SNTNL will occasionally drop a free grenade based on Zane's current grenade mod while attacking enemies.
Our Man Flynt
While aiming down sights, Zane's weapons deal Bonus Damage and automatically apply their Status Effect when he scores a Critical Hit.
Bonus Damage: +25%
For every weakened enemy, Zane’s Movement Speed and Fire Rate are increased.
Weakened enemies have decreased Movement Speed and Attack Speed.
Fire Rate /enemy: +2%
Movement Speed /enemy: +6%
Spawn a Digi-Clone of Zane.
This clone stays in place, but distracts and fires at enemies.
Pressing [action-skill] or [grenade] while the Clone is active causes Zane and the Clone to swap places.
Nanites or Some Shite
Zane and his allies gain Health Regeneration, increased Reload Speed, and greatly improved Shield Recharge Delay while near his Barrier.
Missing-Health Regen/s: up to +4%
Shield Recharge Delay: -33%
Reload Speed: +11%
Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health.