Zane
Aug 2, 2021 11:12
Violent Speed

Zane Skill
Violent Speed

  • Game
    Borderlands 3
  • Class
    Zane
  • Skill Tree
    Hitman
    Under Cover
    The Professional
    Doubled Agent
  • Skill Type
    Kill Skill
    Passive Skill
  • Skill Tier
    0
  • Max Points
    5
  • Max Points (Boosted)
    10
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Violent Speed - Skill Info

Violent Speed

Violent Speed

Tier: 0
Max Points: 5

Kill Skill

After killing an enemy, Zane gains increased Movement Speed for a few seconds.

Max Stacks: 2
Stack Duration: 8s

Skill-texts were adjusted to describe their real effect.
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statFive
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Violent Speed - Related Class Mods

buffed itemnerfed itemnew item
Antifreeze

Antifreeze

Violent Speed
Violent Speed
Violent Momentum
Violent Momentum
Supersonic Man
Supersonic Man
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Zane skills that may work well

Adrenaline

Adrenaline

Tier: 0
Max Points: 5

Zane gains increased Action Skill Cooldown Rate.
This bonus is based on Zane's Shield Capacity - the fuller, the greater.

Almighty Ordnance

Almighty Ordnance

Tier: 15
Max Points: 1

Hold down [action-skill] or [grenade] while SNTNL is deployed to paint a target area.
This can only be used once per Action Skill use.

SNTNL fires a missile barrage at that area, and if an enemy is killed, SNTNL's duration is reset.

Missiles per Barrage: 4

Sheer Will

Sheer Will

Tier: 20
Max Points: 3

Zane gains increased Action Skill Cooldown Rate.
Scoring a Critical Hit increases this effect.
This effect stacks.

Max Stacks: 15
Stack Duration
: 8s

Domino Effect

Domino Effect

Tier: 15
Max Points: 5

Whenever Zane scores a Critical Hit, he gains increased Fire Rate, Reload Speed and Burst-Fire Delay for a short time.
If he scores a Critical Hit with his Action Skill, he doubles this effect.

Duration: 8s

Like a Ghost

Like a Ghost

Tier: 20
Max Points: 3

Zane and his Digi-Clone gain a chance to ignore bullets.
This chance is increased for a few seconds after activating an Action Skill.
This effect stacks.

Max Stacks: 2
Stack Duration
: 8s

The Art of War

The Art of War

Tier: 15
Max Points: 5

After activating an Action Skill or Action Skill Ability, Zane's next shot fired from his weapon deals Increased Damage.
This effect stacks.

Max Stacks: 10

MNTIS Shoulder Cannon

MNTIS Shoulder Cannon

Tier: 0
Max Points: 1

Zane equips a Shoulder Mounted Cannon.
Pressing [action-skill] or [grenade] causes Zane to fire his cannon at his crosshairs and consume one charge.

Max Charges: 3
Cooldown: 12s

Double Barrel

Double Barrel

Tier: 25
Max Points: 1

The Clone is equipped with a copy of Zane's Current Weapon when activated.
Swapping places with the Clone causes Zane and his clone to gain increased Gun Damage.

Gun Damage: +25%
Item Duping: 100%

Ready for Action

Ready for Action

Tier: 0
Max Points: 5

Zane gains improved Shield Recharge Rate and Shield Recharge Delay.

Boom. Enhance.

Boom. Enhance.

Tier: 20
Max Points: 1

Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades.
For every grenade consumed, the Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, Reload Speed, and Digi-Clone Duration.

Gun Damage /grenade: +20%
Max-Health /grenade: +81%
Fire Rate /grenade: +5%
Reload Speed /grenade: +31%
Clone Duration /grenade: +25.0%

Boomsday

Boomsday

Tier: 15
Max Points: 1

SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.

All-rounder

All-rounder

Tier: 10
Max Points: 1

Zane's Barrier becomes a dome, covering all sides.

Barrier Cooldown: +20%