While you are on fire, taking damage from enemies will spawn homing balls of fire that seek out the attacker and explode on impact.
Fireballs can only trigger once per second.
Light the Fuse
Fight For Your Life is replaced with Light the Fuse.
During Light the Fuse you pull out a live bundle of dynamite and can move normally.
The bundle detonates when the timer runs out.
If you kill someone you are revived.
Getting a revive with the bundle explosion gives you bonus Movement Speed for the remainder of the time that was left in Light the Fuse.
Movement Speed (second wind): +40%
Killing an enemy with a grenade or explosion increases Gun Damage for each stack of Bloodlust.
An enemy killed this way has a greater chance to drop grenade ammo.
Pain is Power
Increases Gun Damage for all gun types except sniper rifles.
Decreases Critical Hit Damage with all weapons, and increases Melee Damage.
Effects further increase while you are on fire.
When Elemental Status Effect Damage is being done to enemies you gain stacks of Elemental Elation.
Fire Rate and Magazine Size increased for each stack of Elemental Elation.
Stacks will not decay while you are on fire.
Max Stacks: 20
Empty the Rage
Increases Melee Damage.
Further increased if your shield is down or your magazine is empty.