Enemies damaged by Amara's Action Skill become Phaselocked until they are damaged or the duration ends.
However, Action Skill Cooldown is increased.
If Amara targets an enemy with Phasegrasp, enemies near the grasped target are Phaselocked.
Skill Cooldown: +15%
Skill Damage: -25%
Amara's guns deal Bonus Elemental Damage, based on her Action Skill Element.
Bonus Elemental Damage: +18.0%
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Some enemies are immune to being grasped and instantly take damage instead.
Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.
Amara's weapon shots deal Bonus Damage based on the distance to her target.
The closer the target, the greater the bonus.
Amara gains increased Melee Damage and her Melee Damage is converted to her Action Skill Element.