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Phaseflare
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Pressing [melee] near the Orb causes it to fly forwards towards an enemy and damage them.
Additionally, every time Amara uses a melee attack on the Orb, it gains Increased Damage based on the damage she dealt to it.
Pressing [action-skill] causes the Orb to return to Amara.
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Trust in Yourself
Whenever an enemy breaks Amara's shield, she gains increased Reload Speed, Charge Speed, and Weapon Swap Speed for a short time.
This effect is doubled if Amara's shield is broken by a melee attack.
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No Mistakes in Nature
Whenever Amara inflicts a Status Effect on an enemy, she gains increased Melee Damage for a short time.
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Heavy Rain
Amara's weapons gain increased Projectile Speed and Splash Damage.
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Infusion
Convert a portion of damage dealt by Amara's weapons into her Action Skill Element.
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Steady Hand(s)
Amara gains increased Weapon Handling and Accuracy.
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Clarity
Amara constantly regenerates health.
The lower her health, the more powerful the regeneration.
After using an Action Skill, this bonus is doubled for a few seconds.
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Fast Hand(s)
Amara's Reload Speed, Weapon Swap Speed, and Mode Switch Speed are improved.
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Phasegrasp
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Some enemies are immune to being grasped and instantly take damage instead.
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Personal Space
Amara's weapon shots deal Bonus Damage based on the distance to her target.
The closer the target, the greater the bonus.
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Violent Tapestry
Applying a Status Effect grants Amara a stack of Rush.
Activating her Action Skill consumes all Rush stacks.
For every stack of Rush consumed, Amara's Status Effect Chance is temporarily increased.
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Phaseslam
Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.
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Anima
Amara's Status Effects deal increased damage over time and have increased duration.
Her Action Skill Status Effect deals further increased damage.
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Phasecast
Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
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Do Harm
Killing an enemy grants Amara a stack of Rush.
Activating her Action Skill consumes all Rush stacks.
For every stack of Rush consumed, Amara's Action Skill Damage is temporarily increased.
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Go with the Flow
Whenever Amara Freezes an enemy, she gains increased Movement Speed and Weapon Damage for a short time.
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Unweave the Rainbow
Amara deals Bonus Damage of her attuned element whenever she deals Melee Damage or Splash Damage to frozen enemies.
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Ebb and Flow
Whenever Amara kills an enemy with a melee attack, she gains a portion of the damage dealt back as health.
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Glow Up
Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration.
Amara may also press [melee] while near the Orb to send it to a downed ally, granting them a Second Wind.
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Tempest
Amara deals increased Elemental Damage.
Shock damage is further increased.
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Alacrity
Amara gains increased Reload Speed for every stack of Rush.
After consuming Rush stacks, this bonus is increased for a few seconds.
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Arms Deal
Amara deals increased Splash Damage, and takes reduced Splash Damage.
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Illuminated Fist
Amara gains increased Melee Damage and her Melee Damage is converted to her Action Skill Element.
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Samsara
Whenever Amara deals damage to an enemy with her Action Skill, she adds a stack of Samsara.
For every stack of Samsara, Amara gains increased Gun Damage and Health Regeneration for a few seconds.
Stacks decay after a few seconds.
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Transcend
Amara gains increased Accuracy and Critical Hit Damage for a few seconds after activating her Action Skill.
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Helping Hand(s)
For a few seconds after using her Action Skill, Amara's arms remain active and grant her Damage Reduction.
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Restless
Amara gains increased Action Skill Cooldown Rate.
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Soul Sap
A portion of all damage dealt by Amara's Action Skill is returned to her or a nearby ally as health.
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Wildfire
Whenever Amara applies a Status Effect to an enemy, it has a chance to spread to a nearby enemy.
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Combo Breaker
Killing an enemy with Melee Damage has a chance to reset Amara's Action Skill Cooldown.
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Expedite
Whenever Amara kills an enemy with her Action Skill, she gains increased Action Skill Cooldown Rate until she activates her Action Skill again.
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Shooting Star
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Pressing [melee] near the Orb causes it to fly forwards towards an enemy and damage them which also increases the amount of Overall Damage the Orb deals to enemies.
Additionally, the Elemental Orb continually fires Elemental Projectiles at the last enemy Amara damaged.
Pressing [action-skill] causes the Orb to return to Amara.
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Dread
Amara's Gun Damage is increased for a few seconds after an enemy is grasped.
Whenever any player kills a grasped enemy, their current weapon is instantly reloaded.
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Stillness of Mind
Enemies damaged by Amara's Action Skill become Phaselocked until they are damaged or the duration ends.
However, Action Skill Cooldown is increased.
If Amara targets an enemy with Phasegrasp, enemies near the grasped target are Phaselocked.
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The Eternal Fist
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Whenever the grasped enemy is killed, a new fist seeks out and grasps a new target.
Some enemies are immune to being grasped and instantly take damage instead.
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Vigor
Kill Skill
Killing an enemy with Amara's Action Skill grants all allies increased Movement Speed for a few seconds.
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Deliverance
Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Whenever Amara's Astral Projection damages an enemy or object, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies.
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Mindfulness
Whenever Amara takes damage, she gains a stack of Mindfulness.
For every stack of Mindfulness, Amara gains improved Shield Regeneration Delay and Movement Speed.
Stacks decay after a few seconds.
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Fracture
Amara summons a line of fists that erupt from the ground, dealing damage to enemies in front of Amara.
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Find Your Center
Amara gains increased Melee Damage.
Additionally, for a few seconds after using her Action Skill, Amara gains increased Melee Range.
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Revelation
Amara's Action Skill now creates a Nova when it damages enemies, dealing damage to all nearby enemies.
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Joyful Freedom
After activating her Action Skill, Amara gains increased Melee Damage for a short time.
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Burn Both Ends
After activating her Action Skill, Amara gains Increased Threat for a short time, drawing the attention of all enemies in a huge radius.
Whenever Amara is dealt damage by an enemy, she gains Increased Damage for a short time.
This effect stacks.
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From Rest
Amara gains improved Fire Rate and Charge Time.
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One With Nature
Amara gains increased Max Health and Elemental Damage Resistance to her Action Skill Element.
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Ties that Bind
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
Some enemies are immune to being grasped and instantly take damage instead.
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Catharsis
Whenever Amara triggers an elemental effect on an enemy, when that enemy dies that enemy explodes, dealing her attuned element damage along with any other element that is currently inflicted upon that enemy.
This skill has a short cooldown.
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Reverberation
Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Astral Projection deals increased damage for every enemy it hits.
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Laid Bare
Enemies take increased damage from all sources for a few seconds after being damaged by Amara's Action Skill.
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Wrath
Amara gains increased Gun Damage.
This effect is increased after she activates her Action Skill for a few seconds.
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Indiscriminate
Amara's bullets that damage enemies have a chance to ricochet and deal decreased damage to other nearby enemies.
Ricochet Chance and Damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind.
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Downfall
Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.
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Body and Mind
Kill Skill
Amara's melee attacks deal Bonus Splash Damage for a short time.
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Free the Soul
Kill Skill
Whenever Amara kills a frozen enemy, splinters fly out from that enemy and home to nearby enemies, dealing Cryo Damage.
This skill has a short cooldown.
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Light Fantastic
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Whenever Amara damages an enemy, the Elemental Orb automatically travels to that enemy.
Whenever Amara kills an enemy, the Elemental Orb gains Increased Damage.
Pressing [action-skill] causes the Orb to return to Amara.
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Guardian Angel
When Amara enters Fight For Your Life, she immediately gains a Second Wind, restores 50% of her health, and creates an Action Skill Elemental Nova that may knock back nearby enemies.
This skill has a long cooldown.
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Glamour
Enemies damaged by Amara's Action Skill become confused and temporarily attack their allies.
However, Action Skill Cooldown is increased.
If Amara targets an enemy with Phasegrasp, enemies near the grasped target are confused as well.
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Conflux
Whenever Amara applies a Status Effect to an enemy, she gains a chance to randomly Electrocute, Ignite, or Melt that enemy.
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Do unto Others
Whenever an enemy damages Amara, she automatically throws an energy orb back at them, dealing Action Skill Elemental Damage.
This skill has a short cooldown.
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Sustainment
Amara gains Life Steal whenever she deals Elemental Damage with her weapon.
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Jab Cross
Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Gun Damage for a few seconds.
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Awakening
Amara's Rush stacks gain increased effectiveness.
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Remnant
When Amara kills an enemy with a Gun or Action Skill, she creates a homing projectile that seeks out a new enemy dealing her Action Skill Elemental Damage.
Any Overkill Damage is added to the projectile's damage.
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Tandava
Amara sends forward an Astral Projection of herself.
When it hits a target, it explodes, damaging all nearby enemies.
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Fist Over Matter
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
After grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.
Some enemies are immune to being grasped and instantly take damage instead.
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Clear the Mind
Kill Skill
After killing an enemy, Amara ignores enemies Elemental Damage Resistance for a short time.
This does not affect Elemental Immunity!
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Forceful Expression
Amara's guns deal Bonus Elemental Damage, based on her Action Skill Element.
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Brawl
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Mystical Assault
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Fist of the Elements
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