After killing an enemy, Zane's weapons gain Lifesteal for a few seconds.
While Zane's shields are active, he gains increased Gun Damage and Accuracy.
This bonus is based on the amount of shield he has.
The more percent full, the greater the bonus.
Gun Damage: up to +35%
Accuracy: up to +33%
After killing an enemy, all elemental damage Zane takes is converted to non-elemental damage.
Zane gains resistance to non-elemental damage.
Damage Reduction: +15.0%
Whenever Zane kills an enemy with a Critical Hit, there is a chance for 1 ammo to be added to his magazine.
SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.