When zoomed in with a Sniper Rifle, a wheel scrolls by with icons featuring each of the elemental damage types.
Time your shots with the highlighted icon to deal Bonus Elemental Damage and each subsequent shot until you zoom out.
Scoring a Critical Hit in this manner creates a small Nova, dealing Bonus Elemental Damage to nearby enemies.
Bonus Elemental Damage: +30%
Bonus Nova Damage (on crit): +15%
Keep Your Chin Up
While being a Master in a Contract, kills made by either party in the Contract restore Health to the other Party.
Keep Your Chin Up does not restore Health if either party is in a vehicle.
When your Frost Shard attaches to an enemy, it has a chance to spawn Ice Fragments, that fly towards nearby enemies and deal Cryo Damage.
The Frost Shard will always create a Ice Fragment on its first target.
Fragment Chance: 35%
Taking damage from an enemy while your shield is fully charged fires an Ice Dart at that enemy, dealing Cryo Damage.
Dealing Cryo Damage grants you a stack of Avalanche for each damaged target, once.
Each stack of Avalanche increases your Cryo Damage and Freeze Chance.
Avalanche stacks start to decay after not gaining new stacks within 40s.
Dealing Incendiary Damage or entering Fight for your Life will quickly decay your Avalanche stacks.
Max Stacks: 100
Killing an enemy causes your weapons to deal Bonus Cryo Damage.
Bonus Cryo Damage: +25%
Quality Not Quantity
Increases Gun Damage and Fire Rate when using guns of Blue Rarity or greater.
Decreases Gun Damage and Fire Rate when using guns of Green Rarity or lesser.
While Cold as Ice is active, enemies near you deal decreased damage.
Increases Crit Damage.
Scoring a Critical Hit while Cold as Ice is active extends its duration.
This skill has diminishing returns.
Next to Cleanliness
Increases Gun Damage and Reload Speed for all weapons that are not Incendiary, Corrosive, or Explosive.
Increases Gun Damage and Reload Speed, but decreases Magazine Size.
Wait for It...
Missing a shot with a Sniper Rifle grants you a stack of Wait for It.
Increases Sniper Rifle Damage for every stack of Wait for It. Damaging an enemy with a Sniper Rifle consumes all stacks of Wait for It.
Max Stacks: 10
Scoring a Critical Hit causes you to regenerate health for a few seconds.
The closer you are to the enemy, the more health regenerated.
Scoring a Critical Hit with a Sniper Rifle creates a Healing Nova at the target location, reviving and healing anyone within range.
The restored Heath is increased the further you are away from the target.
Max-Health Regen/s: Up to 7.5%
Healing Nova: Up to 25% Max-Heath
Your shots do Bonus Damage based your distance to the target.
The further you are from your target, the greater the bonus damage.
Bonus Damage: up to +60%
Protect Your Assets
Increases Shield Capacity and Max Health for you and your Servant.
You must have a Servant for this skill to work.
All Glory to the Master
Killing an enemy who was first damaged by your Servant converts one stack of Valet into one stack of Glory.
You and your Servant gain increased Crit Damage for each stack of Glory you have.
All stacks of Glory are lost upon termination of your Contract.
Max Stacks: 250
Master Crit Damage: +0.4% /stack
Servant Crit Damage: +0.3% /stack
Activating Cold as Ice knocks back all nearby enemies.
Making your Shard switch targets knocks back all enemies again.
Enemies can only be knocked back by Winter's Fury once every few seconds.
I Never Miss
Shooting a enemy with a Sniper Rifle grants you 1 stack of I Never Miss, critical hits grant 2 stacks. Each stack of I Never Miss increases Sniper Rifle Crit Damage.
All stacks are lost when you miss with a Sniper Rifle.
Max Stacks: 999
When your Servant kills an enemy, you gain a stack of Valet.
You and your Servant gain increased Reload Speed for each stack of Valet.
All stacks of Valet are lost upon termination of your Contract. Valet does nothing when you do not have a Servant.
Master Reload Speed: +0.4% /stack
Servant Reload Speed: +0.3% /stack
Hold [Melee] to present a Contract to allies.
If an ally signs the Contract by melee attacking you, they become your Servant.
The Servant gains increased Shield Capacity while your Contract is in effect.
This Contract is terminated only upon the death of either party. You may only be involved in a single Contract at a time, and may not offer a new Contract while bound by a pre-existing Contract.
Master Gun Damage: +15%
Servant Shield Capacity: +10%
Increases Crit Damage and Aim Speed.
Increases your Shield Recharge Delay and Fire Rate.
The lower your health is, the greater the bonuses.
Dealing Cryo Damage to an enemy while Cold as Ice is active grants you a stack of Short Summer.
Each stack of Short Summer, improves Action Skill Cooldown Rate and Shield Recharge Delay.
Stacks begin to decay once Cold as Ice ends, and all stacks are lost upon activating Cold as Ice.
Max Stacks: 200
Killing an enemy restores a portion of your Servant's Shield.
Shield restored: 55%
Enemies damaged by your Frost Shard or Ice Fragment become Frostbitten and take increased Cryo Damage for a few seconds.
Shielded Enemies have their shield disrupted and take even more Cryo Damage.
Killing a enemy with a Critical Hit adds a bullet into your Magazine.
Does not work with Launchers.
Only the Best
Increases Bullet Speed with all gun types, as well as Magazine Size for Sniper Rifles.
When your Frost Shard attaches to an enemy, it has a chance to create a Singularity, pulling in nearby enemies.
The Frost Shard will always create a Singularity on its first target.
Singularity Chance: 35%
After suffering Melee damage or having your Shield depleted after fully recharging, you gain increased Movement Speed, Reload Speed, and Gun Damage for a short time.
Cold as Ice
Press [Action Skill] to throw your Frost Diadem Shard.
The shard automatically attacks an enemy, dealing constant Cryo Damage. If that enemy dies the Shard will automatically attack a new nearby target.
If there are no enemies nearby then your Shard will return to you, partially refunding its cooldown.
Looking at an enemy and pressing [Action Skill] will cause your Shard to attack the newly targeted enemy.
Save the Queen
When an enemy melee attacks you, they become marked with Save the Queen.
If your Servant attacks a marked enemy, they deal Bonus Cryo Damage and the Mark is consumed.
Your Servant may only trigger Save the Queen once every few seconds.
Save the Queen only works when you have a Servant.
Killing an enemy grants you Cryo Lifesteal for a short time.
Returning a percentage of your Cryo Damage as health.
Excellent Shot, Madam
Enemies damaged by your Servant become Set Up.
Damaging an enemy who is Set Up deals Cryo Damage to that enemy, consuming Set Up in the process.
You may only trigger Excellent Shot, Madam once every few seconds.
The Cryo Damage dealt is based on your level.
Set Up cannot be applied nor consumed if either party is in a vehicle.
Culling the Herd
Scoring a Critical Hit increases Gun Damage for a few seconds.
When struck by a melee attack, or when your Shield breaks, you emit a Cryo Nova with a high chance of freezing enemies.
Your shield must fully recharge between Cryo Novas.
After you miss a shot with a Sniper Rifle you gain increased Fire Rate, Accuracy, Crit Damage, and Weapon Swap Speed for a few seconds.
A Backhand to Remember
Press [melee] to preform a Backhand to Remember with increased range, that knocks back enemies and deals Cryo Damage.
Backhanding enemies increases Movement Speed and Reload Speed for you and your allies for a short time.
Backhands from multiple players have diminishing returns with their bonuses.
Movement Speed: +20%
Reload Speed: +20%