Amara gains increased Melee Damage and her Melee Damage is converted to her Action Skill Element.
Amara summons an Orb of Elemental Energy that deals constant elemental damage to nearby enemies.
Pressing [melee] near the Orb causes it to fly forwards towards an enemy and damage them which also increases the amount of Overall Damage the Orb deals to enemies.
Additionally, the Elemental Orb continually fires Elemental Projectiles at the last enemy Amara damaged.
Pressing [action-skill] causes the Orb to return to Amara.
Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.
Ties that Bind
Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds.
Enemies near the grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.
Some enemies are immune to being grasped and instantly take damage instead.
Link Damage: 35% of damage dealt
Go with the Flow
Whenever Amara Freezes an enemy, she gains increased Movement Speed and Weapon Damage for a short time.
Killing an enemy with Melee Damage has a chance to reset Amara's Action Skill Cooldown.
Skill Reset Chance: 20%