The Fatemaker throws out a Ghost Blade that spins at the targeted location. It periodically deals Melee Damage to nearby enemies based on the Fatemaker's equipped Melee Weapon.
Pressing [Action Skill] while Ghost Blade is active causes it to teleport to the targeted location, but reduces its duration by a small percentage.
Reposition Penalty: -5% Max-Duration
Melee Damage: 85% of Melee Weapon
Duration: 16s
Cooldown: 37s
The Fatemaker enters Stealth, turning Invisible.
While in Stealth, all damage dealt is automatically a Critical Hit, but Critical Hits deal reduced damage.
Crit Damage: -25%
Duration: 8s
Cooldown: 36s
The Fatemaker's Crit Chance is increased.
Crit Chance: +30%
Increases your Movement Speed and Melee Attack Speed.
When you cast a spell, these bonuses are doubled for a duration.
Duration: 12s
Whenever you deal Gun Damage to an enemy, increase the damage of your next Melee Attack.
This effect stacks and Melee Attacks consume all stacks.
Max Stacks: 10
While moving, you gain increased Damage Dealt.
The faster the Fatemaker moves, the greater the bonus.
Whenever the Fatemaker applies a Status Effect to an enemy, the affected enemy takes increased damage from all sources for its duration.
This effect can stack per unique Status Effect.
Whenever you deal Melee Damage, your Fire Rate and Spell Damage are increased for a duration.
Duration: 8s
Killing an enemy guarantees that your next Melee Attack is a Critical Hit for a short time.
Duration: 6s
You can now shoot and Sprint at the same time.
Additionally, you gain a chance to Evade incoming damage while moving.
The faster you move, the greater the chance.
Evasion Chance: 10% (walking)
Whenever the Fatemaker applies a Status Effect, there is a chance it spreads to nearby enemies.
If no enemies are nearby, apply a different random Status Effect instead, which deals 50% of the applied status effect's damage.
Critical Hits stack increased Damage dealt for a duration.
Melee Critical Hits grant additional stacks.
Max Stacks: 25
Duration: 12s