Amara
Mar 20, 2021 21:23
Phaseslam

Amara Skill
Phaseslam

  • Game
    Borderlands 3
  • Class
    Amara
  • Skill Tree
    Mystical Assault
    Brawl
    Enlightened Force
    Fist of the Elements
  • Skill Type
    Action Skill
  • Skill Tier
    0
  • Max Points
    1
  • Max Points (Boosted)
    1
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Phaseslam - Skill Info

Phaseslam

Phaseslam

Tier: 0
Max Points: 1

Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.

Cooldown: 35s

Skill-texts were adjusted to describe their real effect.
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Phaseslam - Related Class Mods

No unique Class Mod boosts Phaseslam.
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Amara skills that may work well

Catharsis

Catharsis

Tier: 15
Max Points: 3

Whenever Amara triggers an elemental status effect on an enemy, when that enemy dies that enemy explodes, dealing her Action Skill Element damage along with any other element that is currently inflicted upon that enemy.
This skill has a short cooldown.

Cooldown: 8s

Alacrity

Alacrity

Tier: 5
Max Points: 5

Amara gains increased Reload Speed for every stack of Rush.
After consuming Rush stacks, this bonus is increased for a few seconds.

Duration: 8s

Soul Sap

Soul Sap

Tier: 5
Max Points: 1

A portion of all damage dealt by Amara's Action Skill is returned to her or a nearby ally as health.

Skill Lifesteal: +30%

Jab Cross

Jab Cross

Tier: 20
Max Points: 5

Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Gun Damage for a few seconds.

Duration: 10s

Glamour

Glamour

Tier: 20
Max Points: 1

Enemies damaged by Amara's Action Skill become confused and temporarily attack their allies.
However, Action Skill Cooldown is increased.

If Amara targets an enemy with Phasegrasp, enemies near the grasped target are confused as well.

Confuse Duration: 8s
Skill Cooldown: +20%
Skill Damage: -10%

Tandava

Tandava

Tier: 20
Max Points: 1

Amara sends forward an Astral Projection of herself.
When it hits a target, it explodes, damaging all nearby enemies.

Cooldown: 35s

Phaseflare

Phaseflare

Tier: 0
Max Points: 1

Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Pressing [melee] near the Orb causes it to fly forwards towards an enemy and damage them.
Additionally, every time Amara uses a melee attack on the Orb, it gains Increased Damage based on the damage she dealt to it.

Pressing [action-skill] causes the Orb to return to Amara.

Duration: 30s
Cooldown: 48s

Deep Well

Deep Well

Tier: 15
Max Points: 1

Amara gains increased Magazine Size with elemental weapons.

Mag Size: +20%

Glow Up

Glow Up

Tier: 5
Max Points: 1

Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration.
Amara may also press [melee] while near the Orb to send it to a downed ally, granting them a Second Wind.

Duration: 34s
Cooldown: 28s

Helping Hand(s)

Helping Hand(s)

Tier: 5
Max Points: 5

For a few seconds after using her Action Skill, Amara's arms remain active and grant her Damage Reduction.

Duration: 15s

Indiscriminate

Indiscriminate

Tier: 15
Max Points: 3

Amara's bullets that damage enemies have a chance to ricochet and deal decreased damage to other nearby enemies.
Ricochet Chance and Damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind.

Ricochet Damage: -50%
Ricochet Damage (locked): -25%

Ties that Bind

Ties that Bind

Tier: 15
Max Points: 1

Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.

Some enemies are immune to being grasped and instantly take damage instead.

Link Damage: 35% of damage dealt
Cooldown: 18s