Charges: 2
Max Totems: 4
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You leap to an area, dealing Frost Ability Damage to nearby enemies upon landing.
Any non-Boss enemy below 20% Health is instantly executed. Killing an enemy with Feral Surge, resets its cooldown.
Cooldown: 32s
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You start spinning your Melee Weapon around, dealing Melee Ability Damage to nearby enemies.
Also, increases your Movement Speed and grants Slow Immunity for a duration.
Duration: 6s
Cooldown: 24s
Movement Speed: +20%
Attack Frequency: 0.35s
Damage: 35% of Melee Weapon
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You hurl your Hammer, dealing Lightning Melee Damage to enemies along its path.
It sticks on impact and continuously deals Lightning Ability Damage to nearby enemies.
You can recall the Hammer to end the Skill early and refund a portion of its cooldown.
Along its return path the Hammer also deals Lightning Melee Damage.
Duration: 8s
Cooldown: 21s
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You slam your Hammer into the ground, dealing Fire Melee Damage and creating a massive Fire Nova, dealing Fire Ability Damage to nearby enemies.
Cooldown: 25s
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You summon 3 Frost Cyclones for a duration that seek out nearby enemies, dealing Frost Ability Damage.
Duration: 16s
Cooldown: 35s
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You summon an Ethereal Bow and fire 7 arrows, dealing Ability Damage on impact.
Arrows ricochet twice between nearby enemies.
Barrage has multiple charges. Increases to Gun Damage also increase Barrage Damage.
Charges: 3
Cooldown: 30s
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You turn an enemy into a Skeep for a short time. If the enemy is immune, you instead cast a free Spell and gain 2 Spellweaving stacks.
Players who damage the Skeep have a chance to cast a free Spell. The 1st time you deal Gun Damage to the Skeep always casts a free Spell and grants 1 Spellweaving stack.
Duration: 16s
Cooldown: 28s
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You can equip a spell into your Action Skill slot.
Pressing [Action-Skill] casts that spell.
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You throw a spinning Ghost Blade at the targeted location, periodically dealing Physical Melee Damage to nearby enemies.
While active, pressing [Action Skill] teleports the blade to a new location but reduces its duration.
Duration: 16s
Cooldown: 37s
Reposition Penalty: -5% Max-Duration
Melee Damage: 85% of Melee Weapon
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You enter Stealth for a short time, making all damage dealt a Critical Hit but reducing Critical Damage.
Crit Damage: -25%
Duration: 8s
Cooldown: 36s
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You restore 100% Health, gain Dark Magic Efficiency, and deal Bonus Dark Magic Damage, but lose more Health every second.
When you would die, Reaper of Bones ends, causing you to restore Health and become Invulnerable for a short time.
Dark Magic Efficiency: +25%
Bonus Dark Magic Damage: +20%
Invulnerability: 3s
Max-Health restored: 20%
Cooldown: 50s
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You sacrifice a portion of your Health to deal Dark Magic Ability Damage to nearby enemies.
Dire Sacrifice always applies a Status Effect and deals bonus damage proportional to your sacrificed Health.
Current-Health sacrificed: 40%
Bonus Damage: 150%
Cooldown: 25s
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Gun Critical Hits have a chance to create a homing Poison Bog Spirit.
The Bog Spirit seeks out a nearby enemy and explodes on impact, dealing Poison Ability Damage based on the Critical Hit.
Bog Spirit Chance: 20%
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Applying a Dark Magic Status Effect grants you stacking Spell and Ability Damage.
Max Stacks: 3
Stack Duration: same as Dark Magic Status Effect
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Dealing Poison Damage has a chance to create a Water Nova, Soaking all nearby enemies.
Chance: 10%
Soaked enemies take +50% Lighting and Frost Damage, but -50% Fire Damage for 10s.
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Applying a Lightning Status Effect grants you stacking Movement Speed and Ward Regeneration.
Max Stacks: 3
Stack Duration: same as Lighting Status Effect
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Applying a Frost Status Effect grants you stacking Melee Damage and Crit Chance.
Max Stacks: 3
Stack Duration: same as Frost Status Effect
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Applying a Fire Status Effect grants you stacking Gun Damage and Spell Cooldown Rate.
Max Stacks: 3
Stack Duration: same as Fire Status Effect
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Applying a Poison Status Effect grants you stacking Crit Damage, Companion Damage, and Skill Cooldown Rate.
Max Stacks: 3
Stack Duration: same as Poison Status Effect
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Increases your Maximum Ward, but decreases Maximum Health.
Additionally, Dark Magic's Life Leech now restores Ward instead of Health.
Max-Ward: +30%
Max-Health: -30%
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Applying a Status Effect has a chance to spawn a Spirit Swarm Companion that seeks out nearby enemies dealing elemental Damage over time based on the applied Status Effect.
Applying a new Status Effect extends the Spirit Swarm's Duration. Higher Damage Status Effects replace the Spirit Swarm's Damage Type.
Pinging a new enemy redirects the Spirit Swarm.
Duration: 10s
Extra Duration: +1.5s
Damage: same as applied Status Effect
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Activating an Action Skill causes you to become Enraged, adding Bonus Frost Damage to all your damage dealt.
Enrage Duration will not deplete while an Action Skill is active and ends if you enter Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.
Bonus Frost Damage: +10%
Enrage restore: +35%
Enrage Duration: 15s
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You are joined by a flying Wyvern Companion that attacks enemies with its claws and Fire Breath.
Your Companions also receive your Damage Bonuses.
Fire Breath Cooldown: 21s
Respawn Time: 30s
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You are joined by a floating Demi-Lich Companion that attacks enemies at range, dealing Dark Magic Damage.
Casting a Spell, causes your Demi-Lich to cast Hellish Blast, creating a homing projectile of the Spell's element, that deals area damage on impact.
Your Companions also receive your Damage Bonuses.
Respawn Cooldown: 30s
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Casting a Spell or Reloading grants you a stack of Spellweaving, increasing your Spell Damage for a short time.
Casting a Repeating Spell has a chance to award additional Spellweaving stacks with each cast.
Max Stacks: 5
Stack Duration: 10s
Repeating Spell: Chance: 25%
Spell Damage: +8% /stack
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You are joined by a Mushroom Companion that attacks nearby enemies, dealing Poison Damage.
Pinging an enemy causes your Mushroom Companion to lunge towards them. Your Companions also receive your Damage Bonuses.
Respawn Cooldown: 45s
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Increases your Crit Chance.
Crit Chance: +30%
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