The first shot fired from Zane's gun has a chance to also fire a grenade.
This skill has a short cooldown.
Additionally, Zane gains immunity from his own guns and grenades.
After killing an enemy, Zane gains increased Fire Rate for a few seconds.
Max Stacks: 2
Stack Duration: 8s
Zane's Barrier becomes a dome, covering all sides.
Barrier Cooldown: +20%
Trick of the Light
Zane deals Bonus Cryo Damage to enemies that aren't targeting him.
Send into battle an automated SNTNL drone that continually flies through the environment and attacks enemies with its Machine Guns.
Pressing [action-skill] or [grenade] while SNTNL is active causes it to attack the enemy under Zane's crosshairs, if any.
Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed.
This effect stacks until the target is Frozen.