Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Some enemies are immune to being grasped and instantly take damage instead.
Stillness of Mind
Enemies damaged by Amara's Action Skill become Phaselocked until they are damaged or the duration ends.
However, Action Skill Cooldown is increased.
If Amara targets an enemy with Phasegrasp, enemies near the grasped target are Phaselocked.
Skill Cooldown: +15%
Skill Damage: -25%
Whenever Amara kills an enemy with her Action Skill, she gains increased Action Skill Cooldown Rate until she activates her Action Skill again.
Skill Cooldown Rate /kill: +30%
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Whenever Amara damages an enemy, the Elemental Orb automatically travels to that enemy.
Whenever Amara kills an enemy, the Elemental Orb gains Increased Damage.
Pressing [action-skill] causes the Orb to return to Amara.
A portion of all damage dealt by Amara's Action Skill is returned to her or a nearby ally as health.
Skill Lifesteal: +30%