Jack
Updated: Sep 03, 2023
Marginal Benefits

Jack Skill
Marginal Benefits

  • Game
    Borderlands TPS
  • Class
    Jack
    Jack
  • Skill Tree
    Free Enterprise
  • Skill Type
    Passive Skill
  • Skill Tier
    5
  • Max Points
    5
    5 ➜ 11
  • Armor Boost

Marginal BenefitsSkill Info

Marginal Benefits

Marginal Benefits

Tier: 5
Max Points: 5

Passive Skill

Throwing a grenade has a chance to Reload all equipped weapons.

Skill descriptions were adjusted to reflect their real effect.

Marginal Benefits - Advanced Details

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statTwo
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statThree
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statFour
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statFive
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Marginal BenefitsBoosting Class Mods

Paragon

Paragon

Doppelganger
Hero Pose
Marginal Benefits
Synergy
Economist

Economist

Doppelganger
Marginal Benefits
Supply and Demand
Incentives
CEO

CEO

Doppelganger
Synergy
Marginal Benefits
Absolute Advantage
Best Man

Best Man

Doppelganger
Just Compensation
Lean On Me
Marginal Benefits
Celestial Doppelganger

Celestial Doppelganger

Doppelganger
Best Foot Forward
Just Compensation
Teamwork
Collaborate
Incentives

Jack's other Passive Skills

Collaborate

Collaborate

Tier: 0
Max Points: 5

Passive Skill

When a Clone dies, you and your clones gain stacking Damage dealt. You lose all stacks when Expendable Assets ends.

Max Stacks: 10

Best Foot Forward

Best Foot Forward

Tier: 0
Max Points: 5

Passive Skill

Killing an enemy during Expendable Assets extend its Duration. This has diminishing returns.

Bolster

Bolster

Tier: 0
Max Points: 5

Passive Skill

Increases your Maximum Health and your clones lose less Health over time.

The longer your clones are alive the more Damage they deal.

Integrity

Integrity

Tier: 0
Max Points: 5

Passive Skill

Your bullets* deal Bonus Damage to enemies below 40% Health.
This bonus increases if you hit an enemy for the 1st time.

*Multi-bullet weapons: Only 1 bullet gets bonus.

Incentives

Incentives

Tier: 0
Max Points: 5

Passive Skill

Swapping guns stacks Fire Rate.
You lose all stacks if you don't swap guns for 10s.

Max Stacks: 4

High Frequency Trading

High Frequency Trading

Tier: 0
Max Points: 5

Passive Skill

Increases your Weapon Swap Speed.

Teamwork

Teamwork

Tier: 5
Max Points: 5

Passive Skill

When a Clone dies or an ally enters Fight for your Life, you gain stacking Health Regeneration for a short time.

Max Stacks: 10
Stack Duration: 10s

Take Their Freedom

Take Their Freedom

Tier: 5
Max Points: 5

Passive Skill

Killing an enemy restores your and your clones Health. Clone kills also trigger this skill.

Compound Interest

Compound Interest

Tier: 5
Max Points: 5

Passive Skill

Shooting an enemy applies Compound Interest to the target, that accumulate over 5s.
Shooting the target with a different Gun consumes Compound Interest and deals Explosive Damage.

This skill only works with Bullets or Lasers.

Just Compensation

Just Compensation

Tier: 5
Max Points: 5

Passive Skill

Increases your Magazine Size and Grenade Damage. The lower your grenade supply the greater these bonuses.

Marginal Benefits

Marginal Benefits

Tier: 5
Max Points: 5

Passive Skill

Throwing a grenade has a chance to Reload all equipped weapons.

Inspire

Inspire

Tier: 10
Max Points: 1

Passive Skill

Jack will occasionally Inspire you with words of greatness that have no effect.

Commitment

Commitment

Tier: 10
Max Points: 1

Passive Skill

When a Clone dies, you gain a Commitment Stack. While an ally is in Fight for your Life you constantly gain Commitment Stack, but quickly lose them when they leave Fight for Your Life.

Each Commitment Stack increases your Fire Rate and Reload Speed.

Max-Stacks: unlimited
Stack Duration: 6s

Fire Rate: +2% /stack
Reload Speed: +4% /stack

Money is Power

Money is Power

Tier: 10
Max Points: 1

Passive Skill

Picking up money stacks Gun Damage. You lose all stacks upon death or spending money.

Max Stacks: 999
Gun Damage: +0.25% /stack

Jack's Cache

Jack's Cache

Tier: 10
Max Points: 1

Passive Skill

Killing an enemy grants you a Cache Stack.
Throwing a grenade while having 4 Stacks, consumes all stacks instead of grenade ammo.

Lean On Me

Lean On Me

Tier: 11
Max Points: 5

Passive Skill

Increases your Fire Rate and your Clones get a chance to fire an extra Corrosive Shot.
The fuller your health the greater these effects.

Hero Pose

Hero Pose

Tier: 11
Max Points: 5

Passive Skill

Improves Maximum Shield, Shield Recharge Rate, and Shield Recharge Delay.

Accountability

Accountability

Tier: 11
Max Points: 1

Passive Skill

When a clone or ally takes damage, you gain an Accountability Stack. When you take damage, you lose half of all stacks. When you enter Fight For Your Life you lose all Stacks.

Each Accountability Stack increases your Fire Rate and Reload Speed.

Max Stacks: 50
Fire Rate: +1% /stack
Reload Speed: +2% /stack

Taxation of Trade Routes

Taxation of Trade Routes

Tier: 11
Max Points: 5

Passive Skill

Increases your Fire Rate.

The fewer bullets you cumulatively have in all your gun magazines, the greater this bonus.

Company Man

Company Man

Tier: 11
Max Points: 5

Passive Skill

Each equipped Hyperion Item increases your Accuracy and Crit Damage.

Delegation

Delegation

Tier: 16
Max Points: 5

Passive Skill

You deflect some of your damage taken to your clones.

Persistence

Persistence

Tier: 16
Max Points: 5

Passive Skill

While Expendable Assets is on Cooldown, you gain Maximum Shield and Health Regeneration.

Supply and Demand

Supply and Demand

Tier: 16
Max Points: 5

Passive Skill

Grants the Team passive Health Regeneration.

Resolute

Resolute

Tier: 16
Max Points: 5

Passive Skill

Taking enemy damage increases your and your clones Gun Damage and Damage Resistance for a short time.
Taking damage early resets the duration.

Duration: 6s

Leadership

Leadership

Tier: 21
Max Points: 1

Passive Skill

Clone deaths count as your kills.

This triggers your Kill Skills and can grant you a Second Wind once per Expendable Assets activation.

Sponsored By...

Sponsored By...

Tier: 21
Max Points: 1

Passive Skill

Swapping guns grants the new gun a bonus based on the previous gun manufacturer.

DAHL: +50% Recoil Reduction
Hyperion: +30% Accuracy
Jakobs: +30% Gun Damage
Maliwan: +25% Bonus [Element] Damage*
SCAV: +35% Mag Size
Tediore: +35% Reload Speed
Torgue: +25% Bonus Explosive Damage
Vladof: +35% Fire Rate

Marginal BenefitsAlternative passive skills

High Frequency Trading

High Frequency Trading

Tier: 0
Max Points: 5

Passive Skill

Increases your Weapon Swap Speed.

Incentives

Incentives

Tier: 0
Max Points: 5

Passive Skill

Swapping guns stacks Fire Rate.
You lose all stacks if you don't swap guns for 10s.

Max Stacks: 4

Compound Interest

Compound Interest

Tier: 5
Max Points: 5

Passive Skill

Shooting an enemy applies Compound Interest to the target, that accumulate over 5s.
Shooting the target with a different Gun consumes Compound Interest and deals Explosive Damage.

This skill only works with Bullets or Lasers.

Marginal Benefits

Marginal Benefits

Tier: 5
Max Points: 5

Passive Skill

Throwing a grenade has a chance to Reload all equipped weapons.

Money is Power

Money is Power

Tier: 10
Max Points: 1

Passive Skill

Picking up money stacks Gun Damage. You lose all stacks upon death or spending money.

Max Stacks: 999
Gun Damage: +0.25% /stack

Company Man

Company Man

Tier: 11
Max Points: 5

Passive Skill

Each equipped Hyperion Item increases your Accuracy and Crit Damage.

Taxation of Trade Routes

Taxation of Trade Routes

Tier: 11
Max Points: 5

Passive Skill

Increases your Fire Rate.

The fewer bullets you cumulatively have in all your gun magazines, the greater this bonus.

Supply and Demand

Supply and Demand

Tier: 16
Max Points: 5

Passive Skill

Grants the Team passive Health Regeneration.

Sponsored By...

Sponsored By...

Tier: 21
Max Points: 1

Passive Skill

Swapping guns grants the new gun a bonus based on the previous gun manufacturer.

DAHL: +50% Recoil Reduction
Hyperion: +30% Accuracy
Jakobs: +30% Gun Damage
Maliwan: +25% Bonus [Element] Damage*
SCAV: +35% Mag Size
Tediore: +35% Reload Speed
Torgue: +25% Bonus Explosive Damage
Vladof: +35% Fire Rate