The Fatemaker's guns and their Wyvern Companion deal Bonus Fire Damage.
The Fatemaker gains increased Maximum Ward Capacity.
The Fatemaker's melee strikes and their Wyvern Companion deal Bonus Lightning Melee Damage.
The Fatemaker is surrounded by a Dragon Aura that grants themselves and all allies inside it increased Elemental Damage.
The Fatemaker gains increased Action Skill Cooldown Rate.
The higher their Ward, the greater the bonus.
Increases your Damage Reduction from all attacks.
Additionally, you and your nearby allies gain a chance to reflect damage back to their attackers as Lightning Damage.
Killing an enemy with a gun summons a Fire Orb that seeks out a new enemy dealing Fire Ability Damage.
Killing an enemy with melee damage summons a Lightning Orb that seeks out an enemy, dealing Lightning Ability Damage.
The Fatemaker gains increased Bullet Damage.
Additionally, the Wyvern Companion will occasionally shoot Fire Bolts at enemies, causing damage in an area and leaving a splat.
Bullet Damage: +10%
Fire Bolt Cooldown: 16s
The Fatemaker's Wyvern Companion gains Increased Damage.
The Fatemaker gains increased Damage Reduction.
Additionally, the Wyvern Companion will occasionally use its Lightning Breath on enemies, causing Lightning Damage that can arc from enemy to enemy.
Damage Reduction: +12%
Storm Breath Cooldown: 32s
After dealing Fire Damage, the Fatemaker gains increased Crit Damage.
After dealing Lightning Damage, the Fatemaker gains increased Crit Chance.
If the Fatemaker would enter Save Your Soul, instead they refill their Ward and deal Bonus Lightning Damage for a short time.
This skill has a long cooldown.
Bonus Lightning Damage: +20%
Whenever the Fatemaker activates an Action Skill, they call down 4 Elemental Bolts that deals Fire Ability Damage or Lightning Ability Damage to all nearby enemies.