The first shot fired from Zane's gun has a chance to also fire a grenade.
This skill has a short cooldown.
Additionally, Zane gains immunity from his own guns and grenades.
Calm, Cool, Collected
Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane's shields are already full, he regenerates health for a few seconds.
If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.
Max-Health Regen/s: up to 3%
Regen Duration: 3s
Killing an enemy increases Zane's Action Skill Duration.
This skill has diminishing returns.
Whenever Zane kills an enemy with a Critical Hit, there is a chance for 1 ammo to be added to his magazine.
After killing an enemy, Zane has a chance that the next five shots all fire an extra projectile.