Spellshot
Updated: Aug 13, 2022
Just Warming Up

Spellshot Skill
Just Warming Up

  • Game
    Tiny Tina's Wonderlands
  • Class
    Spellshot
    Spellshot
  • Skill Tree
    Spellshot
  • Skill Type
    Passive Skill
  • Skill Tier
    5
  • Max Points
    5
    5 ➜ 10
  • Armor Boost
    Wild Mage | Warcaster | Shaman

Just Warming Up
Skill Info

Just Warming Up

Just Warming Up

Tier: 5
Max Points: 5

Passive Skill

Increases your Fire Rate for each Spellweaving stack.

Skill descriptions were adjusted to reflect their true effect.

Just Warming Up - Advanced Details

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statTwo
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statThree
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statFour
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statFive
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Just Warming Up
Boosting Class Mods

No Class Mod adds points to Just Warming Up.

Spellshot's other Passive Skills

Magic Bullets

Magic Bullets

Tier: 0
Max Points: 3

Passive Skill

A portion of all bonuses the Fatemaker receives to Spell Damage is applied to their guns.

Spell Sniper

Spell Sniper

Tier: 0
Max Points: 5

Passive Skill

Increases your Spell Crit Chance.

Prestidigitation

Prestidigitation

Tier: 0
Max Points: 5

Passive Skill

Increases your Reload Speed.

Mage Armor

Mage Armor

Tier: 5
Max Points: 1

Passive Skill

Whenever the Fatemaker gains a stack of Spellweaving they restore a portion of their Ward.

Ward restored: 10%

Font of Mana

Font of Mana

Tier: 5
Max Points: 5

Passive Skill

Increases your Spell Cooldown Rate and Action Skill Cooldown Rate.

Just Warming Up

Just Warming Up

Tier: 5
Max Points: 5

Passive Skill

Increases your Fire Rate for each Spellweaving stack.

Glass Cannon

Glass Cannon

Tier: 10
Max Points: 1

Passive Skill

The Fatemaker's Ward no longer automatically recharges, but they gain drastically increased Spell Damage.

Spell Damage: +30%

Imbued Weapon

Imbued Weapon

Tier: 15
Max Points: 5

Passive Skill

Whenever the Fatemaker casts a Spell, their Guns deal Bonus Damage of that spell's element for a short time.
This effect stacks once per spell.

Duration: 8s

High Thread Count

High Thread Count

Tier: 15
Max Points: 1

Passive Skill

Increases your Max Spellweaving Stacks.

Max Spellweaving Stacks: +3

Double Knot

Double Knot

Tier: 20
Max Points: 3

Passive Skill

Scoring a Critical Hit with a Spell, causes the spell to deal bonus damage of your gun's element.

One Slot, One Kill

One Slot, One Kill

Tier: 20
Max Points: 1

Passive Skill

Increases your Gun Damage for each Spellweaving Stack.

Gun Damage /stack: +4%

Sever the Thread

Sever the Thread

Tier: 25
Max Points: 1

Passive Skill

Gun Critical Hits have a chance to instantly reset all Spell Cooldowns.
This skill has a short cooldown.

Reset Chance: 15%
Cooldown: 5s

Spellshot
Alternative passive skills

Spell Sniper

Spell Sniper

Tier: 0
Max Points: 5

Passive Skill

Increases your Spell Crit Chance.

Magic Bullets

Magic Bullets

Tier: 0
Max Points: 3

Passive Skill

A portion of all bonuses the Fatemaker receives to Spell Damage is applied to their guns.

Prestidigitation

Prestidigitation

Tier: 0
Max Points: 5

Passive Skill

Increases your Reload Speed.

Font of Mana

Font of Mana

Tier: 5
Max Points: 5

Passive Skill

Increases your Spell Cooldown Rate and Action Skill Cooldown Rate.

Mage Armor

Mage Armor

Tier: 5
Max Points: 1

Passive Skill

Whenever the Fatemaker gains a stack of Spellweaving they restore a portion of their Ward.

Ward restored: 10%

Just Warming Up

Just Warming Up

Tier: 5
Max Points: 5

Passive Skill

Increases your Fire Rate for each Spellweaving stack.

Glass Cannon

Glass Cannon

Tier: 10
Max Points: 1

Passive Skill

The Fatemaker's Ward no longer automatically recharges, but they gain drastically increased Spell Damage.

Spell Damage: +30%

Imbued Weapon

Imbued Weapon

Tier: 15
Max Points: 5

Passive Skill

Whenever the Fatemaker casts a Spell, their Guns deal Bonus Damage of that spell's element for a short time.
This effect stacks once per spell.

Duration: 8s

High Thread Count

High Thread Count

Tier: 15
Max Points: 1

Passive Skill

Increases your Max Spellweaving Stacks.

Max Spellweaving Stacks: +3

Double Knot

Double Knot

Tier: 20
Max Points: 3

Passive Skill

Scoring a Critical Hit with a Spell, causes the spell to deal bonus damage of your gun's element.

One Slot, One Kill

One Slot, One Kill

Tier: 20
Max Points: 1

Passive Skill

Increases your Gun Damage for each Spellweaving Stack.

Gun Damage /stack: +4%

Sever the Thread

Sever the Thread

Tier: 25
Max Points: 1

Passive Skill

Gun Critical Hits have a chance to instantly reset all Spell Cooldowns.
This skill has a short cooldown.

Reset Chance: 15%
Cooldown: 5s