Press [Action Skill] to throw your Frost Shard.
The Frost Shard automatically attacks an enemy, dealing constant Cryo Damage. If that enemy dies the Frost Shard will seek out a new nearby target.
If there are no enemies nearby then your Frost Shard will return to you, partially refunding its cooldown.
Looking at an enemy and pressing [Action Skill] will cause your Frost Shard to attack the newly targeted enemy.
Scoring a Sniper Critical Hit grants you Health Regeneration for a short time and creates a small Healing Nova at the target location. The Healing Nova revives and heals anyone within range.
The greater your distance to the target, the stronger the Healing Nova. The lower the distance, the stronger your Health Regeneration.
Max-Health Regen/s: Up to 7.5%
Healing Nova: Up to 25% Max-Health
While aiming with a Sniper, a selector moves along elemental icons. Shooting locks in the selected element and adds +30% Bonus Elemental Damage to your shots until you stop aiming.
Scoring a Critical Hit while aiming releases an Elemental Nova, that deals +45% Bonus Elemental Damage to nearby enemies.
The 1st time you deal Cryo Damage to an enemy, you gain an Avalanche stack.
Your stacks start to decay, if you didn't deal Cryo Damage for 35s. If you deal Fire Damage or enter Fight for your Life they decay at a faster rate.
Each stack increases your Freeze Chance and the Cryo Damage you deal.
Max Stacks: 100
Dealing Cryo Damage to an enemy while Cold as Ice is active grants you a Short Summer stack.
Stacks start to decay when Cold as Ice ends, or you lose all stacks when activating Cold as Ice.
Each Short Summer stack, improves your Skill Cooldown Rate and Shield Recharge Delay.
Max Stacks: 200
Enemies damaged by your Frost Shard or Ice Fragments become Frostbitten for a short time.
Frostbitten enemies take increased Cryo Damage, with Shielded Enemies taking more damage.
While having no signed contract you may hold [Melee] to present a Contract.
If an ally signs the Contract by meleeing you, they become your Servant.
This Contract is terminated upon either party's death.
The Contract increases your Gun Damage and your Servant's Shield Capacity.
Master Gun Damage: +15%
Servant Shield Capacity: +10%
Enemies damaged by your Servant become Set Up.
Damaging a Set Up enemy deals extra Cryo Damage to the target, consuming Set Up.
The extra Cryo Damage is based on your level.
You may only trigger Excellent Shot, Madam once every few seconds. Set Up cannot be applied nor consumed if either party is in a vehicle.
Increases your Gun Damage and Reload Speed with Non-Elemental, Shock, Cryo guns.
Killing an enemy that was damaged by your Servant converts a Valet stack into a Glory stack.
All Glory stacks are lost upon either party's death.
Both Contract Parties gain increased Crit Damage for each Glory stack.
Max Stacks: 250
Master Crit Damage: +0.4% /stack
Servant Crit Damage: +0.3% /stack
When an enemy melee attacks you, they become marked with Save the Queen.
If your Servant damages a marked enemy, they deal extra Cryo Damage, consuming the mark.
Your Servant may only trigger Save the Queen once every few seconds.
Press [melee] to perform an increased range backhand Melee Attack dealing Cryo Melee Damage, and knocking back enemies.
Backhanding an enemy increases your Team's Movement Speed and Reload Speed for a short time. Backhands from multiple players have diminishing returns.
Team Move Speed: +20%
Team Reload Speed: +20%