Press [action-skill] to start your Buzz Axe Rampage.
During Buzz Axe Rampage your Melee Damage and Movement Speed are increased.
Killing an enemy instantly refills your health.
Taking damage accelerates Cooldown Recharge.
Melee Damage: +500%
Duration: 15s
Cooldown: 120s
You gain increased Magazine Size for each Bloodlust stack.
Damaging an enemy stacks Bloodlust.
Stacks decay after a short time if you haven't dealt damage.
Max Bloodlust Stacks: 100
Stack Duration: 7s
Killing an enemy increases your Weapon Swap Speed for each Bloodlust stack.
Damaging an enemy stacks Bloodlust.
Stacks decay after a short time if you haven't dealt damage.
Max Bloodlust Stacks: 100
Stack Duration: 7s
You gain Damage Reduction during Buzz Axe Rampage.
The Damage Reduction is increased for each Bloodlust stack.
Killing an enemy during Buzz Axe Rampage adds extra Bloodlust stacks.
Assault Rifle Damage during Fight for your Life is increased for each stack of Bloodlust.
Killing an enemy with a bullet increases your Melee Damage and reduces Grenade Fuse Time per Bloodlust stack per level for a short time.
Duration: 7s
Killing an enemy with grenade, launcher or shield-nova damage increases your Gun Damage for each Bloodlust stack.
An enemy killed this way has a greater chance to drop grenade ammo.
Duration: 7s
When thrown, your buzz axe now has Dynamite attached to it which explodes on impact.
Killing an enemy with a melee attack increases Grenade Damage for each stack of Bloodlust, as well as adding bonus stacks to Bloodlust.
Duration: 7s
Duration of Buzz Axe Rampage is increased for each stack of Bloodlust at the time of activation.
Increases the time before Bloodlust stacks start to decay.
Killing an enemy increases your Reload Speed for each stack of Bloodlust.
Duration: 7s
Killing an enemy causes them to explode with an Elemental Nova matching the element of the damage that killed it, with Non-Elemental damage creating an explosive nova.
Bloodlust stacks increase the Nova Damage.
Any Overkill Damage is also added to damage caused by an Elemental Nova.
Bonus Nova Damage /stack: +5%
Increases Melee Damage.
Further increased if your shield is down or your magazine is empty.
Upon death, you drop a free grenade.
Enemies killed with this grenade reward double XP.
Increases Maximum Health and Shield Recharge Delay.
Increases Fire Rate while your shields are down.
Additionally, increases the delay before your shields start to recharge.
You can now be damaged by teammates.
Taking damage recharges Buzz Axe Rampage at a faster rate. Taking health damage doubles that bonus.
A percentage of Overkill Damage [damage that is over and above what was needed to kill the enemy] is returned to you as health.
The lower your health, the higher the percentage.
Fight For Your Life is replaced with Light the Fuse.
During Light the Fuse you can move normally, but with a bundle of dynamite in hand.
The bundle detonates when the timer runs out.
If you kill someone you are revived.
Getting a revive with the bundle explosion increases your Movement Speed for the remaining duration of Light the Fuse.
Movement Speed (second wind): +40%
Increases Explosive Damage.
Bonus increases further when in Fight for your Life.
Increased time during Fight for your Life.
You can instantly Revive downed teammates, but reviving someone in this way puts you in Fight for your Life.
You may only revive in this way once each time Buzz Axe Rampage is on Cooldown.
Fight for your Life Time: +50%
Taking direct health damage stacks Salt the Wound.
Each stack increases your Melee and Shotgun Damage.
Stacks decay after a short time without taking direct health damage from enemies.
Max Stacks: 20
Melee Damage significantly increased.
Chance when performing a melee attack that you attack yourself.
Self Attack Chance: 12%
Activating Buzz Axe Rampage when at or below 33% Max-Health instantly refills your health and transforms you into a Badass Psycho Mutant.
During the rampage you gain increased Melee Damage and Damage Reduction.
When you return to normal, your Buzz Axe Rampage is instantly recharged.
Melee Damage: +100%
Damage Reduction: +100%
Burn Damage increased.
Effects further increased while you are on fire.
Chance to light yourself on fire when igniting an enemy.
Killing an enemy increases your chance of causing Elemental Effects.
Chance to light yourself on fire when igniting an enemy.
Duration: 7s
All damage received is reduced while you are on fire.
Increases Gun Damage for all gun types except snipers.
Decreases weapons and melee Crit Damage, and increases Melee Damage.
Effects further increase while you are on fire.
When enemies take Status Effect Damage you stack Elemental Elation.
You gain increased Fire Rate and Magazine Size for each Elemental Elation stack.
Stacks decay if you are not on fire.
Max Stacks: 20
All Status Effects you cause have a chance to light yourself on fire.
The Self Ignite Chance is the combined Chance from Burn, Baby, Burn and Fuel the Fire.
Melee attacks have a chance to Ignite enemies.
Weapon Accuracy and Reload Speed are increased while you are on fire.
Increases the duration of all Burn Effects on you.
Each time you apply a Burn Effect to an enemy, there's a chance another Burn Effect will be applied after a short time.
Pressing [melee] causes you to breathe fire in a cone in front of you.
Cooldown: 15s
A percentage of Elemental Status Effect Damage done to enemies heals you.
While you are on fire, taking damage from enemies will spawn homing balls of fire that seek out the attacker and explode on impact.
Fireballs can only trigger once per second.