Moze
Updated: Sep 03, 2023
Pull the Holy Pin

Moze Skill
Pull the Holy Pin

  • Game
    Borderlands 3
  • Class
    Moze
    Moze
  • Skill Tree
    Demolition Woman
  • Skill Type
    Passive Skill
  • Skill Tier
    10
  • Max Points
    3
    3 ➜ 6
  • Armor Boost

Pull the Holy PinSkill Info

Pull the Holy Pin

Pull the Holy Pin

Tier: 10
Max Points: 3

Passive Skill

Your Grenades can now score Critical Hits, doubling their damage.

Grenade Critical Hits are unaffected by Crit Damage Bonuses.

Skill descriptions were adjusted to reflect their real effect.

Pull the Holy Pin - Advanced Details

Points
1
2
3
4
5
6
7
8
9
9
10
statOne
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statTwo
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statThree
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFour
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFive
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%

Pull the Holy PinBoosting Class Mods

Blast Master

Blast Master

Base Game
Pull the Holy Pin
Vampyr
Redistribution

Moze's other Passive Skills

Armored Infantry

Armored Infantry

Tier: 0
Max Points: 5

Passive Skill

While your Shield is active, you gain increased Gun Damage and Damage Resistance.

Matched Set

Matched Set

Tier: 0
Max Points: 5

Passive Skill

Increases your Magazine Size for every equipped item that matches your held gun's Manufacturer.

Selfless Vengeance

Selfless Vengeance

Tier: 0
Max Points: 5

Passive Skill

Reloading consumes a portion of your current Health and adds Bonus Fire Damage to the team's Gun Damage for a short time.

Fire in the Skag Den

Fire in the Skag Den

Tier: 0
Max Points: 5

Passive Skill

Your Area Damage deals extra Fire Skill Damage*.

Cloud of Lead

Cloud of Lead

Tier: 0
Max Points: 5

Passive Skill

Every Nth shot from you or Iron Bear won't consume ammo and adds Bonus Fire Damage to your Gun Damage.

Big Surplus

Big Surplus

Tier: 0
Max Points: 3

Passive Skill

While your Action Skill is on Cooldown, all Damage you deal does extra Fire Skill Damage*.

Dakka Bear

Dakka Bear

Tier: 0
Max Points: 1

Passive Skill

Equips Iron Bear with a mannable Turret.
While manned, Iron Bear and its rider deal increased Damage.

Iron Cub always deals increased Damage instead.

Bear Damage: +50% (twice)
Turret Damage: +50%
Cub Damage
: +20%

Deadlines

Deadlines

Tier: 0
Max Points: 3

Passive Skill

Iron Bear's weapons drain less Fuel.

Killing an enemy refuels Iron Bear.
This has diminishing returns and Auto Bear is unaffected.

Really Big Guns

Really Big Guns

Tier: 0
Max Points: 5

Passive Skill

Increases Iron Bear/Cub's Damage.

Auto-Bear is not affected.
Security Bear

Security Bear

Tier: 0
Max Points: 1

Passive Skill

Iron Bear gets equipped with a Bubble Shield and increased Damage Reduction.
The Bubble Shield is not weak to any Element.

Iron Cub receives increased Damage Reduction.

Bear Max-Shield: 50% of Max-Health
Bear Shield Recharge Delay: 5s
Bear Damage Reduction: +25%

Cub Damage Reduction: +50%

Biofuel

Biofuel

Tier: 0
Max Points: 5

Passive Skill

When you or Iron Bear/Cub ignite an enemy, you two gain Health Regeneration for a short time.

Duration: 8s

Vladof Ingenuity

Vladof Ingenuity

Tier: 5
Max Points: 5

Passive Skill

Increases your Shield Recharge Rate, Maximum Shield, and Shock Resistance.

Stainless Steel Bear

Stainless Steel Bear

Tier: 5
Max Points: 5

Passive Skill

Increases Skill Damage, Maximum Fuel and Iron Bear Health.

Note:
Iron Bear/Cub receive this Skill Damage twice.
Double Time

Double Time

Tier: 5
Max Points: 3

Passive Skill

While your Action Skill is active, you and Iron Bear/Cub gain increased Movement Speed.

Torgue Cross-Promotion

Torgue Cross-Promotion

Tier: 5
Max Points: 5

Passive Skill

Increases your and Iron Bear's Area Damage.

Your and Iron Bear's Area Damage has a chance to double its size.

Area Damage Radius: +100%

Explosive Fury

Explosive Fury

Tier: 5
Max Points: 3

Passive Skill

Increases your and Iron Bear's Status Effect Damage and Chance.

Bug: Bonuses are not working.
Thin Red Line

Thin Red Line

Tier: 5
Max Points: 3

Passive Skill

A portion of your Health is transformed into Maximum Shield.

Stoke the Embers

Stoke the Embers

Tier: 5
Max Points: 3

Passive Skill

Increases your and Iron Bear's Fire Damage.

Scrappy

Scrappy

Tier: 5
Max Points: 5

Passive Skill

Moving increases your Gun Damage, Handling, Weapon Swap Speed and Mode Switch Speed.

Redistribution

Redistribution

Tier: 5
Max Points: 1

Passive Skill

Scoring a Critical Hit, grants Health and Ammo Regeneration for a short time.
Launcher Ammo regenerates slower.

Duration: 3s

Harmonious Havoc

Harmonious Havoc

Tier: 5
Max Points: 5

Passive Skill

Increases your Gun Damage with elemental guns.

Each equipped item that matches your gun's primary element* increases this bonus.

Means of Destruction

Means of Destruction

Tier: 5
Max Points: 3

Passive Skill

Dealing Area Damage has a chance to return a Grenade or add Ammo to your magazine.
This skill has a short cooldown.

Cooldown: 0.3s

Experimental Munitions

Experimental Munitions

Tier: 10
Max Points: 1

Passive Skill

Your and Iron Bear/Cub's Critical Hits deal Bonus Fire Damage.

Fired Up

Fired Up

Tier: 10
Max Points: 1

Passive Skill

When you or Iron Bear apply a Status Effect to an enemy, you gain stacking Fire Rate and Burst-Fire Delay for a short time.

Max Stacks: 5
Stack Duration: 12s
Fire Rate: +5% /stack
Burst-Fire Delay: +5% /stack

Auto Bear

Auto Bear

Tier: 10
Max Points: 1

Passive Skill

After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.

When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.

Duration: 15s

Note:
Exiting Iron Bear treats your Action Skill as ended.
Rushin' Offensive

Rushin' Offensive

Tier: 10
Max Points: 1

Passive Skill

You can now sprint and shoot at the same time.
You also gain Lifesteal while sprinting.

Sprinting Lifesteal: +8%

Pull the Holy Pin

Pull the Holy Pin

Tier: 10
Max Points: 3

Passive Skill

Your Grenades can now score Critical Hits, doubling their damage.

Grenade Critical Hits are unaffected by Crit Damage Bonuses.

Full Can of Whoop-Ass

Full Can of Whoop-Ass

Tier: 10
Max Points: 1

Passive Skill

Activating your Action Skill increases the Team's Shield Recharge Rate and sets Recharge Delay to 0 for 2s.

On Action Skill End you gain increased Damage Resistance and your Recharge Delay is set to 0 for 5s.

Team: Recharge Rate: +25%
Damage Resistance: +50%

Scorching RPM's

Scorching RPM's

Tier: 10
Max Points: 5

Passive Skill

Increases your Fire Rate, Critical Damage, and Skill Damage.
Iron Bear/Cub receive double these bonuses*.

Nitrotrinadium Engines

Nitrotrinadium Engines

Tier: 15
Max Points: 5

Passive Skill

Increases your Skill Cooldown Rate and Maximum Fuel.

Why Can't I Carry All These Grenades?

Why Can't I Carry All These Grenades?

Tier: 15
Max Points: 3

Passive Skill

Increases your Grenade Carrying Capacity.

Specialist Bear

Specialist Bear

Tier: 15
Max Points: 1

Passive Skill

Equipping Iron Bear with duplicate Weapons increases their Damage.

Bear/Cub Gun Damage: +60%

Vampyr

Vampyr

Tier: 15
Max Points: 5

Passive Skill

Dealing Grenade Damage restores a portion of your Health.
When Iron Bear/Cub deal Area Damage they restore Health.

Desperate Measures

Desperate Measures

Tier: 15
Max Points: 3

Passive Skill

Increases your Gun Damage.
The lower your Health the greater this bonus.

Increases Iron Bear/Cub's Damage.
The lower their Health the greater this bonus.

Never Going to Give You Up

Never Going to Give You Up

Tier: 15
Max Points: 5

Passive Skill

When you or Iron Bear apply a Status Effect to an enemy, Iron Bear gains Fuel.
This effect has diminishing returns.

The Iron Bank

The Iron Bank

Tier: 15
Max Points: 5

Passive Skill

Increases your Magazine Size and Heat per Shot*.

*Bug: Should decrease Heat per Shot.
Behind the Iron Curtain

Behind the Iron Curtain

Tier: 15
Max Points: 3

Passive Skill

Improves your Shield Recharge Rate and Delay.

To the Last

To the Last

Tier: 20
Max Points: 1

Passive Skill

You can now throw grenades while in Fight For Your Life.

Gaining a Second Wind with a Grenade refunds the grenade.

Some for the Road

Some for the Road

Tier: 20
Max Points: 1

Passive Skill

On Action Skill End you gain Infinite Ammo for a short time.

Limit Break

Limit Break

Tier: 20
Max Points: 3

Passive Skill

When you or Iron Bear apply a Status Effect on an enemy you gain stacking Skill Cooldown Rate for a short time.

Max Stacks: 10
Stack Duration
: 12s

Explosive Punctuation

Explosive Punctuation

Tier: 20
Max Points: 5

Passive Skill

Dealing Area Damage increases your Skill Cooldown Rate for a short time.

Duration: 3s

"Click, Click..."

"Click, Click..."

Tier: 20
Max Points: 3

Passive Skill

Increases your Gun Damage.
The emptier your Magazine or the hotter your COV the greater this Bonus*.

Superior Firepower

Superior Firepower

Tier: 20
Max Points: 1

Passive Skill

When you or Iron Bear apply a Status Effect to an enemy, only you gain increased Status Effect Damage and Cryo Damage for a short time.

Max Stacks: 5
Stack Duration: 8s
Status Effect Damage: +20%
Cryo Damage: +20%

Feature Creep

Feature Creep

Tier: 20
Max Points: 1

Passive Skill

Increases Iron Bear/Cub's Damage and Damage Resistance.

Auto-Bear is unaffected.
Force Feedback

Force Feedback

Tier: 20
Max Points: 1

Passive Skill

Getting a Critical Kill restores a portion of your Shield and starts its Recharge.

Max-Shield Restored: 10%

Forge

Forge

Tier: 25
Max Points: 1

Passive Skill

You gain passive Ammo Regeneration.
Launcher Ammo regenerates slower.

Ammo Regen/s: +5%
Launcher Ammo Regen/s: +0.5%

Running on Fumes

Running on Fumes

Tier: 25
Max Points: 1

Passive Skill

When you or Iron Bear ignite an enemy, Iron Bear stops passively consuming Fuel for a short time.

Duration: 6s

Short Fuse

Short Fuse

Tier: 25
Max Points: 1

Passive Skill

Dealing Gun Damage has a chance to trigger* an Explosion, dealing Physical Area Damage.
This has a short Cooldown.

Chance: 20% per projectile
Damage: 50% of damage dealt
Cooldown: 0.1s

Tenacious Defense

Tenacious Defense

Tier: 25
Max Points: 1

Passive Skill

When your Shield breaks it instantly restores a portion and you gain increased Gun Damage for a long time.
Your Shield needs to fully Recharge for this effect.

If your shield breaks while Iron Bear/Cub is active their Left-Arm receives this bonus.

Max-Shield Restored: 40%
Gun Damage
: +30%
Duration: 30s

Pull the Holy PinAlternative passive skills

Fire in the Skag Den

Fire in the Skag Den

Tier: 0
Max Points: 5

Passive Skill

Your Area Damage deals extra Fire Skill Damage*.

Deadlines

Deadlines

Tier: 0
Max Points: 3

Passive Skill

Iron Bear's weapons drain less Fuel.

Killing an enemy refuels Iron Bear.
This has diminishing returns and Auto Bear is unaffected.

Means of Destruction

Means of Destruction

Tier: 5
Max Points: 3

Passive Skill

Dealing Area Damage has a chance to return a Grenade or add Ammo to your magazine.
This skill has a short cooldown.

Cooldown: 0.3s

Torgue Cross-Promotion

Torgue Cross-Promotion

Tier: 5
Max Points: 5

Passive Skill

Increases your and Iron Bear's Area Damage.

Your and Iron Bear's Area Damage has a chance to double its size.

Area Damage Radius: +100%

Stainless Steel Bear

Stainless Steel Bear

Tier: 5
Max Points: 5

Passive Skill

Increases Skill Damage, Maximum Fuel and Iron Bear Health.

Note:
Iron Bear/Cub receive this Skill Damage twice.
Pull the Holy Pin

Pull the Holy Pin

Tier: 10
Max Points: 3

Passive Skill

Your Grenades can now score Critical Hits, doubling their damage.

Grenade Critical Hits are unaffected by Crit Damage Bonuses.

Auto Bear

Auto Bear

Tier: 10
Max Points: 1

Passive Skill

After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.

When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.

Duration: 15s

Note:
Exiting Iron Bear treats your Action Skill as ended.
Vampyr

Vampyr

Tier: 15
Max Points: 5

Passive Skill

Dealing Grenade Damage restores a portion of your Health.
When Iron Bear/Cub deal Area Damage they restore Health.

Why Can't I Carry All These Grenades?

Why Can't I Carry All These Grenades?

Tier: 15
Max Points: 3

Passive Skill

Increases your Grenade Carrying Capacity.

To the Last

To the Last

Tier: 20
Max Points: 1

Passive Skill

You can now throw grenades while in Fight For Your Life.

Gaining a Second Wind with a Grenade refunds the grenade.

Explosive Punctuation

Explosive Punctuation

Tier: 20
Max Points: 5

Passive Skill

Dealing Area Damage increases your Skill Cooldown Rate for a short time.

Duration: 3s

Short Fuse

Short Fuse

Tier: 25
Max Points: 1

Passive Skill

Dealing Gun Damage has a chance to trigger* an Explosion, dealing Physical Area Damage.
This has a short Cooldown.

Chance: 20% per projectile
Damage: 50% of damage dealt
Cooldown: 0.1s