Amara
Updated: Dec 06, 2021
Fracture

Amara Skill
Fracture

  • Game
    Borderlands 3
  • Class
    Amara
    Amara
  • Skill Tree
    Brawl
  • Skill Type
    Action Skill
  • Skill Tier
    10
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Fracture
Skill Info

Fracture

Fracture

Tier: 10
Max Points: 1

Action Skill

Amara summons a line of fists that erupt from the ground, dealing damage to enemies in front of Amara.

Cooldown: 28s

Skill descriptions were adjusted to reflect their true effect.

Fracture - Advanced Details

Points
1
2
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9
9
10
statOne
+x%
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statTwo
+x%
+x%
+x%
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statThree
+x%
+x%
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+x%
+x%
+x%
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statFour
+x%
+x%
+x%
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+x%
+x%
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+x%
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statFive
+x%
+x%
+x%
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+x%
+x%
+x%
+x%
+x%
+x%
+x%

Fracture
Boosting Class Mods

No Class Mod adds points to Fracture.

Amara's other Action Skills

Phasecast

Phasecast

Tier: 0
Max Points: 1

Action Skill

Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.

Cooldown: 28s

Phaseslam

Phaseslam

Tier: 0
Max Points: 1

Action Skill

Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.

Cooldown: 35s

Phaseflare

Phaseflare

Tier: 0
Max Points: 1

Action Skill

Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Pressing [melee] near the Orb causes it to fly forwards towards an enemy and damage them.
Additionally, every time Amara uses a melee attack on the Orb, it gains Increased Damage based on the damage she dealt to it.

Pressing [action-skill] causes the Orb to return to Amara.

Duration: 30s
Cooldown: 48s

Phasegrasp

Phasegrasp

Tier: 0
Max Points: 1

Action Skill

Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.

Some enemies are immune to being grasped and instantly take damage instead.

Duration: 7s
Cooldown: 16s

Glow Up

Glow Up

Tier: 5
Max Points: 1

Action Skill

Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration.
Amara may also press [melee] while near the Orb to send it to a downed ally, granting them a Second Wind.

Duration: 34s
Cooldown: 28s

Deliverance

Deliverance

Tier: 10
Max Points: 1

Action Skill

Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.

Whenever Amara's Astral Projection damages an enemy or object, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies.

Cooldown: 28s
Elemental Projectiles /enemy: 3

Fracture

Fracture

Tier: 10
Max Points: 1

Action Skill

Amara summons a line of fists that erupt from the ground, dealing damage to enemies in front of Amara.

Cooldown: 28s

Shooting Star

Shooting Star

Tier: 10
Max Points: 1

Action Skill

Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Pressing [melee] near the Orb causes it to fly forwards towards an enemy and damage them which also increases the amount of Overall Damage the Orb deals to enemies.

Additionally, the Elemental Orb continually fires Elemental Projectiles at the last enemy Amara damaged.
Pressing [action-skill] causes the Orb to return to Amara.

Duration: 26s
Cooldown: 44s

The Eternal Fist

The Eternal Fist

Tier: 10
Max Points: 1

Action Skill

Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Whenever the grasped enemy is killed, a new fist seeks out and grasps a new target.

Some enemies are immune to being grasped and instantly take damage instead.

Bonus Targets: Up to +4
Duration: 7s
Cooldown: 20s

Ties that Bind

Ties that Bind

Tier: 15
Max Points: 1

Action Skill

Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.

Some enemies are immune to being grasped and instantly take damage instead.

Link Damage: 35% of damage dealt
Cooldown: 18s

Reverberation

Reverberation

Tier: 15
Max Points: 1

Action Skill

Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Astral Projection deals increased damage for every enemy it hits.

Cooldown: 30s
Bonus Damage /enemy: +50%

Downfall

Downfall

Tier: 15
Max Points: 1

Action Skill

Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.

Cooldown: 47s

Light Fantastic

Light Fantastic

Tier: 20
Max Points: 1

Action Skill

Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Whenever Amara damages an enemy, the Elemental Orb automatically travels to that enemy.
Whenever Amara kills an enemy, the Elemental Orb gains Increased Damage.
Pressing [action-skill] causes the Orb to return to Amara.

Duration: 24s
Cooldown: 44s

Tandava

Tandava

Tier: 20
Max Points: 1

Action Skill

Amara sends forward an Astral Projection of herself.
When it hits a target, it explodes, damaging all nearby enemies.

Cooldown: 35s

Fist Over Matter

Fist Over Matter

Tier: 20
Max Points: 1

Action Skill

Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
After grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.

Some enemies are immune to being grasped and instantly take damage instead.

Cooldown: 28s

Brawl
Alternative passive skills

Phaseslam

Phaseslam

Tier: 0
Max Points: 1

Action Skill

Amara leaps into the air and Slams the ground, dealing damage to all nearby enemies and knocking them up.

Cooldown: 35s

Fracture

Fracture

Tier: 10
Max Points: 1

Action Skill

Amara summons a line of fists that erupt from the ground, dealing damage to enemies in front of Amara.

Cooldown: 28s

Downfall

Downfall

Tier: 15
Max Points: 1

Action Skill

Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.

Cooldown: 47s