Moze SkillPull the Holy Pin
- GameBorderlands 3
- ClassMoze
- Skill TreeDemolition Woman
- Skill TypePassive Skill
- Skill Tier10
- Max Points3
- Armor Boost
Pull the Holy PinSkill Info
Pull the Holy Pin
Passive Skill
Your Grenades can now score Critical Hits, doubling their damage.
Grenade Critical Hits are unaffected by Crit Damage Bonuses.
Pull the Holy PinBoosting Class Mods
Armored Infantry
Passive Skill
While your Shield is active, you gain increased Gun Damage and Damage Resistance.
Matched Set
Passive Skill
Increases your Magazine Size for every equipped item that matches your held gun's Manufacturer.
Selfless Vengeance
Passive Skill
Reloading consumes a portion of your current Health and adds Bonus Fire Damage to the team's Gun Damage for a short time.
Cloud of Lead
Passive Skill
Every Nth shot from you or Iron Bear won't consume ammo and adds Bonus Fire Damage to your Gun Damage.
Big Surplus
Passive Skill
While your Action Skill is on Cooldown, all Damage you deal does extra Fire Skill Damage*.
Dakka Bear
Passive Skill
Equips Iron Bear with a mannable Turret.
While manned, Iron Bear and its rider deal increased Damage.
Iron Cub always deals increased Damage instead.
Bear Damage: +50% (twice)
Turret Damage: +50%
Cub Damage: +20%
Deadlines
Passive Skill
Iron Bear's weapons drain less Fuel.
Killing an enemy refuels Iron Bear.
This has diminishing returns and Auto Bear is unaffected.
Security Bear
Passive Skill
Iron Bear gets equipped with a Bubble Shield and increased Damage Reduction.
The Bubble Shield is not weak to any Element.
Iron Cub receives increased Damage Reduction.
Bear Max-Shield: 50% of Max-Health
Bear Shield Recharge Delay: 5s
Bear Damage Reduction: +25%
Cub Damage Reduction: +50%
Biofuel
Passive Skill
When you or Iron Bear/Cub ignite an enemy, you two gain Health Regeneration for a short time.
Duration: 8s
Vladof Ingenuity
Passive Skill
Increases your Shield Recharge Rate, Maximum Shield, and Shock Resistance.
Stainless Steel Bear
Passive Skill
Increases Skill Damage, Maximum Fuel and Iron Bear Health.
Note:
Iron Bear/Cub receive this Skill Damage twice.
Double Time
Passive Skill
While your Action Skill is active, you and Iron Bear/Cub gain increased Movement Speed.
Torgue Cross-Promotion
Passive Skill
Increases your and Iron Bear's Area Damage.
Your and Iron Bear's Area Damage has a chance to double its size.
Area Damage Radius: +100%
Explosive Fury
Passive Skill
Increases your and Iron Bear's Status Effect Damage and Chance.
Bug: Bonuses are not working.
Scrappy
Passive Skill
Moving increases your Gun Damage, Handling, Weapon Swap Speed and Mode Switch Speed.
Redistribution
Passive Skill
Scoring a Critical Hit, grants Health and Ammo Regeneration for a short time.
Launcher Ammo regenerates slower.
Duration: 3s
Harmonious Havoc
Passive Skill
Increases your Gun Damage with elemental guns.
Each equipped item that matches your gun's primary element* increases this bonus.
Means of Destruction
Passive Skill
Dealing Area Damage has a chance to return a Grenade or add Ammo to your magazine.
This skill has a short cooldown.
Cooldown: 0.3s
Fired Up
Passive Skill
When you or Iron Bear apply a Status Effect to an enemy, you gain stacking Fire Rate and Burst-Fire Delay for a short time.
Max Stacks: 5
Stack Duration: 12s
Fire Rate: +5% /stack
Burst-Fire Delay: +5% /stack
Auto Bear
Passive Skill
After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.
When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.
Duration: 15s
Note:
Exiting Iron Bear treats your Action Skill as ended.
Rushin' Offensive
Passive Skill
You can now sprint and shoot at the same time.
You also gain Lifesteal while sprinting.
Sprinting Lifesteal: +8%
Pull the Holy Pin
Passive Skill
Your Grenades can now score Critical Hits, doubling their damage.
Grenade Critical Hits are unaffected by Crit Damage Bonuses.
Full Can of Whoop-Ass
Passive Skill
Activating your Action Skill increases the Team's Shield Recharge Rate and sets Recharge Delay to 0 for 2s.
On Action Skill End you gain increased Damage Resistance and your Recharge Delay is set to 0 for 5s.
Team: Recharge Rate: +25%
Damage Resistance: +50%
Scorching RPM's
Passive Skill
Increases your Fire Rate, Critical Damage, and Skill Damage.
Iron Bear/Cub receive double these bonuses*.
Specialist Bear
Passive Skill
Equipping Iron Bear with duplicate Weapons increases their Damage.
Bear/Cub Gun Damage: +60%
Vampyr
Passive Skill
Dealing Grenade Damage restores a portion of your Health.
When Iron Bear/Cub deal Area Damage they restore Health.
Desperate Measures
Passive Skill
Increases your Gun Damage.
The lower your Health the greater this bonus.
Increases Iron Bear/Cub's Damage.
The lower their Health the greater this bonus.
Never Going to Give You Up
Passive Skill
When you or Iron Bear apply a Status Effect to an enemy, Iron Bear gains Fuel.
This effect has diminishing returns.
The Iron Bank
Passive Skill
Increases your Magazine Size and Heat per Shot*.
*Bug: Should decrease Heat per Shot.
To the Last
Passive Skill
You can now throw grenades while in Fight For Your Life.
Gaining a Second Wind with a Grenade refunds the grenade.
Limit Break
Passive Skill
When you or Iron Bear apply a Status Effect on an enemy you gain stacking Skill Cooldown Rate for a short time.
Max Stacks: 10
Stack Duration: 12s
Explosive Punctuation
Passive Skill
Dealing Area Damage increases your Skill Cooldown Rate for a short time.
Duration: 3s
"Click, Click..."
Passive Skill
Increases your Gun Damage.
The emptier your Magazine or the hotter your COV the greater this Bonus*.
Superior Firepower
Passive Skill
When you or Iron Bear apply a Status Effect to an enemy, only you gain increased Status Effect Damage and Cryo Damage for a short time.
Max Stacks: 5
Stack Duration: 8s
Status Effect Damage: +20%
Cryo Damage: +20%
Feature Creep
Passive Skill
Increases Iron Bear/Cub's Damage and Damage Resistance.
Auto-Bear is unaffected.
Force Feedback
Passive Skill
Getting a Critical Kill restores a portion of your Shield and starts its Recharge.
Max-Shield Restored: 10%
Forge
Passive Skill
You gain passive Ammo Regeneration.
Launcher Ammo regenerates slower.
Ammo Regen/s: +5%
Launcher Ammo Regen/s: +0.5%
Running on Fumes
Passive Skill
When you or Iron Bear ignite an enemy, Iron Bear stops passively consuming Fuel for a short time.
Duration: 6s
Short Fuse
Passive Skill
Dealing Gun Damage has a chance to trigger* an Explosion, dealing Physical Area Damage.
This has a short Cooldown.
Chance: 20% per projectile
Damage: 50% of damage dealt
Cooldown: 0.1s
Tenacious Defense
Passive Skill
When your Shield breaks it instantly restores a portion and you gain increased Gun Damage for a long time.
Your Shield needs to fully Recharge for this effect.
If your shield breaks while Iron Bear/Cub is active their Left-Arm receives this bonus.
Max-Shield Restored: 40%
Gun Damage: +30%
Duration: 30s
Pull the Holy PinAlternative passive skills
Deadlines
Passive Skill
Iron Bear's weapons drain less Fuel.
Killing an enemy refuels Iron Bear.
This has diminishing returns and Auto Bear is unaffected.
Means of Destruction
Passive Skill
Dealing Area Damage has a chance to return a Grenade or add Ammo to your magazine.
This skill has a short cooldown.
Cooldown: 0.3s
Torgue Cross-Promotion
Passive Skill
Increases your and Iron Bear's Area Damage.
Your and Iron Bear's Area Damage has a chance to double its size.
Area Damage Radius: +100%
Stainless Steel Bear
Passive Skill
Increases Skill Damage, Maximum Fuel and Iron Bear Health.
Note:
Iron Bear/Cub receive this Skill Damage twice.
Pull the Holy Pin
Passive Skill
Your Grenades can now score Critical Hits, doubling their damage.
Grenade Critical Hits are unaffected by Crit Damage Bonuses.
Auto Bear
Passive Skill
After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.
When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.
Duration: 15s
Note:
Exiting Iron Bear treats your Action Skill as ended.
Vampyr
Passive Skill
Dealing Grenade Damage restores a portion of your Health.
When Iron Bear/Cub deal Area Damage they restore Health.
To the Last
Passive Skill
You can now throw grenades while in Fight For Your Life.
Gaining a Second Wind with a Grenade refunds the grenade.