Instead of dealing Splash Damage to enemies, Amara's Orb grants nearby allies Health Regeneration.
Amara may also press [melee] while near the Orb to send it to a downed ally, granting them a Second Wind.
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Whenever Amara damages an enemy, the Elemental Orb automatically travels to that enemy.
Whenever Amara kills an enemy, the Elemental Orb gains Increased Damage.
Pressing [action-skill] causes the Orb to return to Amara.
Whenever Amara triggers an elemental status effect on an enemy, when that enemy dies that enemy explodes, dealing her Action Skill Element damage along with any other element that is currently inflicted upon that enemy.
This skill has a short cooldown.
Find Your Center
Amara gains increased Melee Damage.
Additionally, for a few seconds after using her Action Skill, Amara gains increased Melee Range.
Melee Range: +75%
Fist Over Matter
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
After grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.
Some enemies are immune to being grasped and instantly take damage instead.