Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Whenever Amara damages an enemy, the Elemental Orb automatically travels to that enemy.
Whenever Amara kills an enemy, the Elemental Orb gains Increased Damage.
Pressing [action-skill] causes the Orb to return to Amara.
Duration: 24s
Cooldown: 44s
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Pressing [melee] near the Orb causes it to fly forwards towards an enemy and damage them which also increases the amount of Overall Damage the Orb deals to enemies.
Additionally, the Elemental Orb continually fires Elemental Projectiles at the last enemy Amara damaged.
Pressing [action-skill] causes the Orb to return to Amara.
Duration: 26s
Cooldown: 44s
Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration.
Amara may also press [melee] while near the Orb to send it to a downed ally, granting them a Second Wind.
Duration: 34s
Cooldown: 28s
Whenever Amara kills an enemy with Action Skill Damage, she gains increased Action Skill Cooldown Rate until she activates her Action Skill again.
Skill Cooldown Rate /kill: +30%
Converts Amara's Action Skill to Cryo Damage.
Also referred to as Attuned Element.
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Pressing [melee] near the Orb causes it to fly forwards towards an enemy and damage them.
Additionally, every time Amara uses a melee attack on the Orb, it gains Increased Damage based on the damage she dealt to it.
Pressing [action-skill] causes the Orb to return to Amara.
Duration: 30s
Cooldown: 48s
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
After grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.
Some enemies are immune to being grasped and instantly take damage instead.
Cooldown: 28s
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
Some enemies are immune to being grasped and instantly take damage instead.
Link Damage: 35% of damage dealt
Cooldown: 18s
Amara's Action Skill creates a singularity that pulls in enemies.
Skill Damage: -20%
Duration: 2.5s
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Whenever the grasped enemy is killed, a new fist seeks out and grasps a new target.
Some enemies are immune to being grasped and instantly take damage instead.
Bonus Targets: Up to +4
Duration: 7s
Cooldown: 20s
Converts Amara's Action Skill to Incendiary Damage.
Also referred to as Attuned Element.
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Some enemies are immune to being grasped and instantly take damage instead.
Duration: 7s
Cooldown: 16s
Amara sends forward an Astral Projection of herself.
When it hits a target, it explodes, damaging all nearby enemies.
Cooldown: 35s
Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Astral Projection deals increased damage for every enemy it hits.
Cooldown: 30s
Bonus Damage /enemy: +50%
Enemies damaged by Amara's Action Skill become Phaselocked until they are damaged or the duration ends.
However, Action Skill Cooldown is increased.
If Amara targets an enemy with Phasegrasp, enemies near the grasped target are Phaselocked.
Duration: 6s
Skill Cooldown: +15%
Skill Damage: -25%
Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Whenever Amara's Astral Projection damages an enemy or object, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies.
Cooldown: 28s
Elemental Projectiles /enemy: 3
A portion of all damage dealt by Amara's Action Skill is returned to her or a nearby ally as health.
Skill Lifesteal: +30%
Converts your Action Skill to Shock Damage.
Also referred to as Attuned Element.
Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Cooldown: 28s
Enemies damaged by Amara's Action Skill become confused and temporarily attack their allies.
However, Action Skill Cooldown is increased.
If Amara targets an enemy with Phasegrasp, enemies near the grasped target are confused as well.
Confuse Duration: 8s
Skill Cooldown: +20%
Skill Damage: -10%
Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.
Cooldown: 47s
Amara's Action Skill now creates a Nova when it damages enemies, dealing Action Skill Element Damage to all nearby enemies.
Skill Damage: -15%
Amara summons a line of fists that erupt from the ground, dealing damage to enemies in front of Amara.
Cooldown: 28s
Converts Amara's Action Skill to Corrosive Damage.
Also referred to as Attuned Element.
Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.
Cooldown: 35s
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Amara gains increased Maximum Health.
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Amara's weapon shots deal Bonus Damage based on the distance to her target.
The closer the target, the greater the bonus.
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Amara constantly regenerates health.
The lower her health, the more powerful the regeneration.
After using an Action Skill, this bonus is doubled for a few seconds.
Duration: 5s
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Amara deals increased Splash Damage, and takes reduced Splash Damage.
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Whenever Amara deals damage to an enemy with her Action Skill, she adds a stack of Samsara.
For every stack of Samsara, Amara gains increased Gun Damage and Health Regeneration for a short time.
Max Stacks: 5
Stack Duration: 20s
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For a few seconds after using her Action Skill, Amara's arms remain active and grant her Damage Reduction.
Duration: 15s
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Whenever Amara takes damage, she gains a stack of Mindfulness.
For every stack of Mindfulness, Amara gains improved Shield Regeneration Delay and Movement Speed.
Stacks decay after a few seconds.
Max Stacks: 25
Stack Duration: 5s
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Amara gains increased Melee Damage.
Additionally, for a few seconds after using her Action Skill, Amara gains increased Melee Range.
Melee Range: +75%
Duration: 20s
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Killing an enemy stacks Movement Speed for you and your Team for a short time.
Max Stacks: ∞
Stack Duration: 8s
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Amara gains increased Maximum Health and Elemental Damage Resistance to her Action Skill Element.
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Whenever an enemy damages Amara, she automatically throws an energy orb back at them, dealing Action Skill Elemental Damage.
This skill has a short cooldown.
Cooldown: 8s
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Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Gun Damage for a few seconds.
Duration: 10s
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When Amara enters Fight For Your Life, she immediately gains a Second Wind, restores 50% of her health, and creates an Action Skill Elemental Nova that may knock back nearby enemies.
This skill has a long cooldown.
Max-Health Restored: 50%
Cooldown: 120s
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Press [melee] while aiming at an enemy to make Amara dash a short distance forward and perform a Blitz melee strike, dealing [Action Skill Element] Melee Damage.
Blitz Cooldown: 8s
If a Blitz melee attack kills an enemy, Blitz's cooldown is immediately reset.
Melee Damage: +100%
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Killing an enemy grants Amara a stack of Rush.
Activating her Action Skill consumes all Rush stacks.
For each consumed Rush stack, Amara's Skill Damage is increased for a short time.
Max Rush Stacks: 10
Duration: 20s
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Amara's Reload Speed, Weapon Swap Speed, and Mode Switch Speed are improved.
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Applying a Status Effect grants Amara a Rush stack.
Activating an Action Skill consumes all Rush stacks.
For every consumed Rush stack, Amara's Status Effect Chance is temporarily increased.
Max Rush Stacks: 10
Duration: 20s
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Amara gains increased Reload Speed for every stack of Rush.
After consuming Rush stacks, this bonus is increased for a few seconds.
Duration: 8s
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Activating Amara's Action Skill stacks Accuracy and Crit Damage for a short time.
Max Stacks: unlimited
Stack Duration: 12s
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Amara gains increased Action Skill Cooldown Rate.
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All Action Skill Augments gain increased effects.
Soul Sap Lifesteal: +20%
Allure Radius: +100%
Glamour Duration: +50%
Stillness of Mind: +0.75s delay
Revelation Damage: +25%
Expedite Skill Cooldown: +15%
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Amara gains faster Fire Rate and Charge Speed.
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Enemies take increased damage from all sources for a few seconds after being damaged by Amara's Action Skill.
Duration: 8s
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Amara gains increased Gun Damage.
This effect is increased after she activates her Action Skill for a few seconds.
Duration: 8s
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When Amara kills an enemy with a Gun or Action Skill, she creates a homing projectile that seeks out a new enemy dealing her Action Skill Elemental Damage.
Any Overkill Damage is added to the projectile's damage.
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Amara's Rush stacks gain increased effectiveness.
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Amara's Action Skill can be activated while it's cooling down.
This skill may only be used once per completed cooldown.
Additionally, if Amara's Action Skill kills an enemy, it refunds half of her Rush stacks.
Max Rush Stacks: +10
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Amara's Status Effects (SE) deal increased damage over time and have increased duration.
Her Action Skill Element Status Effect deals further increased damage.
Bug:
Anima is rendered useless by Cold Hearted.
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Amara gains increased Weapon Handling and Accuracy.
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Convert a portion of damage dealt by Amara's weapons into her Action Skill Element.
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Amara gains increased Melee Damage and her Melee Damage is converted to her Action Skill Element.
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Whenever Amara applies a Status Effect to an enemy, it has a chance to spread to a nearby enemy.
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Grasping an enemy stacks Amara's Gun Damage for a short time.
Whenever any player kills a grasped enemy, their current weapon is instantly reloaded.
Stack Duration: 8s
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Amara's bullets that damage enemies have a chance to ricochet and deal decreased damage to other nearby enemies.
Ricochet Chance and Damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind.
Ricochet Damage: -50%
Ricochet Damage (locked): -25%
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Amara gains increased Magazine Size with elemental weapons.
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Whenever Amara triggers an elemental status effect on an enemy, when that enemy dies that enemy explodes, dealing her Action Skill Element damage along with any other element that is currently inflicted upon that enemy.
This skill has a short cooldown.
Cooldown: 8s
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Amara gains Lifesteal whenever she deals Elemental Damage with her weapon.
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Whenever Amara applies a Status Effect to an enemy, she gains a chance to randomly Electrocute, Ignite, or Melt that enemy.
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Amara gains Bonus Elemental Damage to all Damage* dealt, based on her Action Skill Element.
Bonus Elemental Damage: +18.0%
*Except Melee, Action Skill, and Vehicle Damage!
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Whenever an enemy breaks Amara's shield, she gains stacking Reload Speed, Charge Speed, and Weapon Swap Speed for a short time.
If Amara's Shield is broken by a melee attack she gets 2 stacks.
Max Stacks: 2
Stack Duration: 24s
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Whenever Amara inflicts a Status Effect on an enemy, she gains increased Melee Damage for a short time.
Duration: 12s
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Amara's weapons gain increased Projectile Speed and Splash Damage.
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Whenever Amara Freezes an enemy, she gains increased Movement Speed and Weapon Damage for a short time.
Duration: 16s
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Amara deals Bonus Damage of her Action Skill Element whenever she deals Melee Damage or Splash Damage to frozen enemies.
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Whenever Amara kills an enemy with a melee attack, she gains a portion of the damage dealt back as health.
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Killing an enemy with Melee Damage has a chance to reset Amara's Action Skill Cooldown.
Skill Reset Chance: 20%
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After activating her Action Skill, Amara gains increased Melee Damage for a short time.
Max Stacks: unlimited
Stack Duration: 12s
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After activating her Action Skill, Amara gains Increased Threat for a short time, drawing the attention of all enemies in a huge radius.
Whenever Amara is dealt damage by an enemy, she stacks Elemental Damage for a short time.
This includes Kinetic Damage.
Max Stacks: 15
Stack Duration: 8s
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Amara's melee attacks deal Action Skill Element Bonus Splash Damage for a short time.
Duration: 12s
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Amara gains increased Action Skill Damage.
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After killing an enemy, Amara ignores enemies Elemental Damage Resistance for a short time.
This does not affect Elemental Immunity!
Duration: 8s
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