Amara gains Lifesteal whenever she deals Elemental Damage with her weapon.
Ties that Bind
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
Some enemies are immune to being grasped and instantly take damage instead.
Link Damage: 35% of damage dealt
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Whenever Amara damages an enemy, the Elemental Orb automatically travels to that enemy.
Whenever Amara kills an enemy, the Elemental Orb gains Increased Damage.
Pressing [action-skill] causes the Orb to return to Amara.
Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.
Whenever Amara's Astral Projection damages an enemy or object, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies.
Elemental Projectiles /enemy: 3
Amara's Action Skill can be activated while it's cooling down.
This skill may only be used once per completed cooldown.
Additionally, if Amara's Action Skill kills an enemy, it refunds half of her Rush stacks.
Max Rush Stacks: +10