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- GameBorderlands 3
- ClassAmara
- Skill TreeFist of the Elements
- Skill TypeAction Skill
- Skill Tier0
- Max Points1
- Armor Boost
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Phasegrasp
Action Skill
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Some enemies are immune to being grasped and instantly take damage instead.
Duration: 7s
Cooldown: 16s
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Phasecast
Action Skill
Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Cooldown: 28s
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Phaseslam
Action Skill
Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.
Cooldown: 35s
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Phaseflare
Action Skill
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Pressing [melee] near the Orb causes it to fly forwards towards an enemy and damage them.
Additionally, every time Amara uses a melee attack on the Orb, it gains Increased Damage based on the damage she dealt to it.
Pressing [action-skill] causes the Orb to return to Amara.
Duration: 30s
Cooldown: 48s
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Phasegrasp
Action Skill
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Some enemies are immune to being grasped and instantly take damage instead.
Duration: 7s
Cooldown: 16s
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Glow Up
Action Skill
Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration.
Amara may also press [melee] while near the Orb to send it to a downed ally, granting them a Second Wind.
Duration: 34s
Cooldown: 28s
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Deliverance
Action Skill
Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Whenever Amara's Astral Projection damages an enemy or object, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies.
Cooldown: 28s
Elemental Projectiles /enemy: 3
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Fracture
Action Skill
Amara summons a line of fists that erupt from the ground, dealing damage to enemies in front of Amara.
Cooldown: 28s
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Shooting Star
Action Skill
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Pressing [melee] near the Orb causes it to fly forwards towards an enemy and damage them which also increases the amount of Overall Damage the Orb deals to enemies.
Additionally, the Elemental Orb continually fires Elemental Projectiles at the last enemy Amara damaged.
Pressing [action-skill] causes the Orb to return to Amara.
Duration: 26s
Cooldown: 44s
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The Eternal Fist
Action Skill
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Whenever the grasped enemy is killed, a new fist seeks out and grasps a new target.
Some enemies are immune to being grasped and instantly take damage instead.
Bonus Targets: Up to +4
Duration: 7s
Cooldown: 20s
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Ties that Bind
Action Skill
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
Some enemies are immune to being grasped and instantly take damage instead.
Link Damage: 35% of damage dealt
Cooldown: 18s
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Reverberation
Action Skill
Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Astral Projection deals increased damage for every enemy it hits.
Cooldown: 30s
Bonus Damage /enemy: +50%
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Downfall
Action Skill
Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.
Cooldown: 47s
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Light Fantastic
Action Skill
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Whenever Amara damages an enemy, the Elemental Orb automatically travels to that enemy.
Whenever Amara kills an enemy, the Elemental Orb gains Increased Damage.
Pressing [action-skill] causes the Orb to return to Amara.
Duration: 24s
Cooldown: 44s
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Tandava
Action Skill
Amara sends forward an Astral Projection of herself.
When it hits a target, it explodes, damaging all nearby enemies.
Cooldown: 35s
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Fist Over Matter
Action Skill
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
After grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.
Some enemies are immune to being grasped and instantly take damage instead.
Cooldown: 28s
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Ties that Bind
Action Skill
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
Some enemies are immune to being grasped and instantly take damage instead.
Link Damage: 35% of damage dealt
Cooldown: 18s
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Phasegrasp
Action Skill
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Some enemies are immune to being grasped and instantly take damage instead.
Duration: 7s
Cooldown: 16s
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Fist Over Matter
Action Skill
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
After grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.
Some enemies are immune to being grasped and instantly take damage instead.
Cooldown: 28s
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The Eternal Fist
Action Skill
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Whenever the grasped enemy is killed, a new fist seeks out and grasps a new target.
Some enemies are immune to being grasped and instantly take damage instead.
Bonus Targets: Up to +4
Duration: 7s
Cooldown: 20s