Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health.
Whenever one or more of Zane's action skills are active, he gains increased Gun Damage for each active action skill.
SNTNL will occasionally drop a free grenade based on Zane's current grenade mod while attacking enemies.
After killing an enemy, Zane has a chance that the next five shots all fire an additional projectile.
Which One's Real
Enemies are more likely to target the Clone for a few seconds after it’s summoned and after swapping places.