Borderlands 2Skill Tree Calculator

  • Krieg

    The Psycho

  • Current Level
    5
  • Unused Skill Points
    40
  • Includes 0 Extra Skill Points.
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Press [action-skill] to start your Buzz Axe Rampage.
During Rampage you gain increased Melee Damage and Move Speed, but can't sprint*.

Killing an enemy instantly restores 100% Health.
Taking damage decreases Rampage's Cooldown.

Base Melee Damage: +400%
Move Speed: +40%
Duration: 15s
Cooldown: 120s

*Activating Buzz Axe Rampage while sprinting maintains the sprint speed.

Buzz Axe Rampage
0
Bloodlust

You gain increased Magazine Size for each Bloodlust stack.

Damaging an enemy stacks Bloodlust.
Stacks start to decay after 1s of not dealing damage.

Max Bloodlust Stacks: 100
Stack Duration: 7s

Blood-Filled Guns
0/0

Killing an enemy increases your Weapon Swap Speed for each Bloodlust stack.

Damaging an enemy stacks Bloodlust.
Stacks start to decay after 1s of not dealing damage.

Max Bloodlust Stacks: 100
Stack Duration: 7s

Blood Twitch
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Kill Skill

While Buzz Axe Rampage is active, you gain increased Damage Resistance for each Bloodlust stack.

Each Kill during Buzz Axe Rampage rewards extra Bloodlust stacks.

Taste of Blood
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While holding an Assault Rifle in Fight for your Life you gain increased Gun Damage for each Bloodlust stack.

Bloody Revival
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Killing an enemy with bullet damage increases your Melee Damage and reduces Grenade Fuse Time per Bloodlust stack for a short time.

Duration: 7s

Blood Overdrive
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Kill Skill

Killing an enemy with Grenade, Rocket or Shield-Nova Damage increases your Gun Damage per Bloodlust stack for a short time.
Enemies killed this way have a greater chance to drop grenade ammo.

Duration: 7s

Blood Bath
0/0
Kill Skill

Your thrown buzz axes now have Dynamite attached to them.

The thrown ‍Dynamite Buzz Axe deals Normal Grenade Damage and explodes on impact, dealing Explosive Grenade Damage.
Both are boosted by Roid Damage, but only the direct hit benefits from Melee Damage.

Buzz Axe Bombardier
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Augment

Getting a Melee Kill increases your Grenade Damage per Bloodlust stack for a short time.
Additionally, Melee Kills rewards extra Bloodlust stacks.

Duration: 7s

Fuel the Blood
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Kill Skill
Blood Trance
0/0

Delays the decay of Bloodlust stacks.

Boiling Blood
0/0

Killing an enemy increases your Reload Speed for each Bloodlust stack.

Duration: 7s

Nervous Blood
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Kill Skill

Killed enemies trigger a matching Elemental Nova explosion after a 1.5s delay.
Fire kills trigger a Fire Nova already after a 0.75s delay. Physical kills trigger an Explosive Nova.

Bloodlust stacks and any Overkill Damage boost the Nova Damage.

Bonus Nova Damage: +5% /stack

Bloodsplosion
0/0
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0
Mania

Increases your Melee Damage.
While your Shield or Magazine is empty you gain further Melee Damage.

Empty the Rage
0/0

Upon death, you drop a free grenade.
Enemies killed by this grenade reward 2×XP.

Pull the Pin
0/0

Increases Maximum Health and Shield Recharge Delay.

Feed the Meat
0/0

Increases your Shield Recharge Delay.
Additionally, while your Shield is empty you gain increased Fire Rate.

Embrace the Pain
0/0

You can now take Friendly-Fire Damage.

Taking damage reduces Rampage's Cooldown. Taking health damage doubles that bonus.

Fuel the Rampage
0/0

A percentage of Overkill Damage restores your Health.
The lower your health, the higher the percentage.

Thrill of the Kill
0/0

Fight For Your Life is replaced with Light the Fuse.

During Light the Fuse you can move normally, but with a timed dynamite bundle in hand.

Killing an enemy grants you a Second Wind.
Gaining a Second Wind with the dynamite explosion increases your Movement Speed for remaining duration of Light the Fuse.

Move Speed: +40%

Light the Fuse
0/0

You deal increased Explosive Damage.
This Bonus is doubled while in Fight for your Life.

Strip the Flesh
0/0

You now instantly Revive teammates, but reviving someone puts you in Fight for your Life.
You may instant revive only once each time Buzz Axe Rampage is on Cooldown.

Additionally, increases your Fight for your Life Duration.

Fight for your Life Duration: +50%

Redeem the Soul
0/0

Taking direct health damage from an enemy stacks Salt the Wound. Stacks start to decay after a split second without gaining new stacks.

Each stack increases your Melee Damage.
While holding a Shotgun you gain increased Gun Damage for each Stack.

Max Stacks: 20

Salt the Wound
0/0

Increases your Melee Damage.

You now have a 12% chance to hit yourself with Melee Attacks.

Silence the Voices
0/0

Activating Buzz Axe Rampage when below 33% Health, transforms you into a Badass Psycho Mutant and Restores 100% of your Health.
During the Badass Rampage, you gain increased Melee Damage and Damage Resistance.

When you return to normal, your Buzz Axe Rampage is instantly recharged.

Melee Damage: +100%
Damage Resistance: +100%

Release the Beast
0/0
Augment
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0
Hellborn

Increases your Burn Damage.
This Effect increases further while on fire.

Igniting an enemy has a chance to also light you on fire for 5s.

Burn, Baby, Burn
0/0

Killing an enemy increases your Status Effect Chance.

Igniting an enemy has a chance to also light you on fire for 5s.

Duration: 7s

Fuel the Fire
0/0
Kill Skill

While on fire you gain increased Damage Resistance.

Numbed Nerves
0/0

Increases your Melee Damage and Gun Damage for all weapon types except Snipers.
But decreases your Crit Damage and Melee Crit Damage.

While on fire, these effects are tripled.

Pain is Power
0/0

Dealing Status Effect Damage to an enemy stacks Fire Rate and Magazine Size.
Stacks decay after a short time of neither being on fire nor dealing Status Effect Damage to an enemy.

Max Stacks: 20
Decay Delay: 2s

Elemental Elation
0/0

All Status Effects you apply have a chance to light you on fire for 5s.
The Self Ignite Chance is the combined Chance from Burn, Baby, Burn and Fuel the Fire.

Delusional Damage
0/0

Melee attacks have a chance to Ignite enemies.

Being on fire improves your Reload Speed, Accuracy and Recoil.

Fire Fiend
0/0

Increases the duration of all Burn Effects on you.
Your Burn Effects on enemies have a chance to reignite after 4.5s.

Flame Flare
0/0

Pressing [melee] causes you to breathe fire in a cone in front of you.

Cooldown: 15s

Hellfire Halitosis
0/0
Melee Override

A percentage of Status Effect Damage done to enemies heals you.

Elemental Empathy
0/0

While you are on fire, taking enemy damage spawns fireballs that home in on attackers and explode on impact.

Fireball Cooldown: 1s

Raving Retribution
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