Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.
Whenever Amara triggers an elemental status effect on an enemy, when that enemy dies that enemy explodes, dealing her Action Skill Element damage along with any other element that is currently inflicted upon that enemy.
This skill has a short cooldown.
Amara gains increased Reload Speed for every stack of Rush.
After consuming Rush stacks, this bonus is increased for a few seconds.
A portion of all damage dealt by Amara's Action Skill is returned to her or a nearby ally as health.
Skill Lifesteal: +30%
Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Gun Damage for a few seconds.
Enemies damaged by Amara's Action Skill become confused and temporarily attack their allies.
However, Action Skill Cooldown is increased.
If Amara targets an enemy with Phasegrasp, enemies near the grasped target are confused as well.
Confuse Duration: 8s
Skill Cooldown: +20%
Skill Damage: -10%
Amara sends forward an Astral Projection of herself.
When it hits a target, it explodes, damaging all nearby enemies.
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Pressing [melee] near the Orb causes it to fly forwards towards an enemy and damage them.
Additionally, every time Amara uses a melee attack on the Orb, it gains Increased Damage based on the damage she dealt to it.
Pressing [action-skill] causes the Orb to return to Amara.
Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration.
Amara may also press [melee] while near the Orb to send it to a downed ally, granting them a Second Wind.
For a few seconds after using her Action Skill, Amara's arms remain active and grant her Damage Reduction.
Ties that Bind
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
Some enemies are immune to being grasped and instantly take damage instead.
Link Damage: 35% of damage dealt