Zane
Eraser
Skill Guide

Eraser

  • Game:
    BL3
  • Class:
    Zane
  • Skill Tree:
    Hitman
    Under Cover
    The Professional
    Doubled Agent
  • Skill Type:
    Passive Skill
  • Skill Tier:
    20
  • Skill Points:
    3
  • Points + COM:
    3
Aug 2, 2021 11:18
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Eraser - Skill Details

Description

Zane's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.

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Eraser - Related Class Mods

No unique Class Mod boosts Eraser.
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Zane skills that may work well...

Headsman's Hand

Headsman's Hand

Tier: 5
Max Points: 5

Zane gains increased Critical Hit Damage.

Max Stacks: 2
Stack Duration: 8s

Aug 2, 2021 11:17
Boom. Enhance.

Boom. Enhance.

Tier: 20
Max Points: 1

Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades.
For every grenade consumed, the Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, Reload Speed, and Digi-Clone Duration.

Gun Damage /grenade: +20%
Max-Health /grenade: +81%
Fire Rate /grenade: +5%
Reload Speed /grenade: +31%
Clone Duration /grenade: +25.0%

Aug 2, 2021 11:20
Death Follows Close

Death Follows Close

Tier: 25
Max Points: 1

All of Zane's Kill Skills gain increased effect and duration.

Kill Skill Bonus: +25.0%
Kill Skill Duration: +7s

Aug 2, 2021 11:14
Doppelbanger

Doppelbanger

Tier: 15
Max Points: 1

Hold down [action-skill] or [grenade] to end the action skill early.

When Zane’s Action Skill is ended, the Clone explodes, dealing Splash Damage to all nearby enemies.
The more Action Skill time remaining, the greater the damage.

May 27, 2021 15:13
Barrier

Barrier

Tier: 0
Max Points: 1

Drop a deployable Barrier that blocks incoming projectiles.
Zane and his allies can shoot through the Barrier, dealing increased Gun Damage.

Pressing [action-skill] or [grenade] while Barrier is active picks up and holds the Barrier, but the size and bonuses are decreased.

Amp Damage: +25%
Duration
: 14s
Cooldown
: 24s

Mar 21, 2021 15:46
Almighty Ordnance

Almighty Ordnance

Tier: 15
Max Points: 1

Hold down [action-skill] or [grenade] while SNTNL is deployed to paint a target area.
This can only be used once per Action Skill use.

SNTNL fires a missile barrage at that area, and if an enemy is killed, SNTNL's duration is reset.

Missiles per Barrage: 4

Mar 21, 2021 15:37
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