Killing an enemy increases Zane's Action Skill Duration.
This skill has diminishing returns.
Whenever the Clone takes damage, Zane's shield is restored by a portion of that damage.
Shields Restored: 100.0% of Clone Damage taken
SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.
Zane's MNTIS Shoulder Cannon gains Additional Charges and deals Increased Damage based on the number of charges remaining.
Cannon Charges: +2
Cannon Damage /charge: +20%
Our Man Flynt
While aiming down sights, Zane's weapons deal Bonus Damage and automatically apply their Status Effect when he scores a Critical Hit.
Bonus Damage: +25%