After killing an enemy, Zane has a chance that the next five shots all fire an additional projectile.
Drop a deployable Barrier that blocks incoming projectiles.
Zane and his allies can shoot through the Barrier, dealing increased Gun Damage.
Pressing [action-skill] or [grenade] while Barrier is active picks up and holds the Barrier, but the size and bonuses are decreased.
Amp Damage: +25%
Whenever one or more of Zane's action skills are active, he gains increased Gun Damage for each active action skill.
Whenever Zane kills an enemy, he and his Digi-Clone receive increased Gun Damage and gain Health Regeneration for a few seconds.
Max Stacks: 2
Stack Duration: 8s
No Way Out
Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health.