Increases Crit Damage and Aim Speed.
Increases Bullet Speed with all gun types, as well as Magazine Size for Sniper Rifles.
Scoring a Critical Hit increases Gun Damage for a few seconds.
Your shots do Bonus Damage based your distance to the target.
The further you are from your target, the greater the bonus damage.
Bonus Damage: up to +60%
After you miss a shot with a Sniper Rifle you gain increased Fire Rate, Accuracy, Crit Damage, and Weapon Swap Speed for a few seconds.
Killing a enemy with a Critical Hit adds a bullet into your Magazine.
Does not work with Launchers.
Shooting an enemy with a Sniper grants you an I Never Miss stack, critical hits grant 2 stacks. Each I Never Miss stack increases your Sniper Crit Damage.
All stacks are lost when you miss with a Sniper.
Max Stacks: 999
Scoring a Critical Hit causes you to regenerate health for a short time. The closer you are to the enemy, the better the health regeneration.
Scoring a Critical Hit with a Sniper creates a Healing Nova at the target location, reviving and healing anyone within range. The further you are from the enemy, the better the healing nova.
Max-Health Regen/s: Up to 7.5%
Healing Nova: Up to 25% Max-Heath
Missing a Sniper Shot grants you a Wait for It stack.
Your Sniper Damage increases for each Wait for It stack. Damaging an enemy with a Sniper consumes all Wait for It stacks.
Max Stacks: 10
Increases Gun Damage and Reload Speed, but decreases Magazine Size.
After suffering Melee damage or having your Shield depleted after fully recharging, you gain increased Movement Speed, Reload Speed, and Gun Damage for a short time.
When zoomed with a Sniper, a wheel scrolls by with elemental icons. Time your shots with the highlighted icon to deal Bonus Elemental Damage with each shot until you zoom out.
Scoring a Critical Hit in this way creates an Elemental Nova, that damages nearby enemies.
Bonus Elemental Damage: +30%
Bonus Nova Damage (on crit): +15%
The first time you deal Cryo Damage to an enemy, you gain an Avalanche stack. Each Avalanche stack increases your Cryo Damage and Freeze Chance.
Avalanche stacks start to decay after not gaining new stacks within 40s. Dealing Fire Damage or entering Fight for your Life will quickly decay your Avalanche stacks.
Max Stacks: 100
Taking damage from an enemy while your shield is fully charged fires an Ice Dart at that enemy, dealing Cryo Damage.
Dealing Cryo Damage to an enemy while Cold as Ice is active grants you a stack of Short Summer.
Each stack of Short Summer, improves Action Skill Cooldown Rate and Shield Recharge Delay.
Stacks begin to decay once Cold as Ice ends, and all stacks are lost upon activating Cold as Ice.
Max Stacks: 200
Activating Cold as Ice knocks back all nearby enemies.
Making your Shard switch targets knocks back all enemies again.
Enemies can only be knocked back by Winter's Fury once every few seconds.
Killing an enemy grants you Cryo Lifesteal for a short time.
Returning a percentage of your Cryo Damage as health.
When your Frost Shard attaches to an enemy, it has a chance to spawn Ice Fragments, that fly towards nearby enemies and deal Cryo Damage.
The Frost Shard will always create a Ice Fragment on its first target.
Fragment Chance: 35%
Enemies damaged by your Frost Shard or Ice Fragment become Frostbitten and take increased Cryo Damage for a few seconds.
Shielded Enemies have their shield disrupted and take even more Cryo Damage.
When your Frost Shard attaches to an enemy, it has a chance to create a Singularity, pulling in nearby enemies.
The Frost Shard will always create a Singularity on its first target.
Singularity Chance: 35%
Increases Crit Damage.
Scoring a Critical Hit while Cold as Ice is active extends its duration.
This skill has diminishing returns.
While Cold as Ice is active, enemies near you deal decreased damage.
When struck by a melee attack, or when your Shield breaks, you emit a Cryo Nova with a high chance of freezing enemies.
Your shield must fully recharge between Cryo Novas.
Killing an enemy causes your weapons to deal Bonus Cryo Damage for a short time.
Bonus Cryo Damage: +25%
Killing an enemy grants you a Duchess stack.
Each Duchess stack increases your Accuracy.
All stacks of Duchess are lost upon your death or the death of your Servant.
Accuracy /stack: +0.8%
Hold [Melee] to present a Contract to allies.
If an ally signs the Contract by meleeing you, they become your Servant.
The Servant gains increased Shield Capacity while your Contract is in effect. This Contract is terminated only upon the death of either party. You may only be involved in a single Contract at a time, and may not offer a new Contract while bound by a pre-existing Contract.
Master Gun Damage: +15%
Servant Shield Capacity: +10%
When your Servant kills an enemy, you gain a Valet stack. You and your Servant gain increased Reload Speed for each Valet stack.
All Valet stacks are lost upon termination of your Contract. Valet does nothing without a Servant.
Master Reload Speed: +0.4% /stack
Servant Reload Speed: +0.3% /stack
Increases Shield Capacity and Max Health for you and your Servant.
You must have a Servant for this skill to work.
Killing an enemy restores a portion of your Servant's Shield.
Shield restored: 55%
Increases Gun Damage and Fire Rate when using guns of Blue Rarity or greater.
Decreases Gun Damage and Fire Rate when using guns of Green Rarity or lesser.
Enemies damaged by your Servant become Set Up.
Damaging a Set Up enemy deals Cryo Damage to the target, consuming Set Up.
You may only trigger Excellent Shot, Madam once every few seconds.
The Cryo Damage dealt is based on your level. Set Up cannot be applied nor consumed if either party is in a vehicle.
Increases Gun Damage and Reload Speed for all weapons that are not Incendiary, Corrosive, or Explosive.
Killing an enemy that was damaged by your Servant converts a Valet stack into a Glory stack.
You and your Servant gain increased Crit Damage for each Glory stack.
All stacks of Glory are lost upon termination of your Contract.
Max Stacks: 250
Master Crit Damage: +0.4% /stack
Servant Crit Damage: +0.3% /stack
While being a Master in a Contract, kills made by either party in the Contract restore Health to the other Party.
Keep Your Chin Up does not restore Health if either party is in a vehicle.
Increases your Shield Recharge Delay and Fire Rate.
The lower your health is, the greater the bonuses.
When an enemy melee attacks you, they become marked with Save the Queen.
If your Servant attacks a marked enemy, they deal Bonus Cryo Damage and the Mark is consumed.
Your Servant may only trigger Save the Queen once every few seconds. Save the Queen only works when you have a Servant.
Press [melee] to preform a Backhand to Remember with increased range, that knocks back enemies and deals Cryo Damage.
Backhanding enemies increases Movement Speed and Reload Speed for you and your allies for a short time. Backhands from multiple players have diminishing returns.
Movement Speed: +20%
Reload Speed: +20%