Amara
Updated: Oct 20, 2022
Phasegrasp

Amara Skill
Phasegrasp

  • Game
    Borderlands 3
  • Class
    Amara
    Amara
  • Skill Tree
    Fist of the Elements
  • Skill Type
    Action Skill
  • Skill Tier
    0
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Phasegrasp
Skill Info

Phasegrasp

Phasegrasp

Tier: 0
Max Points: 1

Action Skill

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

Duration: 7s
Cooldown: 16s

Skill descriptions were adjusted to reflect their real effect.

Phasegrasp - Advanced Details

Points
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9
10
statOne
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statTwo
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statThree
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statFour
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statFive
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Phasegrasp
Boosting Class Mods

No Class Mod adds points to Phasegrasp.

Amara's other Action Skills

Phasegrasp

Phasegrasp

Tier: 0
Max Points: 1

Action Skill

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

Duration: 7s
Cooldown: 16s

Phasecast

Phasecast

Tier: 0
Max Points: 1

Action Skill

You send forth an Astral Projection that pierces enemies, dealing Skill Damage.

Cooldown: 28s

Phaseslam

Phaseslam

Tier: 0
Max Points: 1

Action Skill

You leap into the air and Slam the ground, dealing Area Skill Damage and knocking up nearby enemies.

Cooldown: 35s

Phaseflare

Phaseflare

Tier: 0
Max Points: 1

Action Skill

You summon an Energy Orb that deals Area Skill Damage on impact and over time.
Meleeing the Orb knocks it toward an enemy and increases its damage based on the hit.
Pressing [action-skill] calls the Orb back to you.

Duration: 30s
Cooldown: 48s

Glow Up

Glow Up

Tier: 5
Max Points: 1

Action Skill

You summon an Energy Orb that deals Area Skill Damage on impact and over time.
Meleeing the Orb knocks it toward an enemy and increases its damage based on the hit.
Pressing [action-skill] calls the Orb back to you.

The Orb's damage over time has a smaller radius but heals players within. Knocking the Orb onto a downed ally revives them.

Duration: 34s
Cooldown: 28s

Deliverance

Deliverance

Tier: 10
Max Points: 1

Action Skill

You send forth an Astral Projection that pierces enemies, dealing Skill Damage.

When the Astral Projection deals damage, it releases 3 Orbs that seek out a nearby enemy, dealing [Attuned Element] Damage.

Cooldown: 28s

Shooting Star

Shooting Star

Tier: 10
Max Points: 1

Action Skill

You summon an Energy Orb that deals Area Skill Damage on impact and over time.
Meleeing the Orb knocks it toward an enemy and increases its damage based on the hit.
Pressing [action-skill] calls the Orb back to you.

The Orb continuously sends out projectiles at the last enemy you damaged, dealing Skill Damage.

Duration: 26s
Cooldown: 44s

Fracture

Fracture

Tier: 10
Max Points: 1

Action Skill

You send forth a wave of erupting fists, dealing Area Skill Damage and leaving behind an elemental trail.

Cooldown: 28s
Trail Duration: 6s

The Eternal Fist

The Eternal Fist

Tier: 10
Max Points: 1

Action Skill

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

When a grasped enemy dies, an orb seeks out and grasps a new target.

Duration: 7s
Cooldown: 20s
Extra Targets: Up to 4

Downfall

Downfall

Tier: 15
Max Points: 1

Action Skill

You leap into the air and channel a downward Elemental Beam, dealing Area Skill Damage.
When the Beam ends you Slam the ground, dealing Area Skill Damage.

Cooldown: 47s
Beam Duration: 3s

Reverberation

Reverberation

Tier: 15
Max Points: 1

Action Skill

You send forth an Astral Projection that pierces enemies, dealing Skill Damage.

With each damaged enemy the Astral Projection deals +50% Damage.

Cooldown: 30s

Ties that Bind

Ties that Bind

Tier: 15
Max Points: 1

Action Skill

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

Enemies near the grasped target are linked.
All damage to any linked enemy deals Skill Damage* to all other linked enemies.

Duration: 7s
Cooldown: 18s
Link Skill Damage: 35% of hit

*Doesn't stack Samsara.
Tandava

Tandava

Tier: 20
Max Points: 1

Action Skill

You send forth an Astral Projection that explodes on impact, dealing Area Skill Damage.

Cooldown: 35s

Fist Over Matter

Fist Over Matter

Tier: 20
Max Points: 1

Action Skill

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

Grasping an enemy summons large fists that smash the area, dealing Area Skill Damage to nearby enemies.

Duration: 7s
Cooldown: 28s

Light Fantastic

Light Fantastic

Tier: 20
Max Points: 1

Action Skill

You summon an Energy Orb that deals Area Skill Damage on impact and over time.
Pressing [action-skill] calls the Orb back to you.

The Orb repositions to enemies you damage.
Killing an enemy increases the Orb's Damage.

Duration: 24s
Cooldown: 44s
Orb Damage: +25% /kill

Fist of the Elements
Alternative passive skills

Phasegrasp

Phasegrasp

Tier: 0
Max Points: 1

Action Skill

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

Duration: 7s
Cooldown: 16s

Ties that Bind

Ties that Bind

Tier: 15
Max Points: 1

Action Skill

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

Enemies near the grasped target are linked.
All damage to any linked enemy deals Skill Damage* to all other linked enemies.

Duration: 7s
Cooldown: 18s
Link Skill Damage: 35% of hit

*Doesn't stack Samsara.
Fist Over Matter

Fist Over Matter

Tier: 20
Max Points: 1

Action Skill

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

Grasping an enemy summons large fists that smash the area, dealing Area Skill Damage to nearby enemies.

Duration: 7s
Cooldown: 28s

The Eternal Fist

The Eternal Fist

Tier: 10
Max Points: 1

Action Skill

You grasp the targeted enemy and lock them in place for a short time. Enemies immune to being grasped take Skill Damage instead.

When a grasped enemy dies, an orb seeks out and grasps a new target.

Duration: 7s
Cooldown: 20s
Extra Targets: Up to 4