Enemies damaged by Amara's Action Skill become confused and temporarily attack their allies.
However, Action Skill Cooldown is increased.
If Amara targets an enemy with Phasegrasp, enemies near the grasped target are confused as well.
Confuse Duration: 8s
Skill Cooldown: +20%
Skill Damage: -10%
Burn Both Ends
After activating her Action Skill, Amara gains Increased Threat for a short time, drawing the attention of all enemies in a huge radius.
Whenever Amara is dealt damage by an enemy, she stacks Increased Damage for a short time.
Max Stacks: 15
Stack Duration: 8s
Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration.
Amara may also press [melee] while near the Orb to send it to a downed ally, granting them a Second Wind.
Whenever Amara triggers an elemental status effect on an enemy, when that enemy dies that enemy explodes, dealing her Action Skill Element damage along with any other element that is currently inflicted upon that enemy.
This skill has a short cooldown.
Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Gun Damage for a few seconds.
Amara's Action Skill now creates a Nova when it damages enemies, dealing Action Skill Element Damage to all nearby enemies.
Skill Damage: -15%