Zane
Playing Dirty

Skill Guide

Playing Dirty

  • Game:
    Borderlands 3
  • Class:
    Zane
  • Skill Tree:
    Hitman
    Under Cover
    The Professional
    Doubled Agent
  • Skill Type:
    Kill Skill
    Passive Skill
  • Skill Tier:
    15
  • Skill Points:
    5
  • Points + COM:
    10
Mar 21, 2021 19:58

Playing Dirty - Skill Details

Description

Kill Skill

After killing an enemy, Zane has a chance that the next five shots all fire an additional projectile.

Points
1
2
3
4
5
6
7
8
9
9
10
statOne
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statTwo
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statThree
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFour
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
statFive
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%
+x%

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Zane skills you may like...

Barrier

Barrier

Tier: 0
Max Points: 1

Drop a deployable Barrier that blocks incoming projectiles.
Zane and his allies can shoot through the Barrier, dealing increased Gun Damage.

Pressing [action-skill] or [grenade] while Barrier is active picks up and holds the Barrier, but the size and bonuses are decreased.

Amp Damage: +25%
Duration
: 14s
Cooldown
: 24s

Mar 21, 2021 15:46
Synchronicity

Synchronicity

Tier: 0
Max Points: 5

Whenever one or more of Zane's action skills are active, he gains increased Gun Damage for each active action skill.

Mar 17, 2021 18:28
Donnybrook

Donnybrook

Tier: 5
Max Points: 5

Whenever Zane kills an enemy, he and his Digi-Clone receive increased Gun Damage and gain Health Regeneration for a few seconds.

Max Stacks: 2
Stack Duration: 8s

Mar 21, 2021 21:44
Almighty Ordnance

Almighty Ordnance

Tier: 15
Max Points: 1

Hold down [action-skill] or [grenade] while SNTNL is deployed to paint a target area.
This can only be used once per Action Skill use.

SNTNL fires a missile barrage at that area, and if an enemy is killed, SNTNL's duration is reset.

Missiles per Barrage: 4

Mar 21, 2021 15:37
No Way Out

No Way Out

Tier: 15
Max Points: 1

Whenever Zane damages an enemy with his Shoulder Cannon, that enemy is pulled to him and takes Increased Damage for a short time.
Additionally, Zane's MNTIS Shoulder Cannon cooldown time is increased.

Cannon Cooldown: +20%
Damage Increase: +25%
Duration: 6s

Mar 21, 2021 19:43
Refreshment

Refreshment

Tier: 20
Max Points: 3

Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health.

Mar 21, 2021 19:45