Nisha
Updated: Sep 03, 2023
Blood of the Guilty

Nisha Skill

Blood of the Guilty

I am your judge, jury, and executioner.
  • Game
    Borderlands TPS
  • Class
    Nisha
    Nisha
  • Skill Tree
    Law & Order
  • Skill Type
    Passive Skill
  • Skill Tier
    11
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Blood of the Guilty
Skill Info

Blood of the Guilty

Blood of the Guilty

Tier: 11
Max Points: 1

Passive Skill

Killing an enemy rewards 1 Order Stack and restores 5% Max-Health. Also triggers on ally kills.

Max Order Stacks: +5

Skill descriptions were adjusted to reflect their real effect.

Blood of the Guilty - Advanced Details

Points
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Blood of the Guilty
Boosting Class Mods

No Class Mod adds points to Blood of the Guilty.

Nisha's other Passive Skills

Order

Order

Tier: 0
Max Points: 1

Passive Skill

Losing 15% or more Max-Health grants you an Order Stack. You lose all stacks when you're not in combat for 10s.

Each Stack increases your chance to restore double the damage taken.

Max Order Stacks: 10
Heal Chance: 1.2% /stack

Law

Law

Tier: 0
Max Points: 4

Passive Skill

Increases your Maximum Shield and Melee Damage.

Snap Shot

Snap Shot

Tier: 0
Max Points: 5

Passive Skill

Hip-Firing increases your Accuracy and Recoil Reduction.

Ruthless

Ruthless

Tier: 0
Max Points: 5

Passive Skill

Killing an enemy during Showdown extends its Duration.

The Third Degree

The Third Degree

Tier: 5
Max Points: 5

Passive Skill

When Showdown ends or killing an enemy stacks up Melee Damage.
Your 1st melee attack consumes all stacks.

Max Stacks: 5

Quick Shot

Quick Shot

Tier: 5
Max Points: 5

Passive Skill

Reloading increases your hip-fire Gun Damage and Fire Rate for a short time.

Duration: 3.5s

Magnificent Six

Magnificent Six

Tier: 5
Max Points: 5

Passive Skill

The last 6 bullets in Non-Elemental Guns deal Bonus Damage.

Bottled Courage

Bottled Courage

Tier: 5
Max Points: 5

Passive Skill

Activating Showdown restores a Shield.

While Showdown is on cooldown, you gain improved Shield Recharge Rate and Delay.

Unchained

Unchained

Tier: 5
Max Points: 5

Passive Skill

Shooting enemies stacks your Fire Rate. You lose all stacks when you didn't shoot an enemy for 10s.

Max Stacks: 21
Stacking Interval: 1s*

Wanted

Wanted

Tier: 5
Max Points: 5

Passive Skill

When an enemy would cause Nisha to gain an Order Stack, the enemy gains a Wanted Stack.

Damaging that target consumes all Wanted Stacks and deals Bonus Damage based on the consumed Wanted Stacks and Nisha's level.

Max Wanted Stacks: 5

Discipline

Discipline

Tier: 10
Max Points: 1

Passive Skill

Getting the 10th Order Stack restores 100% of your shield.

Having 10 or more Order Stacks, improves your Gun Damage, Melee Damage, and Shield Recharge Delay for each stack.

Max Order Stacks: +5
Gun Damage: +1% /stack
Melee Damage: +1.5% /stack
Recharge Delay: -1.5% /stack

Fistful of Bullets

Fistful of Bullets

Tier: 10
Max Points: 1

Passive Skill

Increases your Magazine Size.

Mag Size: +3

Impatience

Impatience

Tier: 11
Max Points: 1

Passive Skill

Killing an enemy grants stacking Reload Speed.
You lose all stack on reload.

Max Stacks: 21
Reload Speed: +20% /stack

Blood of the Guilty

Blood of the Guilty

Tier: 11
Max Points: 1

Passive Skill

Killing an enemy rewards 1 Order Stack and restores 5% Max-Health. Also triggers on ally kills.

Max Order Stacks: +5

Hot Lead

Hot Lead

Tier: 11
Max Points: 5

Passive Skill

Critical Hits with Non-Elemental guns deal extra Fire Damage that ignites the enemy.

The extra Fire and Burn Damage is based on your gun's Card Damage.

Jurisdiction

Jurisdiction

Tier: 11
Max Points: 5

Passive Skill

During Showdown you gain increased Movement Speed and Health Regeneration.

Due Process

Due Process

Tier: 11
Max Points: 5

Passive Skill

Dealing Melee Damage to an enemy increases your Gun Damage for a short time.

Duration: 6s

Gunslinger

Gunslinger

Tier: 11
Max Points: 5

Passive Skill

On Showdown start and end, ammo is loaded into your gun's magazine.

Pickpocket

Pickpocket

Tier: 11
Max Points: 1

Passive Skill

Meleeing an enemy steals 6 bullets and loads them into your gun's magazine.

Excess bullets are added to your ammo reserve. You can't steal Launcher Ammo.

Cooldown: 6s

Crack Shot

Crack Shot

Tier: 11
Max Points: 5

Passive Skill

Your 1st shot from a full magazine deals increased Gun Damage.

Killing an enemy with this shot, explode dealing Explosive Damage to nearby enemies.

No Pain, No Gain

No Pain, No Gain

Tier: 16
Max Points: 5

Passive Skill

Increases your Gun Damage.
The lower your Health the greater this Bonus.

Trick Shot

Trick Shot

Tier: 16
Max Points: 5

Passive Skill

Your bullets have a chance to ricochet off surfaces towards nearby enemies at reduced damage.

Ricochet Damage: -20%

Hell's Comin' With Me!

Hell's Comin' With Me!

Tier: 16
Max Points: 5

Passive Skill

Topping off your gun by Pickpocket or Reload gives you a chance to fire twice for a short time.

Duration: 4s

High Noon

High Noon

Tier: 16
Max Points: 5

Passive Skill

You gain increased Gun Damage the longer* you are in Showdown.

One for Each of Ya

One for Each of Ya

Tier: 21
Max Points: 1

Passive Skill

Holding a Pistol duplicates it to your offhand.

You can only aim with your main hand.

The Unforgiven

The Unforgiven

Tier: 21
Max Points: 1

Passive Skill

During Showdown your bullets ricochet off enemies towards other enemies, dealing less damage per ricochet.

When Showdown ends every damaged enemy explodes, dealing Explosive Damage.

Ricochet Damage: -90% /ricochet

Law & Order
Alternative passive skills

Law

Law

Tier: 0
Max Points: 4

Passive Skill

Increases your Maximum Shield and Melee Damage.

Order

Order

Tier: 0
Max Points: 1

Passive Skill

Losing 15% or more Max-Health grants you an Order Stack. You lose all stacks when you're not in combat for 10s.

Each Stack increases your chance to restore double the damage taken.

Max Order Stacks: 10
Heal Chance: 1.2% /stack

The Third Degree

The Third Degree

Tier: 5
Max Points: 5

Passive Skill

When Showdown ends or killing an enemy stacks up Melee Damage.
Your 1st melee attack consumes all stacks.

Max Stacks: 5

Wanted

Wanted

Tier: 5
Max Points: 5

Passive Skill

When an enemy would cause Nisha to gain an Order Stack, the enemy gains a Wanted Stack.

Damaging that target consumes all Wanted Stacks and deals Bonus Damage based on the consumed Wanted Stacks and Nisha's level.

Max Wanted Stacks: 5

Discipline

Discipline

Tier: 10
Max Points: 1

Passive Skill

Getting the 10th Order Stack restores 100% of your shield.

Having 10 or more Order Stacks, improves your Gun Damage, Melee Damage, and Shield Recharge Delay for each stack.

Max Order Stacks: +5
Gun Damage: +1% /stack
Melee Damage: +1.5% /stack
Recharge Delay: -1.5% /stack

Due Process

Due Process

Tier: 11
Max Points: 5

Passive Skill

Dealing Melee Damage to an enemy increases your Gun Damage for a short time.

Duration: 6s

Blood of the Guilty

Blood of the Guilty

Tier: 11
Max Points: 1

Passive Skill

Killing an enemy rewards 1 Order Stack and restores 5% Max-Health. Also triggers on ally kills.

Max Order Stacks: +5

Jurisdiction

Jurisdiction

Tier: 11
Max Points: 5

Passive Skill

During Showdown you gain increased Movement Speed and Health Regeneration.

No Pain, No Gain

No Pain, No Gain

Tier: 16
Max Points: 5

Passive Skill

Increases your Gun Damage.
The lower your Health the greater this Bonus.