Stabbomancer
Updated: Apr 12, 2022
Exploit Their Weakness

Stabbomancer Skill
Exploit Their Weakness

  • Game
    Wonderlands
  • Class
    Stabbomancer
    Stabbomancer
  • Skill Tree
    Stabbomancer
  • Skill Type
    Passive Skill
  • Skill Tier
    5
  • Max Points
    3
    3 ➜ 6
  • Armor Boost
    Duelist

Exploit Their Weakness
Skill Info

Exploit Their Weakness

Exploit Their Weakness

Tier: 5
Max Points: 3

Passive Skill

Whenever the Fatemaker applies a Status Effect to an enemy, the affected enemy takes increased damage from all sources for its duration.
This effect can stack per unique Status Effect.

Skill descriptions were adjusted to reflect their true effect.

Exploit Their Weakness - Advanced Details

Points
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statOne
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statTwo
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statThree
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statFour
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statFive
+x%
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Exploit Their Weakness
Boosting Class Mods

No Class Mod adds points to Exploit Their Weakness.

Stabbomancer's other Passive Skills

Haste

Haste

Tier: 0
Max Points: 3

Passive Skill

Increases your Movement Speed and Melee Attack Speed.
When you cast a spell, these bonuses are doubled for a duration.

Duration: 12s

Arsenal

Arsenal

Tier: 0
Max Points: 5

Passive Skill

Increases your Melee, Spell and Gun Damage.

Potent Poisons

Potent Poisons

Tier: 0
Max Points: 5

Passive Skill

Increases your Status Effect Damage and Duration.

Follow Up

Follow Up

Tier: 5
Max Points: 3

Passive Skill

Whenever you deal Gun Damage to an enemy, increase the damage of your next Melee Attack.
This effect stacks and Melee Attacks consume all stacks.

Max Stacks: 10

Swift Death

Swift Death

Tier: 5
Max Points: 5

Passive Skill

While moving, you gain increased Damage Dealt.
The faster the Fatemaker moves, the greater the bonus.

Exploit Their Weakness

Exploit Their Weakness

Tier: 5
Max Points: 3

Passive Skill

Whenever the Fatemaker applies a Status Effect to an enemy, the affected enemy takes increased damage from all sources for its duration.
This effect can stack per unique Status Effect.

Nimble Fingers

Nimble Fingers

Tier: 10
Max Points: 3

Passive Skill

Whenever you deal Melee Damage, your Fire Rate and Spell Damage are increased for a duration.

Duration: 8s

Sneak Attack

Sneak Attack

Tier: 15
Max Points: 5

Passive Skill

Increases your Crit Damage.

Elusive

Elusive

Tier: 15
Max Points: 1

Passive Skill

You can now shoot and Sprint at the same time.

Additionally, you gain a chance to Evade incoming damage while moving.
The faster you move, the greater the chance.

Evasion Chance: 10% (walking)

Contagion

Contagion

Tier: 15
Max Points: 3

Passive Skill

Whenever the Fatemaker applies a Status Effect, there is a chance it spreads to nearby enemies.

If no enemies are nearby, apply a different random Status Effect instead, which deals 50% of the applied status effect's damage.

A Thousand Cuts

A Thousand Cuts

Tier: 20
Max Points: 5

Passive Skill

Critical Hits stack increased Damage dealt for a duration.

Melee Critical Hits grant additional stacks.

Max Stacks: 25
Duration: 12s

Alchemical Agent

Alchemical Agent

Tier: 20
Max Points: 1

Passive Skill

Melee Critical Hits apply a random Status Effect.

The Status Effect's Damage deals 10% of the Melee Hit's Damage.

Executioner's Blade

Executioner's Blade

Tier: 25
Max Points: 1

Passive Skill

Gun and Spell Critical Hits have a chance to create an Ethereal Blade above the target that will impale them after a short delay.

Ethereal Blades deal Melee Damage based on the Fatemaker's equipped Melee Weapon.

Chance: 20%
Damage: 150% of Melee Weapon

Stabbomancer
Alternative passive skills

Arsenal

Arsenal

Tier: 0
Max Points: 5

Passive Skill

Increases your Melee, Spell and Gun Damage.

Haste

Haste

Tier: 0
Max Points: 3

Passive Skill

Increases your Movement Speed and Melee Attack Speed.
When you cast a spell, these bonuses are doubled for a duration.

Duration: 12s

Potent Poisons

Potent Poisons

Tier: 0
Max Points: 5

Passive Skill

Increases your Status Effect Damage and Duration.

Follow Up

Follow Up

Tier: 5
Max Points: 3

Passive Skill

Whenever you deal Gun Damage to an enemy, increase the damage of your next Melee Attack.
This effect stacks and Melee Attacks consume all stacks.

Max Stacks: 10

Swift Death

Swift Death

Tier: 5
Max Points: 5

Passive Skill

While moving, you gain increased Damage Dealt.
The faster the Fatemaker moves, the greater the bonus.

Exploit Their Weakness

Exploit Their Weakness

Tier: 5
Max Points: 3

Passive Skill

Whenever the Fatemaker applies a Status Effect to an enemy, the affected enemy takes increased damage from all sources for its duration.
This effect can stack per unique Status Effect.

Nimble Fingers

Nimble Fingers

Tier: 10
Max Points: 3

Passive Skill

Whenever you deal Melee Damage, your Fire Rate and Spell Damage are increased for a duration.

Duration: 8s

Sneak Attack

Sneak Attack

Tier: 15
Max Points: 5

Passive Skill

Increases your Crit Damage.

Elusive

Elusive

Tier: 15
Max Points: 1

Passive Skill

You can now shoot and Sprint at the same time.

Additionally, you gain a chance to Evade incoming damage while moving.
The faster you move, the greater the chance.

Evasion Chance: 10% (walking)

Contagion

Contagion

Tier: 15
Max Points: 3

Passive Skill

Whenever the Fatemaker applies a Status Effect, there is a chance it spreads to nearby enemies.

If no enemies are nearby, apply a different random Status Effect instead, which deals 50% of the applied status effect's damage.

A Thousand Cuts

A Thousand Cuts

Tier: 20
Max Points: 5

Passive Skill

Critical Hits stack increased Damage dealt for a duration.

Melee Critical Hits grant additional stacks.

Max Stacks: 25
Duration: 12s

Alchemical Agent

Alchemical Agent

Tier: 20
Max Points: 1

Passive Skill

Melee Critical Hits apply a random Status Effect.

The Status Effect's Damage deals 10% of the Melee Hit's Damage.

Executioner's Blade

Executioner's Blade

Tier: 25
Max Points: 1

Passive Skill

Gun and Spell Critical Hits have a chance to create an Ethereal Blade above the target that will impale them after a short delay.

Ethereal Blades deal Melee Damage based on the Fatemaker's equipped Melee Weapon.

Chance: 20%
Damage: 150% of Melee Weapon