When you take Health Damage there is a chance that your attacker takes damage equal of the amount of health you lost.
If the enemy you have Phaselocked is killed, it generates Life Orbs that automatically seek out and heal you and your friends.
The healing is stronger when you or your friend's health is low.
Killing an enemy causes you to Steal Health from any enemy you damage.
This effect lasts a short while.
Increases the duration of Phaselock.
Your melee attacks deal additional Fire Damage.
Also, when your shields become depleted you create a fiery explosion, damaging nearby enemies.
Your shields must fully recharge between explosions.