Zane can sprint and shoot at the same time.
Killing an enemy increases Zane's Action Skill Duration.
This skill has diminishing returns.
Calm, Cool, Collected
Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane's shields are already full, he regenerates health for a few seconds.
If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.
Max-Health Regen/s: up to 3%
Regen Duration: 3s
Zane gains increased Action Skill Cooldown Rate.
Scoring a Critical Hit increases this effect.
This effect stacks.
Max Stacks: 15
Stack Duration: 8s
SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.