Amara
Aug 2, 2021 9:53
Root to Rise

Amara Skill
Root to Rise

  • Game
    Borderlands 3
  • Class
    Amara
  • Skill Tree
    Mystical Assault
    Brawl
    Enlightened Force
    Fist of the Elements
  • Skill Type
    Passive Skill
  • Skill Tier
    0
  • Max Points
    5
  • Max Points (Boosted)
    5
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Root to Rise - Skill Info

Root to Rise

Root to Rise

Tier: 0
Max Points: 5

Amara gains increased Maximum Health.

Skill-texts were adjusted to describe their real effect.
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statOne
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statTwo
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statThree
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statFour
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statFive
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Root to Rise - Related Class Mods

No unique Class Mod boosts Root to Rise.
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Amara skills that may work well

Blitz

Blitz

Tier: 25
Max Points: 1

Melee Override

Press [melee] while aiming at an enemy to make Amara dash a short distance forward and perform a Blitz melee strike, dealing Shock Melee Damage.

Blitz Cooldown: 8s
If a Blitz melee attack kills an enemy, Blitz's cooldown is immediately reset.

Melee Damage: +100%

Deep Well

Deep Well

Tier: 15
Max Points: 1

Amara gains increased Magazine Size with elemental weapons.

Mag Size: +20%

Remnant

Remnant

Tier: 20
Max Points: 3

When Amara kills an enemy with a Gun or Action Skill, she creates a homing projectile that seeks out a new enemy dealing her Action Skill Elemental Damage.
Any Overkill Damage is added to the projectile's damage.

Vigor

Vigor

Tier: 10
Max Points: 3

Kill Skill

Killing an enemy stacks Movement Speed for you and your Team a few short time.

Max Stacks: ∞
Stack Duration
: 8s

Indiscriminate

Indiscriminate

Tier: 15
Max Points: 3

Amara's bullets that damage enemies have a chance to ricochet and deal decreased damage to other nearby enemies.
Ricochet Chance and Damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind.

Ricochet Damage: -50%
Ricochet Damage (locked): -25%

Phaseslam

Phaseslam

Tier: 0
Max Points: 1

Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.

Cooldown: 35s

Light Fantastic

Light Fantastic

Tier: 20
Max Points: 1

Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Whenever Amara damages an enemy, the Elemental Orb automatically travels to that enemy.
Whenever Amara kills an enemy, the Elemental Orb gains Increased Damage.
Pressing [action-skill] causes the Orb to return to Amara.

Duration: 24s
Cooldown: 44s

Soulfire

Soulfire

Tier: 5
Max Points: 1

Converts Amara's Action Skill to Incendiary Damage.

Also referred to as Attuned Element.
Alacrity

Alacrity

Tier: 5
Max Points: 5

Amara gains increased Reload Speed for every stack of Rush.
After consuming Rush stacks, this bonus is increased for a few seconds.

Duration: 8s

Glow Up

Glow Up

Tier: 5
Max Points: 1

Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration.
Amara may also press [melee] while near the Orb to send it to a downed ally, granting them a Second Wind.

Duration: 34s
Cooldown: 28s

Downfall

Downfall

Tier: 15
Max Points: 1

Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.

Cooldown: 47s

Do Harm

Do Harm

Tier: 0
Max Points: 5

Killing an enemy grants Amara a stack of Rush.

Activating her Action Skill consumes all Rush stacks.
For every stack of Rush consumed, Amara's Action Skill Damage is temporarily increased.

Max Rush Stacks: 10
Duration: 20s