Moze
Updated: Aug 22, 2024
Short Fuse

Moze Skill
Short Fuse

  • Game
    Borderlands 3
  • Class
    Moze
    Moze
  • Skill Tree
    Demolition Woman
  • Skill Type
    Passive Skill
  • Skill Tier
    25
  • Max Points
    1
    1 ➜ 1
  • Armor Boost

Short FuseSkill Info

Short Fuse

Short Fuse

Tier: 25
Max Points: 1

Passive Skill

Dealing Gun Damage has a chance to trigger* an Explosion, dealing Physical Area Damage.
This has a short Cooldown.

Chance: 20% per projectile
Damage: 50% of damage dealt
Cooldown: 0.1s

Skill descriptions were adjusted to reflect their real effect.

Short Fuse - Advanced Details

Each child projectile that spawns after shooting also has a chance to trigger the explosion.
Each projectile listed on the item card increases the chance, but only one projectile per shot can trigger the explosion.

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10
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Short FuseBoosting Class Mods

No Class Mod adds points to Short Fuse.

Moze's other Passive Skills

Armored Infantry

Armored Infantry

Tier: 0
Max Points: 5

Passive Skill

While your Shield is active, you gain increased Gun Damage and Damage Resistance.

Matched Set

Matched Set

Tier: 0
Max Points: 5

Passive Skill

Increases your Magazine Size for every equipped item that matches your held gun's Manufacturer.

Selfless Vengeance

Selfless Vengeance

Tier: 0
Max Points: 5

Passive Skill

Reloading consumes a portion of your current Health and adds Bonus Fire Damage to the team's Gun Damage for a short time.

Fire in the Skag Den

Fire in the Skag Den

Tier: 0
Max Points: 5

Passive Skill

Your Area Damage deals extra Fire Skill Damage*.

Cloud of Lead

Cloud of Lead

Tier: 0
Max Points: 5

Passive Skill

Every Nth shot from you or Iron Bear won't consume ammo and adds Bonus Fire Damage to your Gun Damage.

Big Surplus

Big Surplus

Tier: 0
Max Points: 3

Passive Skill

While your Action Skill is on Cooldown, all Damage you deal does extra Fire Skill Damage*.

Dakka Bear

Dakka Bear

Tier: 0
Max Points: 1

Passive Skill

Equips Iron Bear with a mannable Turret.
While manned, Iron Bear and its rider deal increased Damage.

Iron Cub always deals increased Damage instead.

Bear Damage: +50% (twice)
Turret Damage: +50%
Cub Damage
: +20%

Deadlines

Deadlines

Tier: 0
Max Points: 3

Passive Skill

Iron Bear's weapons drain less Fuel.

Killing an enemy refuels Iron Bear.
This has diminishing returns and Auto Bear is unaffected.

Really Big Guns

Really Big Guns

Tier: 0
Max Points: 5

Passive Skill

Increases Iron Bear/Cub's Damage.

Auto-Bear is not affected.
Security Bear

Security Bear

Tier: 0
Max Points: 1

Passive Skill

Iron Bear gets equipped with a Bubble Shield and increased Damage Reduction.
The Bubble Shield is not weak to any Element.

Iron Cub receives increased Damage Reduction.

Bear Max-Shield: 50% of Max-Health
Bear Shield Recharge Delay: 5s
Bear Damage Reduction: +25%

Cub Damage Reduction: +50%

Biofuel

Biofuel

Tier: 0
Max Points: 5

Passive Skill

When you or Iron Bear/Cub ignite an enemy, you two gain Health Regeneration for a short time.

Duration: 8s

Vladof Ingenuity

Vladof Ingenuity

Tier: 5
Max Points: 5

Passive Skill

Increases your Shield Recharge Rate, Maximum Shield, and Shock Resistance.

Stainless Steel Bear

Stainless Steel Bear

Tier: 5
Max Points: 5

Passive Skill

Increases Skill Damage, Maximum Fuel and Iron Bear Health.

Note:
Iron Bear/Cub receive this Skill Damage twice.
Double Time

Double Time

Tier: 5
Max Points: 3

Passive Skill

While your Action Skill is active, you and Iron Bear/Cub gain increased Movement Speed.

Torgue Cross-Promotion

Torgue Cross-Promotion

Tier: 5
Max Points: 5

Passive Skill

Increases your and Iron Bear's Area Damage.

Your and Iron Bear's Area Damage has a chance to double its size.

Area Damage Radius: +100%

Explosive Fury

Explosive Fury

Tier: 5
Max Points: 3

Passive Skill

Increases your and Iron Bear's Status Effect Damage and Chance.

Bug: Bonuses are not working.
Thin Red Line

Thin Red Line

Tier: 5
Max Points: 3

Passive Skill

A portion of your Health is transformed into Maximum Shield.

Stoke the Embers

Stoke the Embers

Tier: 5
Max Points: 3

Passive Skill

Increases your and Iron Bear's Fire Damage.

Scrappy

Scrappy

Tier: 5
Max Points: 5

Passive Skill

Moving increases your Gun Damage, Handling, Weapon Swap Speed and Mode Switch Speed.

Redistribution

Redistribution

Tier: 5
Max Points: 1

Passive Skill

Scoring a Critical Hit, grants Health and Ammo Regeneration for a short time.
Launcher Ammo regenerates slower.

Duration: 3s

Harmonious Havoc

Harmonious Havoc

Tier: 5
Max Points: 5

Passive Skill

Increases your Gun Damage with elemental guns.

Each equipped item that matches your gun's primary element* increases this bonus.

Means of Destruction

Means of Destruction

Tier: 5
Max Points: 3

Passive Skill

Dealing Area Damage has a chance to return a Grenade or add Ammo to your magazine.
This skill has a short cooldown.

Cooldown: 0.3s

Experimental Munitions

Experimental Munitions

Tier: 10
Max Points: 1

Passive Skill

Your and Iron Bear/Cub's Critical Hits deal Bonus Fire Damage.

Fired Up

Fired Up

Tier: 10
Max Points: 1

Passive Skill

When you or Iron Bear apply a Status Effect to an enemy, you gain stacking Fire Rate and Burst-Fire Delay for a short time.

Max Stacks: 5
Stack Duration: 12s
Fire Rate: +5% /stack
Burst-Fire Delay: +5% /stack

Auto Bear

Auto Bear

Tier: 10
Max Points: 1

Passive Skill

After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.

When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.

Duration: 15s

Note:
Exiting Iron Bear treats your Action Skill as ended.
Rushin' Offensive

Rushin' Offensive

Tier: 10
Max Points: 1

Passive Skill

You can now sprint and shoot at the same time.
You also gain Lifesteal while sprinting.

Sprinting Lifesteal: +8%

Pull the Holy Pin

Pull the Holy Pin

Tier: 10
Max Points: 3

Passive Skill

Your Grenades can now score Critical Hits, doubling their damage.

Grenade Critical Hits are unaffected by Crit Damage Bonuses.

Full Can of Whoop-Ass

Full Can of Whoop-Ass

Tier: 10
Max Points: 1

Passive Skill

Activating your Action Skill increases the Team's Shield Recharge Rate and sets Recharge Delay to 0 for 2s.

On Action Skill End you gain increased Damage Resistance and your Recharge Delay is set to 0 for 5s.

Team: Recharge Rate: +25%
Damage Resistance: +50%

Scorching RPM's

Scorching RPM's

Tier: 10
Max Points: 5

Passive Skill

Increases your Fire Rate, Critical Damage, and Skill Damage.
Iron Bear/Cub receive double these bonuses*.

Nitrotrinadium Engines

Nitrotrinadium Engines

Tier: 15
Max Points: 5

Passive Skill

Increases your Skill Cooldown Rate and Maximum Fuel.

Why Can't I Carry All These Grenades?

Why Can't I Carry All These Grenades?

Tier: 15
Max Points: 3

Passive Skill

Increases your Grenade Carrying Capacity.

Specialist Bear

Specialist Bear

Tier: 15
Max Points: 1

Passive Skill

Equipping Iron Bear with duplicate Weapons increases their Damage.

Bear/Cub Gun Damage: +60%

Vampyr

Vampyr

Tier: 15
Max Points: 5

Passive Skill

Dealing Grenade Damage restores a portion of your Health.
When Iron Bear/Cub deal Area Damage they restore Health.

Desperate Measures

Desperate Measures

Tier: 15
Max Points: 3

Passive Skill

Increases your Gun Damage.
The lower your Health the greater this bonus.

Increases Iron Bear/Cub's Damage.
The lower their Health the greater this bonus.

Never Going to Give You Up

Never Going to Give You Up

Tier: 15
Max Points: 5

Passive Skill

When you or Iron Bear apply a Status Effect to an enemy, Iron Bear gains Fuel.
This effect has diminishing returns.

The Iron Bank

The Iron Bank

Tier: 15
Max Points: 5

Passive Skill

Increases your Magazine Size and Heat per Shot*.

*Bug: Should decrease Heat per Shot.
Behind the Iron Curtain

Behind the Iron Curtain

Tier: 15
Max Points: 3

Passive Skill

Improves your Shield Recharge Rate and Delay.

To the Last

To the Last

Tier: 20
Max Points: 1

Passive Skill

You can now throw grenades while in Fight For Your Life.

Gaining a Second Wind with a Grenade refunds the grenade.

Some for the Road

Some for the Road

Tier: 20
Max Points: 1

Passive Skill

On Action Skill End you gain Infinite Ammo for a short time.

Limit Break

Limit Break

Tier: 20
Max Points: 3

Passive Skill

When you or Iron Bear apply a Status Effect on an enemy you gain stacking Skill Cooldown Rate for a short time.

Max Stacks: 10
Stack Duration
: 12s

Explosive Punctuation

Explosive Punctuation

Tier: 20
Max Points: 5

Passive Skill

Dealing Area Damage increases your Skill Cooldown Rate for a short time.

Duration: 3s

"Click, Click..."

"Click, Click..."

Tier: 20
Max Points: 3

Passive Skill

Increases your Gun Damage.
The emptier your Magazine or the hotter your COV the greater this Bonus*.

Superior Firepower

Superior Firepower

Tier: 20
Max Points: 1

Passive Skill

When you or Iron Bear apply a Status Effect to an enemy, only you gain increased Status Effect Damage and Cryo Damage for a short time.

Max Stacks: 5
Stack Duration: 8s
Status Effect Damage: +20%
Cryo Damage: +20%

Feature Creep

Feature Creep

Tier: 20
Max Points: 1

Passive Skill

Increases Iron Bear/Cub's Damage and Damage Resistance.

Auto-Bear is unaffected.
Force Feedback

Force Feedback

Tier: 20
Max Points: 1

Passive Skill

Getting a Critical Kill restores a portion of your Shield and starts its Recharge.

Max-Shield Restored: 10%

Forge

Forge

Tier: 25
Max Points: 1

Passive Skill

You gain passive Ammo Regeneration.
Launcher Ammo regenerates slower.

Ammo Regen/s: +5%
Launcher Ammo Regen/s: +0.5%

Running on Fumes

Running on Fumes

Tier: 25
Max Points: 1

Passive Skill

When you or Iron Bear ignite an enemy, Iron Bear stops passively consuming Fuel for a short time.

Duration: 6s

Short Fuse

Short Fuse

Tier: 25
Max Points: 1

Passive Skill

Dealing Gun Damage has a chance to trigger* an Explosion, dealing Physical Area Damage.
This has a short Cooldown.

Chance: 20% per projectile
Damage: 50% of damage dealt
Cooldown: 0.1s

Tenacious Defense

Tenacious Defense

Tier: 25
Max Points: 1

Passive Skill

When your Shield breaks it instantly restores a portion and you gain increased Gun Damage for a long time.
Your Shield needs to fully Recharge for this effect.

If your shield breaks while Iron Bear/Cub is active their Left-Arm receives this bonus.

Max-Shield Restored: 40%
Gun Damage
: +30%
Duration: 30s

Short FuseAlternative passive skills

Fire in the Skag Den

Fire in the Skag Den

Tier: 0
Max Points: 5

Passive Skill

Your Area Damage deals extra Fire Skill Damage*.

Deadlines

Deadlines

Tier: 0
Max Points: 3

Passive Skill

Iron Bear's weapons drain less Fuel.

Killing an enemy refuels Iron Bear.
This has diminishing returns and Auto Bear is unaffected.

Means of Destruction

Means of Destruction

Tier: 5
Max Points: 3

Passive Skill

Dealing Area Damage has a chance to return a Grenade or add Ammo to your magazine.
This skill has a short cooldown.

Cooldown: 0.3s

Torgue Cross-Promotion

Torgue Cross-Promotion

Tier: 5
Max Points: 5

Passive Skill

Increases your and Iron Bear's Area Damage.

Your and Iron Bear's Area Damage has a chance to double its size.

Area Damage Radius: +100%

Stainless Steel Bear

Stainless Steel Bear

Tier: 5
Max Points: 5

Passive Skill

Increases Skill Damage, Maximum Fuel and Iron Bear Health.

Note:
Iron Bear/Cub receive this Skill Damage twice.
Pull the Holy Pin

Pull the Holy Pin

Tier: 10
Max Points: 3

Passive Skill

Your Grenades can now score Critical Hits, doubling their damage.

Grenade Critical Hits are unaffected by Crit Damage Bonuses.

Auto Bear

Auto Bear

Tier: 10
Max Points: 1

Passive Skill

After you exit Iron Bear he remains in place and attacks nearby enemies for a duration.

When the duration ends Iron Bear charges at an enemy and self-destructs, dealing Physical Area Skill Damage.

Duration: 15s

Note:
Exiting Iron Bear treats your Action Skill as ended.
Vampyr

Vampyr

Tier: 15
Max Points: 5

Passive Skill

Dealing Grenade Damage restores a portion of your Health.
When Iron Bear/Cub deal Area Damage they restore Health.

Why Can't I Carry All These Grenades?

Why Can't I Carry All These Grenades?

Tier: 15
Max Points: 3

Passive Skill

Increases your Grenade Carrying Capacity.

To the Last

To the Last

Tier: 20
Max Points: 1

Passive Skill

You can now throw grenades while in Fight For Your Life.

Gaining a Second Wind with a Grenade refunds the grenade.

Explosive Punctuation

Explosive Punctuation

Tier: 20
Max Points: 5

Passive Skill

Dealing Area Damage increases your Skill Cooldown Rate for a short time.

Duration: 3s

Short Fuse

Short Fuse

Tier: 25
Max Points: 1

Passive Skill

Dealing Gun Damage has a chance to trigger* an Explosion, dealing Physical Area Damage.
This has a short Cooldown.

Chance: 20% per projectile
Damage: 50% of damage dealt
Cooldown: 0.1s