Borderlands 3Skill Tree Calculator

  • Amara

    The Siren

  • Current Level
    2
  • Unused Skill Points
    40
  • Includes 0 Extra Skill Points.
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You leap into the air and Slam the ground, dealing Area Skill Damage and knocking up nearby enemies.

Cooldown: 35s

Phaseslam

You become attuned to the Corrosive Element.
Your Action Skill now deals Corrosive Damage.

Blight Tiger

You send forth a wave of erupting fists, dealing Area Skill Damage and leaving behind an elemental trail.

Cooldown: 28s
Trail Duration: 6s

Fracture

Dealing Action Skill - Skill Damage or Grasping a target creates a Nova that deals [Attuned Element] Area Skill Damage to nearby enemies.

Each time only one Nova can trigger per enemy.

Skill Damage: -15%

Revelation

You leap into the air and channel a downward Elemental Beam, dealing Area Skill Damage.
When the Beam ends you Slam the ground, dealing Area Skill Damage.

Cooldown: 47s
Beam Duration: 3s

Downfall

Dealing Action Skill - Skill Damage to an enemy confuses them, causing the enemy to attack their allies.

Grasping an enemy confuses nearby enemies.

Confuse Duration: 8s
Skill Cooldown: +20%
Skill Damage: -10%

Glamour

You send forth an Astral Projection that pierces enemies, dealing Skill Damage.

Cooldown: 28s

Phasecast

You become attuned to the Shock Element.
Your Action Skill now deals Shock Damage.

Shockra

Dealing Action Skill - Skill Damage to an enemy releases life orbs that seek out you or an ally.
Life Orbs heal for 30% of Skill Damage dealt.

Soul Sap

You send forth an Astral Projection that pierces enemies, dealing Skill Damage.

When the Astral Projection deals damage, it releases 3 Orbs that seek out a nearby enemy, dealing [Attuned Element] Damage.

Cooldown: 28s

Deliverance

Dealing Action Skill - Skill Damage to enemies phaselocks them for a short time or until they take damage.

Grasping an enemy phaselocks nearby enemies.

Duration: 6s
Skill Cooldown: +15%
Skill Damage: -25%

Stillness of Mind

You send forth an Astral Projection that pierces enemies, dealing Skill Damage.

With each damaged enemy the Astral Projection deals +50% Damage.

Cooldown: 30s

Reverberation

You send forth an Astral Projection that explodes on impact, dealing Area Skill Damage.

Cooldown: 35s

Tandava

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

Duration: 7s
Cooldown: 16s

Phasegrasp

You become attuned to the Fire Element.
Your Action Skill now deals Fire Damage.

Soulfire

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

When a grasped enemy dies, an orb seeks out and grasps a new target.

Duration: 7s
Cooldown: 20s
Extra Targets: Up to 4

The Eternal Fist

Your Action Skill creates a singularity that pulls in nearby enemies.

Skill Damage: -20%
Duration: 2.5s

Bug: Doesn't work with Action Skills from Brawl.
Allure

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

Enemies near the grasped target are linked.
All damage to any linked enemy deals Skill Damage* to all other linked enemies.

Duration: 7s
Cooldown: 18s
Link Skill Damage: 20% of hit

*Doesn't stack Samsara.
Ties that Bind

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

Grasping an enemy summons large fists that smash the area, dealing Area Skill Damage to nearby enemies.

Duration: 7s
Cooldown: 28s

Fist Over Matter

You summon an Energy Orb that deals Area Skill Damage on impact and over time.
Meleeing the Orb knocks it toward an enemy and increases its damage based on the hit.
Pressing [action-skill] calls the Orb back to you.

Duration: 30s
Cooldown: 48s

Phaseflare

You become attuned to the Cryo Element.
Your Action Skills now deals Cryo Damage.

Cold Hearted

Killing a enemies with Skill Damage* stacks Skill Cooldown Rate while your Skill is on Cooldown.

Cooldown Rate: +30% /stack

Expedite

You summon an Energy Orb that deals Area Skill Damage on impact and over time.
Meleeing the Orb knocks it toward an enemy and increases its damage based on the hit.
Pressing [action-skill] calls the Orb back to you.

The Orb's damage over time has a smaller radius but heals players within. Knocking the Orb onto a downed ally revives them.

Duration: 34s
Cooldown: 28s

Glow Up

You summon an Energy Orb that deals Area Skill Damage on impact and over time.
Meleeing the Orb knocks it toward an enemy and increases its damage based on the hit.
Pressing [action-skill] calls the Orb back to you.

The Orb continuously sends out projectiles at the last enemy you damaged, dealing Skill Damage.

Duration: 26s
Cooldown: 44s

Shooting Star

You summon an Energy Orb that deals Area Skill Damage on impact and over time.
Pressing [action-skill] calls the Orb back to you.

The Orb repositions to enemies you damage.
Killing an enemy increases the Orb's Damage.

Duration: 24s
Cooldown: 44s
Orb Damage: +25% /kill

Light Fantastic
Action Skill
Augment
Element
0
Brawl

Increases your Maximum Health.

Root to Rise
0/0

You deal Bonus Gun Damage* the closer you are to the target.

Personal Space
0/0

You gain passive Health Regeneration.

Activating an Action Skill grants stacking Health Regeneration for a short time.

Max Stacks: unlimited
Stack Duration: 5s

Clarity
0/0

Increases your Area Damage and Area Damage Resistance.

Arms Deal
0/0

Dealing Skill Damage with your Action Skill stacks Gun Damage and Health Regeneration for a long time.

Max Stacks: 5
Stack Duration: 20s

Samsara
0/0

Activating an Action Skill increases your Damage Resistance for a short time.

Duration: 15s

Helping Hand(s)
0/0

Taking damage stacks Movement Speed and Shield Recharge Delay for a short time.

Max Stacks: 25
Stack Duration: 5s

Mindfulness
0/0

Increases your Melee Damage. Activating an Action Skill increases your Melee Range for a long time.

Melee Range: +75%
Duration: 20s

Find Your Center
0/0

Killing an enemy grants the team stacking Movement Speed for a short time.

Max Stacks: unlimited
Stack Duration
: 8s

Vigor
0/0
Kill Skill

Increases your Maximum Health and Resistance towards your Attuned Element.

One With Nature
0/0

Taking enemy damage causes you to send out an energy orb at the attacker, dealing [Attuned Element] Area Damage.

Cooldown: 8s

Do unto Others
0/0

Dealing Melee Damage increases your Gun Damage and Skill Damage for a short time.

Duration: 10s

Jab Cross
0/0

Entering Fight for your Life grants you Second Wind, restores Health and creates an Elemental Nova that knocks back nearby enemies, dealing [Attuned Element] Area Skill Damage.

Max-Health Restored: 50%
Cooldown: 120s

Guardian Angel
0/0

Increases your Melee Damage.

Press [melee] while aiming at an enemy to dash forward and perform a Blitz Attack, dealing [Attuned Element] Melee Damage.

The Blitz Attack deals Bonus Damage* and if it kills an enemy, its Cooldown is reset.

Cooldown: 10s
Melee Damage: +100%
Blitz Bonus Damage: up to +83%

Blitz
0/0
Melee Override
Reset Tree
0
Mystical Assault

Killing an enemy grants you a Rush Stack.

Activating an Action Skill consumes all stacks, and each grants Skill Damage for a long time.

Max Rush Stacks: 10

Max Stacks: 99
Stack Duration: 20s

Do Harm
0/0
Rush Skill

Increases your Reload Speed, Weapon Swap Speed, and Mode Switch Speed.

Fast Hand(s)
0/0

Applying a Status Effect grants you a Rush Stack.

Activating an Action Skill consumes all stacks, and each grants Status Effect Chance for a long time.

Max Rush Stacks: 10

Max Stacks: 99
Stack Duration: 20s

Violent Tapestry
0/0
Rush Skill

Increases your Reload Speed for each Rush Stack.

Activating an Action Skill consumes all stacks, and each grants Reload Speed for a short time.
Activating an Action Skill early resets this bonus.

Duration: 8s

Alacrity
0/0
Rush Skill

Activating an Action Skill stacks Critical Damage and Accuracy for a short time.

Max Stacks: unlimited
Stack Duration: 12s

Transcend
0/0

Increases your Skill Cooldown Rate.

Restless
0/0
Ascendant
0/0

Increases your Fire Rate and Charge Speed.

From Rest
0/0

Dealing Skill Damage with your Action Skill increases all Damage to that enemy for a short time.

Duration: 8s

Laid Bare
0/0

Increases your Gun Damage.
Activating an Action Skill doubles this bonus for a short time.

Duration: 8s

Wrath
0/0

Killing an enemy with your Gun or Action Skill creates a homing Orb that explodes on enemy impact, dealing [Attuned Element] Area Skill Damage. The Orb receives Overkill Damage.

Remnant
0/0

Increases the Effect of your Rush Stack Bonuses.

Awakening
0/0
Rush Skill

You can now activate your Action Skill once while it's on Cooldown.

Killing an enemy with Skill Damage, refunds half of the Rush Stacks consumed by the Skill.

Max Rush Stacks: +10

Avatar
0/0
Rush Skill
Reset Tree
0
Fist of the Elements

Increases your Status Effect Damage and Duration.

Your Attuned Element receives double the Status Effect Damage. While attuned to Shock your Shock Status Effect Duration is further increased.

Bug: Anima is inactive while attuned to Cryo.
Anima
0/0

Increases your Accuracy and Weapon Handling.

Steady Hand(s)
0/0

Converts a portion of your Gun's Damage into your Attuned Element.

Note
Damage from unlisted Projectiles isn't converted.
Infusion
0/0

Amara deals increased Elemental Damage.
Shock Damage is further increased.

Tempest
0/0

Increases your Melee Damage.

Converts your Melee Attacks' Damage into your Attuned Element.

Illuminated Fist
0/0

Status Effects applied to an enemy have a chance to spread to a nearby enemy.

Wildfire
0/0

Grasping an enemy stacks Gun Damage for a short time.

Any player who kills a grasped enemy refills their magazine.

Stack Duration: 8s

Dread
0/0

Your bullets have a chance to ricochet off enemies towards other enemies at reduced damage.

Enemies affected by Phasegrasp or Stillness of Mind* have increased Chance and Damage.

Ricochet Damage: -50%
Grasped: Ricochet Damage: -25%

Indiscriminate
0/0

Increases your Mag Size with elemental guns.

Deep Well
0/0

Killing an enemy that has suffered from your Status Effect creates an Explosion, dealing [Attuned Element] Area Skill Damage.

Any other Status Effects active at death create extra Elemental Explosions.

Cooldown: 8s

Catharsis
0/0

Dealing direct Elemental Damage heals you.

Sustainment
0/0

Applying a Status Effect has a chance to apply an extra Fire, Shock, or Corrosive Status Effect to the enemy.

Conflux
0/0

Your Gun, Grenade, and Shield Damage deals +18% Bonus [Attuned Element] Damage.

The skills Indiscriminate and Do unto Others also deal Bonus Damage.

Forceful Expression
0/0
Reset Tree
0
Enlightened Force

On Shield break, you gain stacking Reload Speed, Charge Speed, and Weapon Swap Speed for a short time. If Melee Damage breaks your shield you gain 2 stacks.

Max Stacks: 2
Stack Duration: 24s

Trust in Yourself
0/0

Applying a Status Effect increases your Melee Damage for a short time.

Duration: 12s

No Mistakes in Nature
0/0

Increases your Area Damage and Projectile Speed.

Heavy Rain
0/0

Freezing an enemy increases your Movement Speed and Gun Damage for a short time.

Duration: 16s

Go with the Flow
0/0

Dealing Melee or Area Damage to a frozen target adds extra [Attuned Element] Skill Damage*.

Unweave the Rainbow
0/0

Getting a Melee Damage kill restores Health based on the killing blow Damage.

Ebb and Flow
0/0

Killing an enemy with Melee Damage has a chance to reset your Action Skill Cooldown.

Chance: 20%

Combo Breaker
0/0

Activating an Action Skill stacks Melee Damage for a short time.

Max Stacks: unlimited
Stack Duration: 12s

Joyful Freedom
0/0

Activating an Action Skill, taunts enemies in a large radius causing them to attack you.

Taking enemy damage grants stacking Elemental and Physical Damage for a short time.

Max Stacks: 15
Stack Duration: 8s

Burn Both Ends
0/0

Killing an enemy adds extra [Attuned Element] Area Skill Damage to your Melee Damage for a short time.

Duration: 12s

Body and Mind
0/0
Kill Skill

Killing a frozen enemy, sends out 2 homing splinters at an enemy, dealing Cryo Area Skill Damage.

Cooldown: 3s

Free the Soul
0/0
Kill Skill

Increases your Skill Damage.

Atman
0/0

Killing an enemy lets you ignore enemies' Elemental Resistance for a short time.

Duration: 8s

Elemental Immunity is unaffected!
Clear the Mind
0/0
Kill Skill
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