Root to Rise
Amara gains increased Maximum Health.
Press [melee] while aiming at an enemy to make Amara dash a short distance forward and perform a Blitz melee strike, dealing Shock Melee Damage.
Blitz Cooldown: 8s
If a Blitz melee attack kills an enemy, Blitz's cooldown is immediately reset.
Melee Damage: +100%
When Amara kills an enemy with a Gun or Action Skill, she creates a homing projectile that seeks out a new enemy dealing her Action Skill Elemental Damage.
Any Overkill Damage is added to the projectile's damage.
Killing an enemy stacks Movement Speed for you and your Team a few short time.
Max Stacks: ∞
Stack Duration: 8s
Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Whenever Amara damages an enemy, the Elemental Orb automatically travels to that enemy.
Whenever Amara kills an enemy, the Elemental Orb gains Increased Damage.
Pressing [action-skill] causes the Orb to return to Amara.
Converts Amara's Action Skill to Incendiary Damage.
Also referred to as Attuned Element.
Amara gains increased Reload Speed for every stack of Rush.
After consuming Rush stacks, this bonus is increased for a few seconds.
Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration.
Amara may also press [melee] while near the Orb to send it to a downed ally, granting them a Second Wind.
Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.